I think the on foot CZs should work more like the new protect missions -- where you drop in and there is a logical 'military' objective(s) to defend or attack -- e.g. a small thing/ship on the pad at first for the first wave (like the protect mission) and then you have to attack or defend a key building, like the CMD or PWR building, with increasingly tougher opponents (but not the current large, laggy number of opponents - at least not until performance is vastly improved). I think those changes would solve a lot of the real performance issues with on foot CZs.
Then, what is currently the on foot CZs be moved to the CQC menu - where CMDRs are queued to play 4 v 4 pvp (or mix of player and NPC team mates) deathmatches/capture the flag on a selection of settlement/environment types. That would more logically be where that gamey mode belongs, along with the ship CQC mode.
Then, what is currently the on foot CZs be moved to the CQC menu - where CMDRs are queued to play 4 v 4 pvp (or mix of player and NPC team mates) deathmatches/capture the flag on a selection of settlement/environment types. That would more logically be where that gamey mode belongs, along with the ship CQC mode.
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