Hi coaster friends,
Thanks so much for all your diligent bug reporting and helping us by sending your feedback after yesterday's Summer Update release! We really appreciate your dedication and effort [heart] Please have a look at the Update Notes below; should you have any more issues, please continue to report them to us with as much information as possible.
Thank you again for your support; we've been completely blown away by your fireworks displays and creative use of all the new features!
[heart]
Bo
Update Notes 1.3.1
General Tweaks
Thanks so much for all your diligent bug reporting and helping us by sending your feedback after yesterday's Summer Update release! We really appreciate your dedication and effort [heart] Please have a look at the Update Notes below; should you have any more issues, please continue to report them to us with as much information as possible.
Thank you again for your support; we've been completely blown away by your fireworks displays and creative use of all the new features!
[heart]
Bo
Update Notes 1.3.1
General Tweaks
- Disabled the playback button on the Display Sequencer, if you cannot afford the entire display
- Fixed an issue where the default colour for Fairytale Castle pieces, including windows, doors and roofing were coming through black
- Display Speakers can now be renamed via the Display Sequencer UI
- Fixed an issue where parks and blueprints could not be uploaded to the Steam Workshop
- The Viper One no longer has an invisible loop section
- Triggered Speakers now continue to play user content after their content is previewed
- Video Billboards now play content the first time when selected while editing a building
- The Confetti Cannon will now fire its effect correctly at 2x and 5x speeds
- The status of Video Billboards is now update on Park Management screen
- Guests now properly fill out rows on the Power Up coaster
- The customisable flags now have proper names
- General stability fixes and improvements