Dinosaurs General Gameplay Upgradable Gene Slots mechanic for early game dinosaur to gain late game quality.

---WARNING! THERE ARE LOT OF NUMBERS AHEAD!---

Hello everyone! I hope you all are doing well during this time.

I was thinking if it will be possible to have some dinosaurs be genetically upgradable to use some additional gene slots. For example, I think we could have dinosaurs like these get the upgradable option.

• Edmontosaurus
• Velociraptor
• Triceratops
• Ankylosaurus

These are some of the dinosaurs I was thinking of that could benefit from additional gene slots. Mainly as I was thinking of early game dinosaurs that have been overshadowed by their late game counterparts, and that these dinosaurs could do with an upgrade to help them become dinosaurs of the late game quality.

Here are the rules I used in selecting these dinosaurs:
• They are early game dinosaurs (two from 0 star ratings, and two from 1 star ratings)
• They are base game dinosaurs (No DLC)
• They are non researchable dinosaurs.
• They are notable in the JP/W fandom and dinosaur comunity:
  • Velociraptor being the most famous small carnivore in the JP lore, known for their intelligence and deadly capabilities.
  • Triceratops being recognized as one of the largest ceratopsids, and is often depicted to be able to combat the T-rex.
  • Ankylosaurus being the largest of the ankylosaurs and is seen as a biological tank.
  • Edmontosaurus being the largest Hadrosaur in the game, and is well recognized amongst dinosaur and JP fans.

The way these additional gene slots are to be implemented into the game should not be available by default, as that would be game breaking. Rather, the ability to do so is unlockable through the gene tab in the research laboratory. That way, there is an element of progression when unlocking the capability to add more genes, where you need 100% of that dinosaur to begin to include the additional genes.

So the edmontosaurus genome would be upgradable in 2 stars. Introducing 2 new slots for $1,000,000 to research this genome upgrade.
The velociraptor genome would be upgradable in 3 stars. Introducing 2 new slots for $3,000,000 to research this genome upgrade.
The triceratops would be upgradable in 4 stars. Introducing 4 new slots for $3,500,000 to research the triceratops genome upgrade.
And the ankylosaurus would be upgradable in 4 stars. Introducing 4 new slots for $4,500,000 to research the ankylosaurus genome upgrade.

As to why they get a specific amount of new slots and not an equal amount all around, is so that these additional gene slots would be both beneficiary to these 4 dinosaurs, but also balances out with later dinosaurs. So it won't be a matter of which is better, but which is more to the player's liking.

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For the gene slots, you would notice that the more late game dinosaurs would sport more genes than the ones in early game. I have made an excel sheet of the dinosaurs and their gene slots as shown below, note the gene slots I am referring to are the ones that affect (attack, defence, lifespan, and resilience) as the other gene slots are cosmetics, special like the camouflage genes, and DLC exclusive (habitat, comfort, and social).
Screen Shot 2020-04-10 at 4.42.03 PM.png


As shown above, the Triceratops and Edmontosaurus both have 3 gene slots each, the Ankylosaurus has 4 gene slots, and the velociraptor has 5 gene slots. The early game dinosaurs would have gene slots that are either 3, 4, or 5 gene slots. By bumping them up to 6, 7, and 8 gene slots, they would be comparable to the late game dinosaurs.

By adding their new gene slots, they would become a higher quality version of themselves, further cementing themselves in the roster as more notable dinosaurs state wise. Down below you will see the experiment I have made in how the new gene slots would affect these dinosaurs, so as to see if it makes sense compared to their base version, and their higher quality counterparts.

For this experiment, I went with these stats. No cosmetic genes, habitat genes, social genes, or comfort genes were added or modified.

Base:
These are the stats of these dinosaurs at 100% genome, unmodified.

Best of each stat:
This is where I would apply genes that amplify their gene slot attribute (Attack gene slot has Tooth Hardness 5.0, Defence gene slot has skin toughness 5.0, etc). I did not calculate what the potential stats are for these dinosaurs with the new gene slots, as I am unsure what they could be.

Combat Stats:
These are genes that make up the most for combat (which are Aggressive Instinct 3.0 for attack and defence slots, Increased Bone Density 1.0 for resilience gene slot, and Strong Muscle Fibers 1.0 for lifespan genes). All additional slots for this area have been assigned the Aggressive Instinct 3.0 gene.

Best rating:
These are genes applied that give the dinosaur the best rating possible (Primarily Increased Bone Density 1.0 for most slots, and either Strong Muscle Fibers 1.0, Hyper Efficient Blood 1.0, or Rapid Metabolism 1.0 for remaining slots). All additional slots for this area have been assigned the Increased Bone Density 1.0 gene.


Each chart will come with their description on why I assigned the number of additional gene slots.

EDMONTOSAURUS
Screen Shot 2020-04-10 at 5.26.33 PM.png

The edmontosaurus would get the smallest change in terms of upgrading the gene slot count, but I feel it should be appropriate.
The edmontosaurus would now have 6 slots to work with instead of 3, and I feel that this is a decent upgrade for what the edmontosaurus represents. A creature that is recognized for its large size and head shape. It may not be as famous as the olorotitan, parasaurolophus, or muttaburrasaurus, but it could feel the same sense of fame as an early game triceratops. Plus for a late game upgrade, the population count would make this slight upgrade soar!

TRICERATOPS
Screen Shot 2020-04-10 at 5.25.43 PM.png


With the triceratops being a very early base game dinosaur, it has been given some of the weakest stats to help balance out the early roster without it being late game. It does have stats when maxed out that could wipe out any late game carnivore (unmodified). But it is not that great in terms of combat with genetically modified dinosaurs. It's late game counterpart, the pentaceratops, would destroy the triceratops in all kinds of stats, due to the 4 additional slots the pentaceratops has over the triceratops. Even having a best rating that doubles the best the triceratops could muster.

By giving the triceratops 4 additional slots, it would be comparable to the pentaceratops in terms of stats. It would not be as high of a rating, but this version of the triceratops is more combat ready. This would reinforce the notion in how the triceratops is a famous herbivore to be able to combat the like of tyrannosaurus rex, and raising the base star rating enough to match how popular this dinosaur is in pop culture and fandom.


ANKYLOSAURUS
Screen Shot 2020-04-10 at 6.18.03 PM.png


The ankylosaurus is the largest and most recognizable member of the ankylosaur family. The sauropelta, despite being a nodosaurid and not an ankylosaur, is surpassing the ankylosaurus in all areas. In defence, in attack, in lifespan. It does not even sport the bone crushing clubbed tail!

The ankylosaurus is recognized for being this near impenetrable tank of a dinosaur, all of her stats should feel like she is ready to knock any predator to the afterlife and back! Initially, I wanted her to have 6 slots to be similar to the Sauropelta, but having it reach 8 slots total would make the ankylosaurus a lot of fun to have in the parks. Instead of handicapping the carnivores for the ankylosaurus to win, let this dinosaur reach such strengths as an herbivore that falls to no carnivore. This genome upgrade should feel like a milestone in genetically modifying your dinosaurs, in which you could unlock one of the most powerful dinosaurs in the game, and that dinosaur is an herbivore!


VELOCIRAPTOR
Screen Shot 2020-04-10 at 5.26.20 PM.png

The only small carnivore to have the ability to have their gene slots upgraded. This one is simply to have it reach the potential it has as a really dangerous small carnivore in JWE.

The velociraptor has gotten a lot of love in 2019 thanks to the new skins it has acquired from the Raptor Squad Pack and RTJP DLC. This inclusion has jumped the velociraptor from one of the more conflicting dinosaurs in the game to a lot of player's top 10 favorites.

This upgrade is simply to add two additional slots to the genome, making it reach 7 in toal. This is to simply make it capable of being a more dangerous small carnivore than the deinonychus, something that brings back the fear of owning these small carnivores to your park.


Slight stat changes
Screen Shot 2020-04-10 at 5.27.04 PM.png


Above you will see 3 dinosaurs for reference. The T-rex and stegoceratops are perfectly fine, it is there for reference when comparing the power between the boosted triceratops and boosted ankylosaurus. I thought initially that the stegoceratops may be seen as something weaker than the boosted ankylosaurus, but it has the potential to be exhibited with an additional 4 friends than the ankylosaurus, so that is the stegoceratops' trump card.

I will say, that if this idea goes through, that we should do these changes.

• The Triceratops should get a base rating boost of 6 points, moving it from 39 points to 45 points. This will still be manageable for the triceratops to be depicted as a popular herbivore but not as popular as the later game base dinosaurs. Once the triceratops then unlocks the 4 gene slots, then we could see it benefit the most from the rating boost, allowing it to surpass a 100 point rating through genetic modifications alone.
Actually thinking about it, the triceratops does not need a boost in rating. What rating difference it has with the pentaceratops is made up for being exhibited with more members of her kind and more dinosaurs overall.
• Have the Allosaurus get a slight decrease of attack by 20 points. The Allosaurus base stats are great, but it has a lot of attack gene slots that shoots her attack stat through the roof. By having the decrease in attack by 20 points, her attack stat would only be weaker than the T-rex's attack by 8 points when at max combat, which is really strong for a combat ready allosaurus, but not as overpowered as is. Everything else is fine about the theropod.


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And there you have it, it has been an idea I was sharing around here in the forums, but I wish to dive a bit deeper and see if the stats would work. Let me know what you think! I myself find it exciting if we could have the triceratops and ankylosaurus gain the boost to become combat ready herbivores in the game.
 
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