Updates In Between DLCs Is Key Going Forward

In my opinion, right now, June 20, 2020, Planet Zoo is extremely dry in content. While, yes I do understand that there was and still partially is a pandemic, but they have shown they can put out content during these times. The whole “every three months a new dlc” thing isn’t going to work forever in my opinion. The game needs just a little juice in between packs to keep the creativity flowing. These small updates, obviously free, may just include some new building pieces and doesn’t even need to be an animal. I will be totally fine with just that. The game just needs something to keep me hooked.
 
I agree that a scenery piece or something of that nature would be great and keep the excitement for the game high. I know it’s more work for the devs and I’m positive pz has a roadmap like any other game but I feel it would be a difference maker to some. Me personally I never get bored with pz although I’ve been on a Planco kick lately as both games are great.
 
Personally I don’t get bored as I have so many ideas all the time. I just see endless possibilities whilst having some frustrations about the limitations of biomes and the map designs.

One thing I did suggest in another thread is that they could maybe do a monthly surprise animal:

“Something I have thought about is maybe one animal coming out each month as a complete surprise, maybe at the beginning of the month. This could be a 'clone' animal or something very similar to animals we already have, for example a black and white ruffed lemur (basically a reskin and a mod already exists) or a Brazilian tapir (slightly more work but still very close). I don't know how much work it would take to do something like that in addition to the DLCs but it might keep up energy, enthusiasm and momentum in the periods in between DLCs and it is certainly something I would pay an appropriate amount for. Of course not everyone would be happy with every animal choice or the price but it's something I would certainly look forward to.”
 
i think it also would be great to see some new staff besides keepers, securities and so on. im missing something like a guide that is walking through your zoo giving explanations about the animals to the guest. this would also be an option to increase the education-rate of your visitors. Either mark spots for them in the zoo where they can stand in front of an enclosure to teach/entertain the visitors or (if possible) let them lead a group of people for some money through your zoo.

I think that would really be a great enrichment for the game and its immersion.

I also miss something like zoomaps/roadmaps to place in your zoo. Made a thread related to this months ago.
 
In my opinion, right now, June 20, 2020, Planet Zoo is extremely dry in content. While, yes I do understand that there was and still partially is a pandemic, but they have shown they can put out content during these times. The whole “every three months a new dlc” thing isn’t going to work forever in my opinion. The game needs just a little juice in between packs to keep the creativity flowing. These small updates, obviously free, may just include some new building pieces and doesn’t even need to be an animal. I will be totally fine with just that. The game just needs something to keep me hooked.
A lot of players here hate the idea of free content 🤫
 
Or let a modding community thrive by officially supporting mods in the game, the same way Cities Skylines did.

I think it’s understandable that they want to maintain quality control at this stage of the game and that isn’t really possible when you support mods. It might come eventually when they end support for the game but it makes sense for them to keep it under their control for now.
 
I think it’s understandable that they want to maintain quality control at this stage of the game and that isn’t really possible when you support mods. It might come eventually when they end support for the game but it makes sense for them to keep it under their control for now.

Why isn't quality control possible if they allow mods? Frontier can do what all the other devs who allow modding do and say they will not provide support for mods. Game devs have never been responsible for mod quality (or lack thereof). They are only responsible for their own game, which has pretty poor quality control already.

Of course we all know the real reason they won't allow mods...
 
Why isn't quality control possible if they allow mods? Frontier can do what all the other devs who allow modding do and say they will not provide support for mods. Game devs have never been responsible for mod quality (or lack thereof). They are only responsible for their own game, which has pretty poor quality control already.

Of course we all know the real reason they won't allow mods...

If this mysterious reason is to make money, remember they are a company with salaries to pay. That isn’t unreasonable.
 
I made a thread about a month after the dlc and said many of the same things. The reaction is much different two months later.
 
If this mysterious reason is to make money, remember they are a company with salaries to pay. That isn’t unreasonable.

No, of course it's perfectly reasonable. I just take issue with the way they do it, and how much it costs. We're going on our third DLC here and the game isn't even a year old. Each DLC has only 4 animals, 3/4 of which are barely disguised reskins of animals that are already in-game. Each DLC costs upwards of $11 CAD. It's not worth it to spend that much money for that kind of content when the base game is as buggy as a stray dog. Zoo Tycoon 1 and 2 did it better, imo. The expansions were big and they weren't even close to as expensive, relatively speaking. You got way more bang for your buck.
 
If you don’t want the extra content then you are free not to buy it. Personally I think when compared to what else you can get for the same amount - depending on where you are, a McDonalds meal, a cinema ticket, a couple of drinks, it represents really good value.
 
Eh, we'll have to agree to disagree about it. I haven't bought any of the extra content (not even the deluxe "pack"). And I don't plan to buy any until the base game is better optimized to the point where I will actually be able to use that extra content in a park without my game becoming a slideshow.
 
We're going on our third DLC here and the game isn't even a year old. Each DLC has only 4 animals...

I find this criticism a bit weird,... Personally I'd be over the moon if there were more DLCs more often!

Each DLC costs upwards of $11 CAD.

So that's $2.75 per habitat animal - excluding any consideration of the other stuff in the packs so far (exhibit animals, hundreds of build pieces, scenarios etc.) - which seems like pretty good value to me (although i haven't had many of the issues that some people seem to be having - even though my CPU is not really up to the game).
 
A lot of players here hate the idea of free content 🤫
You mean asking/begging for free stuff. Dislike for this is pretty normal in most gaming forums/trading platforms/RL.
Bidding too low/asking for free stuff etc. is considered rude/disrespectful.
The free stuff DLC we already received was received pretty good.

It's pretty normal that after a few months, the game become less interesting. I don't think Frontier can cater to personal "issues" when you need more content to keep you hooked on the game.

We're going on our third DLC here and the game isn't even a year old. Each DLC has only 4 animals, 3/4 of which are barely disguised reskins of animals that are already in-game
I also find this criticism weird. If you dislike the DLC and the content, don't buy it. Or buy it when it's time for the 75% discounts.

Why isn't quality control possible if they allow mods?
You can basically close the bug report section. A lot of bugs can be introduced by a mod.
Since you want improvement on the quality of the game, they need proper data from unmodded games. At least that's one of many reasons to don't do mods (atm)
There's no point for Frontier to fix bugs caused by mods, which you can't indentify properly based on the issue tracker.
 
Last edited:
The whole “every three months a new dlc” thing isn’t going to work forever in my opinion.

Frontier uses this method for years now. Seems to work fine for them.

Or let a modding community thrive by officially supporting mods in the game, the same way Cities Skylines did.

I'd rather not have that. Although I enjoy Cities Skylines and the loads of mods I have installed. It's not really helping with performance and loading times.
I doubt it would be beneficial for Planet Zoo.
 
the best thing would be for them to implement the 3D import of self made objects like planet coaster. i dont understand how they were able to develop it for the end of PC's lifecycle but were not able to give it to us in PZ right away from release (because money and dlc of course).
 
OMG, you guys are absolutely right! I too want them to do as they did with Planet Coaster and release 12 DLCs for the low, low price of $143 plus tax!

/s

But seriously. Maybe I'm just from the old school of gaming, because when I was a kid, games had maybe one or two nice polished DLCs full of juicy content that didn't break the bank. That's changed for the worse. Now nearly every game gets 10+ overpriced DLCs. And it's not just Frontier doing it. I mean, look at Sims 4. Does anyone really want to pay $600+ dollars for all the extra content they've put out over the years? It's ridiculous. Even if you just wanted a 1/4 of the DLCs, it would still cost you $200+. I miss the days when a polished game full of good content was released, with one or two DLC, and that was it. And it was enough. Look how long Zoo Tycoon 1 kept going after the devs abandoned it. Because they allowed mods and didn't try to milk their customers for their last red cent by releasing 20 expensive and poorly conceptualized DLCs after the fact.
 
Back
Top Bottom