Until we get better mechanics for material gathering...

Would FDEV please remove degraded emissions from deep space to make finding G5 materials less of a chore?
Please!

I wouldn't hold your breath on either part - the mechanics are hugely improved compared to 2.1-2.4. It is arguably now far too easy - and therefore the logical next improvement is that all components are to be bought already Max G5'd...
 
Easy insofar as takes no skill.
Not so easy on the patience!

It's not a fun mechanic trawling around the correct system, in the correct state, to find the correct USS to the find a totally different material.

I am currently looking for proto radiolic alloys and all I find are proto heat radiators. Which at an exchange rate of 6:1 is pointless trading.
If the finding mechanic was fun I wouldn't have a problem.

Yesterday I needed a specific bit of Data for a target lock breaker mod. Flew a few planetary scan missions got what I needed. Fun was had.
Traipsing to and fro from the.main star is not fun. So while we await fun mechanics I don't think it's unreasonable to make a small QOL improvement in the mean time.

Some smart Alec is likely to turn up and go "Oh one does not need to engage with the Engineers. Just play the game and the materials will come to you."
To which I say to them this is not Field of Dreams in space.
Some people seem to live in the eternal celestial light of RNGesus. I am not so lucky.
 
What makes you think we are going to get better mechanics? There are more ways than ever to get grade 5 mats now, including degraded emissions.

I'm not sure the removal of one type of USS would increase the likely hood of another appearing either. It depends on how things are resolved. It could very well be USS type HGE has x% chance of generating, modified by conditions A, B, etc., with the modifiers being system states, government, or whatever, but not being other possible outcomes.

So in dice terms, HGE on a 20 (d20 roll), degraded on a 16-19, distress on 14-15, etc. It doesn't matter if you take the 16-19 out.

Once again, no idea if that's how it actually works.

Regardless, from my own experience, I've seen way more HGE's since 3.0 and am rolling in G5's from missions and looting combat.
 
Go to a has rez spend an hour there and shoot anacondas and pythons. That's where I got mine from. Or go to the material trader. High grade uss are annoyingly hard to find. Floating around waiting for them to appear is not good gameplay.
 
What makes you think we are going to get better mechanics? There are more ways than ever to get grade 5 mats now, including degraded emissions.

I'm not sure the removal of one type of USS would increase the likely hood of another appearing either. It depends on how things are resolved. It could very well be USS type HGE has x% chance of generating, modified by conditions A, B, etc., with the modifiers being system states, government, or whatever, but not being other possible outcomes.

So in dice terms, HGE on a 20 (d20 roll), degraded on a 16-19, distress on 14-15, etc. It doesn't matter if you take the 16-19 out.

Once again, no idea if that's how it actually works.

Regardless, from my own experience, I've seen way more HGE's since 3.0 and am rolling in G5's from missions and looting combat.

I have loads of stuff from combat.
Stuff from combat isn't the issue.
Stuff from missions isn't the issue.
It's the stuff that only drops from HGSS. It's not fun to look for, and there's no guarantee that you get what your looking for even in the right circumstances.
The only options I can see is make it a fun process (like all the other stuff) or make it easier to find. Whether that's by removing spurious signal sources or improving the spawn chance.

Although on the off chance I'm doing this in a sub optimal way: how do find HGSS with such regularity?
 
Go to a has rez spend an hour there and shoot anacondas and pythons. That's where I got mine from. Or go to the material trader. High grade uss are annoyingly hard to find. Floating around waiting for them to appear is not good gameplay.

Thanks I'll try that. See if I have any better luck.
 
Not trying to sound like a smart @ss but I don't look for them. In the course of play, I always target USS's, and I've seen HGE's way more often lately, by stars after scooping, slowing down to enter stations, places I rarely if ever saw them before.

I do most of my cargo missions out of an independent system, and I don't think I've ever not seen multiple HGE's after a couple of hours of mission running. Does suck when an HGE is 6 grade 4s, but that's 24 total, which is 4 grade 5s after exchange.

Also, if degraded ones are popping all the time, drop into them! Sure, 6-1 exchange rate stings, but why bang your head for hours trying to find that one drop of 4 g5s while ignoring dozens of g4s you can trade up?
 
Not trying to sound like a smart @ss but I don't look for them. In the course of play, I always target USS's, and I've seen HGE's way more often lately, by stars after scooping, slowing down to enter stations, places I rarely if ever saw them before.

I do most of my cargo missions out of an independent system, and I don't think I've ever not seen multiple HGE's after a couple of hours of mission running. Does suck when an HGE is 6 grade 4s, but that's 24 total, which is 4 grade 5s after exchange.

Also, if degraded ones are popping all the time, drop into them! Sure, 6-1 exchange rate stings, but why bang your head for hours trying to find that one drop of 4 g5s while ignoring dozens of g4s you can trade up?
The degraded one I do drop into keep being full of wine and low value cargo...
 
Would FDEV please remove degraded emissions from deep space to make finding G5 materials less of a chore?
Please!

1. We're never going to get 'better' mechanics for material gathering. 2. FDEV don't make things less grind-y, unless by accident, then they nerf it until it's even more grind-y than before.
 
Data is the worst bottleneck IMO.

Least with HGE stuff you can just cruise around until you gather what you need.
In a "good" HGE system, you can find a HGE at least once every couple of minutes.
Even in a less successful system, you'll get a HGE every 5 minutes.
1 HGE gives you 3-5 drops or 9-15 mat's.
You're collecting at least two mat's per minute searching for HGEs.

Compare that to what's required to collect top-tier data, which mostly comes from base-runs or missions.
If you're getting it from missions you have to rank-up with a faction until you start getting the right sort of missions.
Then you get 1 or 2 missions on the board which supply you with 3-5 mat's, take around 30 minutes to complete and potentially incur fines/bounties which need to be cleared.
And then there's base-runs which (IIRC) now provide one mat', take around 10 minutes and almost certainly incur fines/bounties in the process.
Looking for G5 data, you'll be lucky to pick up 1 mat for every 10 minutes you're playing.

Which makes it 20 times more painful to collect than stuff from HGEs.
 
A lack of patience is not a fault of Frontier's, unless you were raised by Frontier.

Patience is for the patients where I work. Lol!
Trawling about doing something not fun in order to achieve an objective would try anybody's patience. Sticking at for three hours (never mind having to look for other G5 materials at other times) is patience enough.
Mechanics that aren't fun are at FDEV's door. Not mine.

Data is the worst bottleneck IMO.

Least with HGE stuff you can just cruise around until you gather what you need.
In a "good" HGE system, you can find a HGE at least once every couple of minutes.
Even in a less successful system, you'll get a HGE every 5 minutes.
1 HGE gives you 3-5 drops or 9-15 mat's.
You're collecting at least two mat's per minute searching for HGEs.

Compare that to what's required to collect top-tier data, which mostly comes from base-runs or missions.
If you're getting it from missions you have to rank-up with a faction until you start getting the right sort of missions.
Then you get 1 or 2 missions on the board which supply you with 3-5 mat's, take around 30 minutes to complete and potentially incur fines/bounties which need to be cleared.
And then there's base-runs which (IIRC) now provide one mat', take around 10 minutes and almost certainly incur fines/bounties in the process.
Looking for G5 data, you'll be lucky to pick up 1 mat for every 10 minutes you're playing.

Which makes it 20 times more painful to collect than stuff from HGEs.
The whole searching for stuff needs to be made more fun and engaging. Root and branch reform!
 
I'd much rather they got rid of those other USS distractions like Convoys, Funeral processions etc. Does anyone ever do anything with those?

The Degraded USS can be useful at times if you are in need of the mats grades those generally produce.

But I agree with the OP in the sense that a more focused/concentrated collection of useful USS though the removal of useless types as mentioned above would be most welcome. :)
 
I'd much rather they got rid of those other USS distractions like Convoys, Funeral processions etc. Does anyone ever do anything with those?

The Degraded USS can be useful at times if you are in need of the mats grades those generally produce.

But I agree with the OP in the sense that a more focused/concentrated collection of useful USS though the removal of useless types as mentioned above would be most welcome. :)

They're there to add flavour I guess. A bit like the wedding barges and what not.
 
It would be a good improvement, if the need for scanning a USS to figure out what it is become dropped by the Dev's.
This is a big time sink, always scan the USS, just to see then its crap.
 
The frequency of HGE's is down, same play time looking for these nets me far fewer than the same before.

The Encoded, Degraded, Convoy and whatnot are around about the same as before, not HGE's.

I suspect FD wants you to collect lower grades to trade up so you can have more "meaningful" play. And the trading rates are so equitable.:cool:
 
It is arguably now far too easy
Maybe if your a masochist.

The only "easy" ways of gathering mats involve using certain exploits or other off color strategies that would undoubtedly get nerfed if fdev found out how effective they are. And even then, this only applies to certain mats, others are as painful to get as ever.
 
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