Is there any possibility of the turner being in game and having away to unlock it. I know the argent quest is a ship debri in a system. I forget which one. I think I have a tourist beacon related to it.
There are two left from the wikis info. It was related to thargoids. Maybe something about this will either lead to one being found or maybe it's remanufacturing. It had massive jump ranges.
BTW, why in game lore did someone want to stop him from making this? Does it have any relevance to the modern game. It sound conspiratorial. I'm not aware of the story though. I never played the older games.
Maybe they will make a turner MKII one day or something and it will be revived as a ship. It could actually be given the 94.33 jump range without and FSD boost so that it's the first personal ship to go over 100ly! 8D
BTW, does anyone know the mass of the military mk 4 engine?
Is there any possibility of the turner being in game and having away to unlock it. I know the argent quest is a ship debri in a system. I forget which one. I think I have a tourist beacon related to it.
There are two left from the wikis info. It was related to thargoids. Maybe something about this will either lead to one being found or maybe it's remanufacturing. It had massive jump ranges.
BTW, why in game lore did someone want to stop him from making this? Does it have any relevance to the modern game. It sound conspiratorial. I'm not aware of the story though. I never played the older games.
Maybe they will make a turner MKII one day or something and it will be revived as a ship. It could actually be given the 94.33 jump range without and FSD boost so that it's the first personal ship to go over 100ly! 8D
BTW, does anyone know the mass of the military mk 4 engine?
I’d be up for Argent’s Quest and Turner’s Quest to be brought into the game, wait hear me out - as UNIQUE ships.
That’s right - there’s only these two SPECIFIC ships in the Turner class.
But yeah - fully ownable and flyable.
Requirements might be a bit steep.
Say - 300 weeks pledged to Mahon [checks personal logs].
Highest Alliance Rank (uh okay that would need to be implemented)
And of course only available after space legs.
Why after space legs?
Okay - David Braben always wanted you to be able to steal someone else’s ship. You’re with me right? This would be the most stealable ship in the galaxy.
You want a PvP hotspot for spacelegs? Bill Turner’s garage and thereafter wherever the Turner class ships travel.
I was thinking maybe a company gets a hold of it and produces a MKII or something. Or gets rights to make it as a limited collector addition. Maybe a new company starts up from his ancestors or a friendly entity to them starts making it to give the family money.
I’d be up for Argent’s Quest and Turner’s Quest to be brought into the game, wait hear me out - as UNIQUE ships.
That’s right - there’s only these two SPECIFIC ships in the Turner class.
But yeah - fully ownable and flyable.
Requirements might be a bit steep.
Say - 300 weeks pledged to Mahon [checks personal logs].
Highest Alliance Rank (uh okay that would need to be implemented)
And of course only available after space legs.
Why after space legs?
Okay - David Braben always wanted you to be able to steal someone else’s ship. You’re with me right? This would be the most stealable ship in the galaxy.
You want a PvP hotspot for spacelegs? Bill Turner’s garage and thereafter wherever the Turner class ships travel.
I think the argent quest is in the game. It's a pile of rubble visible in space after a story said it came back and go blow up. You can go visit it. Or am I mistaken. Wasn't that the argent quest found destroyed in a debri field somewhere?
The weapon underwent several modifications, trials and upgrades, improving the power, while reducing the weight and volume. In 3309, a prototype of the Beta version was produced and fitted to a Saker Mk III. It was to undergo testing when Vasquith de Havilland, an ex-employee who had a lead role in the weapons design until he quit, came to AAAI looking for help. Kane Scott, in charge of the weapons production, allowed de Havilland to borrow the prototype ship to escape from the Bounty Hunters chasing him.
The experimental Saker made headlines across the Galaxy as it became obvious de Havilland had gone rogue and joined forces with the most notorious criminal of the age, Norman Mosser. AAAI did their best to cover the reports of the 'advanced weapon' and any ties the ship to AAAI. As the Second HPA Saga as it came to be known reached a crescendo, the public humiliation became to great and Kane Scott was fired as a scapegoat.
This is the official fictional timeline of the first three games in the Elite series (Elite, Frontier: Elite II, Frontier: First Encounters). This timeline is not canon in Elite Dangerous. The Elite Dangerous timeline has many similarities and differs from the prequels. Invention of the Rocket...
elite-dangerous.fandom.com
3230
Alioth uprising. The system, which had been subjected to many battles between the Empire and Federation, was freed in a massed insurrection against both sets of invaders. The Alliance of Independent Systems is formed. Oltiqu is renamed Gateway as it joins the new Alliance;
Argent Amalgamated Aerodynamics (Inc.) is formed by Meredith Argent and Mic Turner and based on the newly-renamed world of Argent's Claim. The company immediately announces its position as "The Official Alliance Shipbuilder." Construction begins on the soon-to-be-famous New Rossyth shipyards;
3231
The AAAI's New Rossyth shipyards are completed. The new facility utilizes state-of-the-art technology and immediately begins producing its own ships;
3236
Alioth system economy stabilizes due to business interests taking up residence on the system's three terraformed worlds. The New Rossyth Shipyards reach an incredible production record, which is unsurpassed by any other shipyard in the known galaxy;
3245
The Griffin Carrier is produced by the AAAI of Alioth;
3250
Scientists at New Rossyth Shipyards, backed by WBD&S and the Sirius Corporation, design and build the revolutionary Class 4 Military Drive. It is determined that the new engine is so powerful that it can only be installed in ships of Python size or larger;
New Rossyth Shipyards secretly builds the Crimson Arrow.It is first new Python class star cruiser in over two hundred years and is outfitted with the new Class 4 Military Drive.The addition of this new drive, plus the use of some new, lighter, and more durable hull materials gives the new ship the designation Python MkII. The ship blasts its way out of its hidden orbital hangar to avoid destruction by a surprise attack by the INRA and then engages its experimental hyperdrive and disappears;
Mic Turner of AAAI fame completes his design of a brand new type of starship called the Quest class. New Rossyth Shipyards begin laying the groundwork for this new vessel;
3251
Max Weaver returns to Alioth in time to celebrate his 80th Birthday;
New Rossyth rebuilds prototype Class 4 Military Drive and mounts it on the prototype Quest class ship, the Turner's Quest. The Quest class starship is officially announced and becomes the largest privately owned vessel ever produced;
3252
The second Quest class ship, named Argent's Quest is laid down at New Rossyth Shipyards;
Another INRA attack on a secret asteroid base in the Alioth system results in the theft of a vaccine to the Mycoid Virus with which the Thargoids were infected in order to bring about a victory for Humankind over the Thargoid invasion;
3253
An official peace between Independent Alliance and Thargoids is established when the captured vaccine to the INRA's mycoid virus is stolen from a secret INRA research base and delivered by the crew of the Argent's Quest to the Thargoid home system of Miacke;
The first Thargoid warship ever to be flown by a human arrives in Alliance space;
3255
Relations between Thargoids and Humanity become more amicable as both species begin exchanges of technological and cultural ideas;
3258
The Crimson Arrow, manned by most of her original crew, as well as a Federation and Thargoid scientist, sets out into deep space on a special reconnaissance mission;
3261
The Veliaze crisis. The Empire sends out a massive invasion fleet to take Veliaze, just south of the Alliance system, Gateway. This causes widespread panic in the Federation and the Alliance. The Alliance quickly retrofits a number of Long Range Cruisers as capital battleships (the Valiant class), and the Alliance Joint Navy is formed under the command of Adm. Rafe Wilson;
AJN's training academy, the Turner Space Combat Academy, is opened at Dublin Citadel (Gateway);
3276
A strange object of unknown origin is discovered in the vicinity of Liazeda (-12,3). Named the LRA (Liazeda Radio Anomaly), the Alliance research ship, the Lion, is sent to investigate. The LRA and the ship disappears and its fate is still unknown in 3296. Only a handful of crew, who were deploying probes from two Explorer-class vessels return; (Curious)
3276
A strange object of unknown origin is discovered in the vicinity of Liazeda (-12,3). Named the LRA (Liazeda Radio Anomaly), the Alliance research ship, the Lion, is sent to investigate. The LRA and the ship disappears and its fate is still unknown in 3296. Only a handful of crew, who were deploying probes from two Explorer-class vessels return;
3296
A Phekdan government is formed, and the system joins the AIS. The Federation and Empire try and take Phekda when it is discovered that the system is ripe for military fuel production. Skillful diplomacy and a show of force by the AJN repels the attack with little bloodshed;
James Winston is captured by Federation forces and held in prison on Boston Base, Barnard's Star. This creates a massive protest by Alliance citizens and the military. Winston's nephew finds himself harassed by the Federals due to his presence on the station at the time of his uncle's capture;
Membership in 'The Cause' increases exponentially as a result of Winston's alleged kidnapping by the Federation and imprisonment;
'The Cause' makes its official base on Davies Earth in the Quator system and aquires the Long Range Cruiser Azure;
Deep space probes return with news that the star, Betelgeuse, went supernova. The Alliance Science Council dispatches hundreds of deep space probes to study the nova. Meanwhile, a second LRA-object is discovered. Considerably more caution is taken examining this object. It still yields few secrets, and eventually disappears with a number of deep space probes attached to it.
What is this fascination with B I G ships, hell I have trouble filling the 400T cargo space in my Corvette. I think some here are trying to overcompensate or something
I will say it again, this game doesn't need bigger ships, it needs more activities to utilise the existing ships.
I think the argent quest is in the game. It's a pile of rubble visible in space after a story said it came back and go blow up. You can go visit it. Or am I mistaken. Wasn't that the argent quest found destroyed in a debris field somewhere?
This is the official fictional timeline of the first three games in the Elite series (Elite, Frontier: Elite II, Frontier: First Encounters). This timeline is not canon in Elite Dangerous. The Elite Dangerous timeline has many similarities and differs from the prequels. Invention of the Rocket...
elite-dangerous.fandom.com
AAAI is the company that built the griffin and other famous ships. It's not a private indivudual. It's major manufacturer.
And you would think this was relevant to the game also. Is this what caused the thargoid attacks to start up again. this could be relevant.
Yeah AAAI were sorta retconned out of Elite Dangus.
New Rossyth isn’t in game and the tourist beacons around Alioth mention that Meredith Argent inherited wealth from an ancestor industrialist Walter Argent. No mention of AAAI.
I think the truth is that there is no real “canon” version of events. So much of the Alliance / Thargoid story and INRA and the murder of Mic Turner and all those events is very confused.
In particular the saving of the Thargoid species by supplying them with the vaccine to the Mycoid Virus. And the gifting of a Thargoid ship to the Alliance. That stuff is sorta retconned out. But back when people knew and cared about this stuff, Alliance CMDRs were often called "Thargoid loving hippies" on the forums, and among the different Alliance Player Groups there was debate about how to interact with the Thargoids. If there had been any means to have non violent interactions there would have been much support for that from the Alliance, but alas that Narrative was not Lead into the game. Some decals were produced, but no game mechanics.
You can find INRA bases and Mycoid canisters and symbols in game. So it's not completely retconned out as in "it never happened" but there is no coherent narrative to discover.
It’s a mess.
I kinda wish Michael Brookes had sat down with a couple of folks and the FFE journals and mission text and worked out “what canonically happened”. Before he left anyways.
I put together a comprehensive version of Alliance history including all that stuff. It used to be stickied in the Mahon PowerPlay forum but that got trashed and my old notes were incomplete.
I moved it to INARA, but it's not as current as it was when it was hosted here. This link will take you to the blog.
The community site for Elite: Dangerous, Starfield, Kingdom Come: Deliverance with the game databases, information, gaming news and other handy content...
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Here's a sample:
The following content comes from the FFE End Missions.
It is known to have been retconned out of the Elite: Dangerous timeline. However it establishes dates and locations for characters that do exist in the current timeline, including:
Pleione - noted as Mic Turner's last known exploration location. One of the core Seven Sisters stars in the Pleiades.
Polaris - location of Thargoid shuttle. Permit locked in Elite Dangerous.
Miacke - Thargoid homeworld. Does not exist in Elite Dangerous.
Hotice - INRA vaccine store. Does not exist in Elite Dangerous.
The story of Argent's Quest, the Mycoid Virus Vaccine, the Thargoid ship and the Alliance - from the FFE End Missions game text:
Humanity's Destiny - Argent's Quest #1
When: 5th October 3252
News: Universal Scientist during August
Where: New Rossyth, Alioth (0,4)
BBS Message: TURNER'S REQUIEM
Reward: Twice your current credits and the ship Argent's Quest.
Following the death of Mic Turner, Universal Scientist will report that a Requiem for Mic Turner will be held in Alioth (0,4) on the 5th of October 3252.
Donate 10,000 credits to the fund. You will be thanked and offered the chance to find out what happened to Mic Turner. Accept the mission, and you will be given command of the super-ship Argent's Quest.
You are told to set off to Pleione (32,32) which was the last system Mic Turner explored, and to photograph the remains of his ship and recover his flight recorder. Pleione is protected by a military defence satellite, which had reported Mic Turner's position to INRA. Therefore, you will require a transmission jammer and nuclear missile.
On arrival in Pleione, you should use your current system map to find Pleione 4b, around which the various bits for this mission are orbiting. The first thing you should do is target the Military Defence satellite (MDS), which has a standard registration number, and is also very large. Fire the nuclear missile.
Travel towards Turner's Quest. When within 10 km of Turner's Quest, take a number of photographs from different angles, and then pick up the Flight Recorder.
Next stop, the Thargoid. The Thargoid is labelled ????, and you should proceed in the same manner as with Turner's Quest.
Return to Alioth. You should receive a message congratulating you on your maiden voyage, and a request to dock at New Rossyth. If you've brought back the Flight Recorder, you will be congratulated, and offered:
Argent's Quest #2
When: December 3252, after you return from either Pleione
Where: New Rossyth, Alioth (0,4)
Your employers will tell you that Turner found a Thargoid Shuttle in the system of Polaris (0,76). They want you to go and investigate it. Upon your arrival in Polaris, you will get the usual message about trespassing on military territory. This time, however, the satellite is orbiting a different planet to the shuttle, namely Polaris 3d. Once you have destroyed the satellite, select ???? from your navigation computer, and dock with the Thargoid Shuttle. You will notice that there are suddenly a lot of radar blips around you. A look at your system map reveals that you are now a long way from Polaris. Centring your map reveals that you are now in the unexplored system of Miacke (32,144). Request launch permission, and you will see that the ships around you are Thargoids! Seasoned commanders who remember the Thargoids from the various incarnations of Elite 1 will now be attempting to ignore the impulse to blow the aliens away. Don't shoot, but increase time acceleration until you receive a message from the Thargoid commander to dock with their main ship. Select the top ???? on your navigation computer, and engage autopilot.
Once you have docked, you are greeted by the Thargoids. They tell you about their mycoid problem and ask you to help them by stealing the vaccine from an INRA store in Hotice (-3,-2).
Thargoids' Mycoid Mission
When: After your landing at the Thargoids' main space station
Where: Thargoid Space Station, Miacke (37,144)
Reward: A Thargoid ship of your own and loads of Alien Artefacts
You are told about the INRA mycoid vaccine store in Hotice (-3,-2), and are given an MB4 to pick up the vaccine. Go to Hotice 1. Get within laser range of the dome, and blow it up with your plasma accelerator (there will be a bang and flames will come out of the building). Land next to the facility and deploy your MB4. It will collect some of the vaccine (check your cargo list), and you should recall the machine, and set off for Miacke. Upon landing back at the Thargoid space station you will be thanked by the Thargoids. Wait a little, and you will be offered a Thargoid warship as a reward. The Thargoids tell you to go into time acceleration while they build your ship. When it is finished, they will thank you again. Launch, and set off for Alioth (0,4) to get your reward from your employers. When you arrive in Alioth, you will have to manually fly your ship to Gotham Park, which orbits Argent's Claim, because the Thargoids didn't give you a navigation computer or autopilot. The Thargoids have given you some 65,000 tons of Alien Items. Once you have equipped your Thargoid to your tastes, leave Gotham Park, and land at New Rossyth. You will be thanked by the Alliance, and allowed to keep your ship.
More how INRA tried to provoke a second war with the Thargoids. Much like AEGIS has successfully done.
ARGENT SUES INRA
M.C.S
Following the departure of the ship 'Argent's Quest' into Far space in search of the Thargoid stronghold, Meredith Argent is taking the higher echelons of INRA, most specifically Commander J Saunders (Elite), to court for the murder of the explorer Commander Mic Turner. Argent claims to have positive evidence, that the earlier ship, 'Turner's Quest' was identified as an intruder by INRA defence satellites ringing an exclusion zone around the area previously defined as the Thargoid front base. Immediately afterwards, Saunders and others of the INRA counter-intelligence wing (previously demonstrated to be flying in the area) attacked and destroyed Mic Turner's ship and subsequently appropriated the 'Quest's' Stowmaster Escape Capsule, wiping the flight recording equipment prior to returning it to its rightful owner. Council for the defence has been allocated and are vigorously denying all charges. INRA have agreed to be guarantors for the accused and hence Saunders is free to continue with normal duties until required to give evidence.
INRA: SAUNDERS' SWAN SONG - 1
M.C.S
The final fate of Commander Saunders, Elite pilot of the INRA Counter Intelligence Wing, has come to light as the last revelation of the investigators working through the past INRA records. In the final phases of the Regional Diplomatic Incident (also known as the second Thargoid War), ambassadors from all parties were engaged in frantic negotiations to avoid the onset of a full-blown Galactic war that would have ripped apart the cultural fabric of the entire human race. Minor engagements occurred at that time between factions loyal to one of three sides and Saunders was responsible for maintaining a constant watch on the progress of negotiations.
There is a belief that members of the INRA High Command, now all dead, wished the War to escalate (in Saunders case, a personal hatred of the alien appears to have been the primary motive) and that they evolved a separate strategy specifically aimed at breaking the truce between the parties.
Our next article will examine the means by which this was very nearly successful.
INRA: SAUNDERS' SWAN SONG - 2
M.C.S
In our recent report on the INRA strategy files, we stated that Commander Saunders and the members of the Counter Intelligence Wing's High Command, intended to break the evolving truce growing between the alien Leaders and the human delegation. As part of this plan, Saunders used a cover identity to earn a position as part of the protection fleet escorting Meredith Argent and Kit Silver in the 'Sappho's Quest'.
During the final approach on the alien diplomatic fleet, Saunders launched a completely suicidal attack on the leading alien mother ship. Had the commander of the 'Sappho's Quest' been slightly slower, the Thargoid fighters would have been forced to defend themselves and their trust in the human race would have been irreparably damaged. In the event, Saunders' ships was destroyed by a salvo of nuclear missiles from the 'Quest' and the aliens were finally convinced of Argent's commitment to peace.
It was the end of a courageous, if misguided life, and we believe that, in the new spirit of co-operation some kind of memorial should be created in commemoration of the Commander's tenacity of spirit.
There's also an incomplete story out in the California Nebula.
For a long time it looked like Mahon was financing a Scientific Dictatorship the Turner Research Group to breed Cordyceps fungus on bark mounds and space pumpkins.
Alliance dictatorships are pretty rare, and the particulars of what was available in the commodity market out there seemed to support biological weapons research. The content seemed hand added and I was pretty excited for a while, but it looks lke the whole direction of Thargoid relations has been sidelined into the Guardians AX story.
What is this fascination with B I G ships, hell I have trouble filling the 400T cargo space in my Corvette. I think some here are trying to overcompensate or something
I will say it again, this game doesn't need bigger ships, it needs more activities to utilise the existing ships.
What is this fascination with B I G ships, hell I have trouble filling the 400T cargo space in my Corvette. I think some here are trying to overcompensate or something
I will say it again, this game doesn't need bigger ships, it needs more activities to utilise the existing ships.
There are many things wrong with ship balance, IMO. Some ships are terrible in comparison to others (Asp Scout), some roles still need filling (Trader larger than T9, at price of Cutter, so like 1400t cargo capacity, T8, medium pad Lakon Trader that is stepping stone to Python, Super explorer that beats Conda, etc), and yes, I'd like more activities, especially relating to 'Goids. Why does everything 'Goid have to be as their enemy?
I was hoping this would be made into an explorer better than the anacondas. It had a normal jump range of 11.x in the original game like the large ships. but it had a special military grade 4 FSD to get it to 94.33. Obviously large and small ships jump range was reversed. But why not give this those numbers. You could give it an 8FSD and it could get that jump range at 666t hull! 8)
Turner Class 666t 8A <- 94.3193483457617ly. I use a spread sheet to figure the actual jump. Turner Class 666t 8A <- 104.68635001308ly. I use a spread sheet to figure the actual jump.
Shields would range from class 4-8.
Stats:
Hull: 666t
Base Hull: 370
Base Shields: 555 or 666
Heat: 333
Core Internals:
Armor: 1
Power Plant: 6-8
Thrusters: 6-8
FSD: 8
Life Support: 7
PD: 6-8
Sensor: 8
Fuel: 6-8
Optional internals:
8
8
8
7
7
6
5
5
4
4
3
1
1
Hardpoints: ? Wiki says weapons were weak. So weaker weapons.
L
L
L
L
Utility: 6x or 8x (6x could help tame shields.)
This thing is a bit like the Corvette. Is the Corvette supposed to be the evolution of the turner design?