When a ship is equipped with planetary approach pkg, the game engine should augment the magnitude of the thrusters that are opposing gravity
so a ship that is say, hovering above the surface, should have a very visible thrust cone coming out of the thrusters that are keeping the ship above the surface. This augment would be applied to any thrusters (as the ship rotates etc) that is opposing gravity.
The higher the gravity, the larger this thrust would be augmented.
Currently, this does not occur, and so these tiny little thrusters are all that is shown keeping say, a 400+ ton ship above the surface ...regardless of gravity. they look ridiculous.
Additionally, on sparse atmo planets, a heat wave effect (visual mirage-ish effect) should be visible surrounding the thrusters. This effect would be related to he thrust cone (which is related to the thrust magnitude and physcial dimension of the thruster).
The heat effect will be greater nearer to the surface and phase out the higher you get.
Bonus:
Near the surface, the thruster could also kick up a lot of dust. Since there is no weather on these planets, and thus no wind, we should assume quite a bit of dust to be disturbed by the ships landing and taking off. this should also occur on airless worlds with a more explosive (less resistant) effect to the dust blow-off.
so a ship that is say, hovering above the surface, should have a very visible thrust cone coming out of the thrusters that are keeping the ship above the surface. This augment would be applied to any thrusters (as the ship rotates etc) that is opposing gravity.
The higher the gravity, the larger this thrust would be augmented.
Currently, this does not occur, and so these tiny little thrusters are all that is shown keeping say, a 400+ ton ship above the surface ...regardless of gravity. they look ridiculous.
Additionally, on sparse atmo planets, a heat wave effect (visual mirage-ish effect) should be visible surrounding the thrusters. This effect would be related to he thrust cone (which is related to the thrust magnitude and physcial dimension of the thruster).
The heat effect will be greater nearer to the surface and phase out the higher you get.
Bonus:
Near the surface, the thruster could also kick up a lot of dust. Since there is no weather on these planets, and thus no wind, we should assume quite a bit of dust to be disturbed by the ships landing and taking off. this should also occur on airless worlds with a more explosive (less resistant) effect to the dust blow-off.