Update 1.11.1 is available now!

Eltanin Casciani

Community Manager
Hayo Zookeepers,

Update 1.11.1 is available now for you all to enjoy! Simply update your game to play. For full patch notes, see below:

Planet Zoo - 1.11.1 Update Notes

This update contains many more bug fixes and updates.

General Bug Fixes and Improvements

  • Animals
    • Fixed the Egyptian Fruit Bat not appearing in the "Exhibit" zoopedia filter
    • Fixed sleeping animals not leaving a burrow when a pregnant animal needs to use it
    • Fixed smaller pieces of dung hovering above the ground
    • Made improvements to the orbit camera when following an animal entering a burrow
    • Fixed Ring Tailed Lemur familly from going through the bin during the attack
    • Fixed the fur on the Raccoon, Striped Skunk and Red Fox disappearing too quickly
    • Fixed animals knocking over bins when vandalism is disabled
    • Fixed Red Fox from being unable to knock over bins
  • Facilities
    • Fixed guests sometimes not viewing walkthrough exhibits
  • Game Modes
    • Reverted the 'flat' map for Temperate Europe to use the original 'Fields' skirt. The new 'Carpathian mountains' skirt is still available for Temperate Europe zoos by selecting 'sculpted' in the Terrain Type dropdown during zoo creation.
  • Guests
    • Updated Egyptian Fruit Bat Hat icon to accurately represent asset in guest's inventory
  • Scenery
    • Fixed the bin goo material so it can no longer be covered by snow
    • Fixed masonwork tower roof textures displaying incorrectly
    • Fixed visual artifact on Twilight Veterinary Surgery blueprint
    • Fixed scenery placement issues on the Twilight toilet blueprints
    • Fixed visual artifact on Twilight Zoo Entrance blueprint
    • Fixed scenery placement issues on the Twilight Night Garden blueprint
    • Fixed visual artifact on Twilight Walkthrough Exhibit blueprint
    • Fixed New DLC Career Scenario floating assets
    • Fixed missing ceilling on one of the towers in the New DLC Career Scenario map
    • Fixed clipping on Twilight Window Pane assets
    • Bristlecone Pine assets now display the correct name and biome information when placed in a habitat
    • Fixed Bristle Cone Pine Tree biome and continent information in its info panel
    • Added missing size tags to the Emissive Window Panels
  • Scenario
    • Fixed Career silver guest objective which autocompleted a gold objective
    • Fixed Scenario 13 autocomplete Research level for new Twilight DLC Assets
    • Fixed New Career Scenario unresearched level for new DLC Assets
    • Fixed a bug preventing players from being able to complete the gold objective due to the reporter visiting the zoo only once. Now, the reporter will return to the zoo every 12 months.
  • UI
    • Fixed the UI for Walkthrough Exhibits being truncated
    • Added missing height tags to the Twilight Shingle Roofs family items
    • Added notification alerts to explain why exhibit population management is unable to process animals
    • Fixed Block of Frozen Fruit enrichment highlight when selected
  • Stability
    • Fixed a rare crash when saving a zoo while in the middle of placing an exhibit
    • Fixed a rare crash when launching the game in offline mode
    • Fixed a crash that can happen when clicking the new notification for your trade center being full
 
Thank you for the quick patch, seems to iron alot of bugs and I am happy the flat field temperate map is back!

On another note, I would like to ask if you guys are aware of this - missing educator icons/stats in the main zoo tab - it is a minor thing, but now it is a bit inconsistent :p
20221014214950_1-jpg.328016
 
yes, thanks for fixing the flying poop in habitast, its super annoying! But still issue with new bat exhibit-it gets dirty extremely fast :( I get notifications every minute that is dirty, even when keeper was there a while ago!
 
  • Game Modes
    • Reverted the 'flat' map for Temperate Europe to use the original 'Fields' skirt. The new 'Carpathian mountains' skirt is still available for Temperate Europe zoos by selecting 'sculpted' in the Terrain Type dropdown during zoo creation.
  • Scenery
    • Fixed Bristle Cone Pine Tree biome and continent information in its info panel
One thing about the New Foliage confuses me a little bit. Until now the game consistently had Taiga Tags for all Coniferous Trees, whether Temperate or Boreal. Same tagging was consistent with Animals too. The Globe also used the same logic. However with the addition of the California Redwood I think we received our 1st Coniferous Tree with Temperate Tagging? Is this intentional or a mistake like the Bristle Cone Pine? Similarly the Carpathian Mountains Skirt which is also Taiga on the Globe is in the Temperate Category. This is again very confusing. It would raise Consistency Concerns if this becomes a Trend with new Packs.

Wanted to raise it here since another Tree's Tags just got fixed as mentioned in the Update Notes.
 
There's at least one coniferous temperate Tree in the Main Game
Which one is that? I can't recall. Any additional Information would help me a lot to understand this Situation. Either way the Trend in the latest Pack in making Temperate Coniferous Trees and Maps Temperate instead of Taiga is very clear I think. This contradicts with the rest of the Game.
 
Which one is that? I can't recall. Any additional Information would help me a lot to understand this Situation. Either way the Trend in the latest Pack in making Temperate Coniferous Trees and Maps Temperate instead of Taiga is very clear I think. This contradicts with the rest of the Game.
I think this one. Don't know which Name is used in the english Version of the Game
 
Poop bug is not fixed. Poop doesn't get cleaned out of any habitats. The habitats still are 100% clean, but there is poop everywhere
 
Another thing, the update notes says that the Racoon fur dissapearing was fixed, but its whiskers still dissapear if you are not very close to them, anyone else experiencing this?
Yesterday I walked around the zoo a bit and took pictures (of raccoons too).
If I hadn't read your comment, I wouldn't have even noticed missing the mustache.
I want to see if this update has fixed it.
 
I wonder if the startup crash on the main menu was fixed. I'm not launching the game offline but everytime I launch my game after turning on my computer I get a crash on the menu. However once I launch the game again it's works perfectly fine - really annoying now as this happens every single day
 
Another thing, the update notes says that the Racoon fur dissapearing was fixed, but its whiskers still dissapear if you are not very close to them, anyone else experiencing this?

Made a video for the devs showcasing the issue, please check below:
Source: https://www.youtube.com/watch?v=9uQYV8wVP3E
Damn I thought that’s what they meant when they mentioned the fur. I can live with the fur, it’s the whiskers I need!
 
Thank you for the quick patch, seems to iron alot of bugs and I am happy the flat field temperate map is back!

On another note, I would like to ask if you guys are aware of this - missing educator icons/stats in the main zoo tab - it is a minor thing, but now it is a bit inconsistent :p
20221014214950_1-jpg.328016
Maybe frontier will add new staff type in the future, so they will fix the missing educator icons at that time?
 
I think this one. Don't know which Name is used in the english Version of the Game
Just checked it in the Game and that one is only Taiga. I also skimmed through all Trees with the Temperate Tag just to make sure. I only found the following:

1) Aleppo Pine
2) Cyprus Tree
3) Korean Pine

The first two are Mediterranean so that really doesn't count. They are handled differently in the Game. Mediterranean Trees in the game have Grassland and Temperate as far as I know. Deciduous-Coniferous distinction is not made about these. Such distinction isn't made about Tropical Evergreen Trees either. Those all have Tropical tagging.

The last one is a Special Case. Korean Pine frequently grows in Temperate Deciduous Forests. So it makes sense for those to have Temperate. But they still need Taiga in addition. This confirms that California Redwood is really the first of its kind, unless I'm missing something or this wasn't an Intentional Decision by Frontier. Temperate Carpathian Mountains Map in the same Update kind of signals it was intentional though. Which is worrying.
 
Just checked it in the Game and that one is only Taiga. I also skimmed through all Trees with the Temperate Tag just to make sure. I only found the following:

1) Aleppo Pine
2) Cyprus Tree
3) Korean Pine

The first two are Mediterranean so that really doesn't count. They are handled differently in the Game. Mediterranean Trees in the game have Grassland and Temperate as far as I know. Deciduous-Coniferous distinction is not made about these. Such distinction isn't made about Tropical Evergreen Trees either. Those all have Tropical tagging.

The last one is a Special Case. Korean Pine frequently grows in Temperate Deciduous Forests. So it makes sense for those to have Temperate. But they still need Taiga in addition. This confirms that California Redwood is really the first of its kind, unless I'm missing something or this wasn't an Intentional Decision by Frontier. Temperate Carpathian Mountains Map in the same Update kind of signals it was intentional though. Which is worrying.
I'm extremely sure it was. It was probably a Mistake that they've needed a very long Time to notice🤔
 
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