Thanks everyone for your feedback to my post. This is the first opportunity I've had to reply.
Yes I did read the patchnotes and I knew the things I mentioned above would be affected. It's the extent that I have issues with. I now have to reconsider the fit out of my ship, re-find the decent star ports with the decent equipment, etc. It's like one step forward and two steps back.
The beta test I had gave me a Sidewinder with 90,00 credits, in a star port with no shipyard and lousy outfitting. I understand that they wanted to direct the beta test in a certain way, and I assume this was to test the commutative missions. There was not enough time to find a decent ship, outfit it and test the effects of the nerfs.
There are other areas of this game that are in need of attention far more than changing the ship parameters. (The permit mission thing comes to mind. I don't think a fix for that is going to be coming any time soon from what I have been able to read. I think it must of been something left over when they decided not to do a stand alone version. But lets leave that for all the other threads about it).
PUNCHDRUNK
In the beta, the stations that sold ships did so at a low cost. 100cr for a cobra.
All the items that changed were sold at 100cr for testing. Then they had the python released at 0cr.
The changes were a neccessity. There was too much meta in the game, if you didn't run SCB before, then you had a disadvantage against someone who did have them. They wanted to remove that, and allow for people to run with more diverse setups.
The heat management changes are also a welcome change. Heat management was basically non-existent pre 1.1. With this change if you run a full laser loadout, then you'll need to either control the rate of fire, or adopt some heat sinks into your build.
It's all there so there are more diverse loadouts, and people are not always running the same thing.
Like dumbfires. These were incredibly broken, that it spoiled the game.