So, recently, my squad has been getting some very weird results when trying to raise and lower influence in a system.
We have been doing missions for faction A, and accepting the 'Influence' (+++++) Rewards. There are 5 or more of us doing this, and we do several missions each - each day. Our mission types vary, and we are careful not to select any mission where the overall outcome, or faction being delivered to, will negatively affect Faction A.
The result of this each day caries, but never results in a substantial gain with the next tick. +1-2 or -Even. In some cases, we have lost Influence.
Secondly, we decided to raise the Influence of a competing Faction, Faction B, to trigger a war for a small outpost once we could get the influences of A & B close enough. This time we nuked Faction A by using Faction A's black market, which worked, but Faction B suffered an Infrastructure Failure, while ALSO remaining in a Boom state.
We have also NOT completed ANY missions for the duration of several ticks, and tried delivering goods that are in demand for the Faction A/B stations, and had negative affects to both Influence and Economy. 10,000t of goods per day, split 2500t.x4
For 4 days we did nothing at all, and the Influence of Faction A jumped 4-6 points with the next tick, while B saw no change, and other minor factions losing the sum of the gain by Faction A.
I have not been able to find any reliable documentation on exactly what actions add to and /or subtract from triggering faction states, that was written post 2015-2018. Does anyone have a link to an updated guide that can provide insight into exactly what we are doing out here?
Here is a link to a guide I found online - VERY old when considering the number of patches/expansions since it was composed, and most of everything else ive read, seems to follow along the same line of thought.
https://siriusinc.enjin.com/home/m/35379595/viewthread/29164127-background-simulator-tldr# <-- Note the disclaimer (THIS GUIDE WILL BECOME MOSTLY OBSOLETE IN 3.3)
GK - O7
*Edit: There may be player traffic through the system in Solo play, but we have not encountered any other CMDRs in open play. The changes in Faction States do not correspond to another group being present.
- For 4 days we did nothing at all, and the Influence of Faction A jumped 4-6 points with the next tick.
We have been doing missions for faction A, and accepting the 'Influence' (+++++) Rewards. There are 5 or more of us doing this, and we do several missions each - each day. Our mission types vary, and we are careful not to select any mission where the overall outcome, or faction being delivered to, will negatively affect Faction A.
The result of this each day caries, but never results in a substantial gain with the next tick. +1-2 or -Even. In some cases, we have lost Influence.
Secondly, we decided to raise the Influence of a competing Faction, Faction B, to trigger a war for a small outpost once we could get the influences of A & B close enough. This time we nuked Faction A by using Faction A's black market, which worked, but Faction B suffered an Infrastructure Failure, while ALSO remaining in a Boom state.
We have also NOT completed ANY missions for the duration of several ticks, and tried delivering goods that are in demand for the Faction A/B stations, and had negative affects to both Influence and Economy. 10,000t of goods per day, split 2500t.x4
For 4 days we did nothing at all, and the Influence of Faction A jumped 4-6 points with the next tick, while B saw no change, and other minor factions losing the sum of the gain by Faction A.
I have not been able to find any reliable documentation on exactly what actions add to and /or subtract from triggering faction states, that was written post 2015-2018. Does anyone have a link to an updated guide that can provide insight into exactly what we are doing out here?
Here is a link to a guide I found online - VERY old when considering the number of patches/expansions since it was composed, and most of everything else ive read, seems to follow along the same line of thought.
https://siriusinc.enjin.com/home/m/35379595/viewthread/29164127-background-simulator-tldr# <-- Note the disclaimer (THIS GUIDE WILL BECOME MOSTLY OBSOLETE IN 3.3)
GK - O7
*Edit: There may be player traffic through the system in Solo play, but we have not encountered any other CMDRs in open play. The changes in Faction States do not correspond to another group being present.
- For 4 days we did nothing at all, and the Influence of Faction A jumped 4-6 points with the next tick.
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