Is the 90 degree off hologram still a thing? I haven’t noticed it in my last few approaches when I was trying to arrive lined up.…
Oh - don't forget the mis-aligned DC approach to the docking port and the 90 degree off hoogram in SC as you approach a station.
Keep the fixes coming![]()
Yeah, from some distance is visible, but closer to landing appears normal. Noticed anytime in FC landing (excellent landing deck view). It's cosmetic, not worth effort.Is the 90 degree off hologram still a thing? I haven’t noticed it in my last few approaches when I was trying to arrive lined up.
YesIs the 90 degree off hologram still a thing? I haven’t noticed it in my last few approaches when I was trying to arrive lined up.
Maybe this a dumb question, but what is the shield icon next to the odyssey landing sites in the navigation panel mean?
Thank you kind sir...Security level
Avoid clicking on chat messages to perform actions, or else this happens. Use the local contacts/friends menu to DM or wing people instead.the comm/chat sometimes get stuck and can't navigate any more (see below an example) and even exiting the game to the main menu doesn't resolve it (I have to CLOSE the game).
Ok but... it does look a bit akward as a way out, given I have a ton of friends and sometimes I'm talking to many of them and the fastest way to reply is (as it used to be) to select one's last message (because that friend can be 1000ly away and the list is sorted by distance so scrolling the whole list is just annoying).Avoid clicking on chat messages to perform actions, or else this happens. Use the local contacts/friends menu to DM or wing people instead.
Not just you, I had similar problems soon after the update, I've been doing only non-carrier stuff since so haven't tested it again but I wouldn't be surprised if it is still broken.Is fleet carrier route planning partially broken since release of U14 or just me experiencing this? First time I open a target system map it doesn't allow to set a route, after getting back to galaxy map and opening system map again it works. So annoying as it also jumps back to carrier origin location when going back to galaxy map.
@sallymorganmoore the above line was in the patch notes but does not seem to have been implemented at all in-game, damaged megaship scenarios still behave exactly as they did before update 14 (requiring players to use hatch-breakers to release escape pods).
- Damaged megaships with functional escape hatches will now deploy escape pods automatically when rescue ships are nearby, rather than asking the player to use a hatch-breaker limpet.
Rescue ship is NPC ship special named so. Guess that is what it says.@sallymorganmoore the above line was in the patch notes but does not seem to have been implemented at all in-game, damaged megaship scenarios still behave exactly as they did before update 14 (requiring players to use hatch-breakers to release escape pods).
The damaged megaship can be swarming with rescue ship NPCs and the escape hatches won't do anything. You still have to manually hatchbreak them to free the pods and make the mission progress.Rescue ship is NPC ship special named so. Guess that is what it says.