Up the scout pay...Please!

Given that these things are associated with the following;

-Require a certain weapon config for maximum performance (sure you can plink them with basic weapons. but that will take significantly longer and just increase your time and effort vs payout)

-Deal internal damage with caustic (especially in swarms of 11+ they can be menacing to modules which can be a bit pricey to repair)

-bypass and deal direct damage (only a small matter, but still an expense)

-are a completely isolated form of the game (unless you knew where to find them using the forums, you will likely never see one in action)


Covering these points, 10kcr (which is less than a sidewinder scanned with a KWS and takes literally one shot to kill) is very sad. even with the addition of the new AXCZ of chapter 4, this payout does not reflect the effort very well and is hardly profitable even in said scenario. As mentioned before in the first and last point I mentioned. extra devotion is needed to actually engage these enemies, but yet there is no incentive to do so. combat with these things although fun, is tiresome knowing that the profit will only be a few hundred thousand or so for days work. I just kill them to help out..it certainly ain't for $$$ as i'd be broke :D


What I suggest is a more reasonable figure be added to scout kills, such as anywhere between the 30-50k mark, perhaps a little above that. however anything 100k and above may be a little much, although I wouldn't complain :D


another take on it is a bonus system depending on threat level, as it is their numbers that make them the most lethal (believe me, soloing cyclops' is a piece of cake compared to surviving a full threat 6 with almost 15 scouts with berserkers, the initial caustic spam alone is devastating, increase damage as well is almost fatal for even the bigger ships if they are not properly fitted) so for non-AXCZ NHSS', an extra % payout will be given per kill (such as 0% for threat 3, 50% for threat 4, 100% for threat 5, 150% for threat 6 and above (including interceptor NHSS). just to make scouts more profitable and rewarding for pushing the extra challenge.


I really do hope this is addressed soon, I don't think many would complain about a little extra cash flow for this specific activity? :D
 

Guest 161958

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Given that these things are associated with the following;

-Require a certain weapon config for maximum performance (sure you can plink them with basic weapons. but that will take significantly longer and just increase your time and effort vs payout)

-Deal internal damage with caustic (especially in swarms of 11+ they can be menacing to modules which can be a bit pricey to repair)

-bypass and deal direct damage (only a small matter, but still an expense)

-are a completely isolated form of the game (unless you knew where to find them using the forums, you will likely never see one in action)


Covering these points, 10kcr (which is less than a sidewinder scanned with a KWS and takes literally one shot to kill) is very sad. even with the addition of the new AXCZ of chapter 4, this payout does not reflect the effort very well and is hardly profitable even in said scenario. As mentioned before in the first and last point I mentioned. extra devotion is needed to actually engage these enemies, but yet there is no incentive to do so. combat with these things although fun, is tiresome knowing that the profit will only be a few hundred thousand or so for days work. I just kill them to help out..it certainly ain't for $$$ as i'd be broke :D


What I suggest is a more reasonable figure be added to scout kills, such as anywhere between the 30-50k mark, perhaps a little above that. however anything 100k and above may be a little much, although I wouldn't complain :D


another take on it is a bonus system depending on threat level, as it is their numbers that make them the most lethal (believe me, soloing cyclops' is a piece of cake compared to surviving a full threat 6 with almost 15 scouts with berserkers, the initial caustic spam alone is devastating, increase damage as well is almost fatal for even the bigger ships if they are not properly fitted) so for non-AXCZ NHSS', an extra % payout will be given per kill (such as 0% for threat 3, 50% for threat 4, 100% for threat 5, 150% for threat 6 and above (including interceptor NHSS). just to make scouts more profitable and rewarding for pushing the extra challenge.


I really do hope this is addressed soon, I don't think many would complain about a little extra cash flow for this specific activity? :D

I agree only on the fact that the pay is too low as it is now, but all the first points are just make it easier proposals which would make the scouts just cannon fodder. They must be lethal to a lone ship when they are in a pack and put the fear of god in power creepy cmdrs.

True to Elite's original spirit.
 
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