Upgrade for Auto Refilling Feeding Stations?

Has anyone who has been playing this game for a while get tired with the tedium of manually refilling every single dino's feeding station? It seems like every 2 minutes the feeders have to get restocked, causing you to drop everything you're doing just to go over and fill them back up. It can be infuriating after a while. Can't the devs add an unlockable upgrade where they auto refill on their own? If that's too much to ask then at least give us an upgrade so that we can increase their capacity, so it can take a longer time before we have to start refilling them again. It's the same problem with vaccinating dinos. Perhaps an auto immunization upgrade for hatcheries?
 
Yes... it's a pain in the butt to have to check it every once and a while. Becomes even more tedious chore when you're park has more than a few pens with dinos.
 
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You can queue up more of them with the ranger teams themselves at least. I have sets of feeders that run out in order, so it's easy enough to know where to assign the ranger to for the next ones.

I'd actually prefer if there was more of a natural sustainable ecosystem we could try and create through balancing out assets.
 
I don't think it was even an upgrade in JPOG, it was built in to the default feeders. What WAS an upgrade in JPOG was auto-immunisation of your dinos. I think it was one of most time-consuming and expensive research items, but well worth it so you didn't constantly have disease outbreaks to deal with.

Personally I would like to see these in JWE, but would prefer improving on and adding to the Dino behaviours to be their main priority, so that when we have a highly automated park, the dinos are more interesting to sit back and watch, e.g play-fighting, chasing each other around for fun, pack hunting, flocking together, closer herding to protect themselves or shield sick 'family' members, perhaps also trying and failing to socialise with other similar species, but too much to the detriment of their comfort levels.... that kind of thing would really take this game to another level.
 
You can queue up more of them with the ranger teams themselves at least. I have sets of feeders that run out in order, so it's easy enough to know where to assign the ranger to for the next ones.

In the early stages when you're all over the place it's definitely a test but also agree not a massive chore if you place gates with easy feeding in mind and have enough ranger scheduling to zip round and do them in one go. I get where the OP is coming from but the other way of looking at it is that you're meant to be looking after the dinosaurs and feeding time is just one of those things. At least we're not having to muck them out (because that's one big pile .....)

It could makes sense to have on Nublar as a tick option but having is as a simple research would be a waste, even if it's expensive because it fundamentally changes your relationship with the animals. Maybe if it came hidden behind a really difficult mission but on balance I'd prefer it if it's left out. Bit of an "I Win" button, makes it less game and takes you out of your jeep.
 
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I don't think it was even an upgrade in JPOG, it was built in to the default feeders. What WAS an upgrade in JPOG was auto-immunisation of your dinos. I think it was one of most time-consuming and expensive research items, but well worth it so you didn't constantly have disease outbreaks to deal with.

So what was the end-game in JPOG? It sounds like everything was automated (sorry if it's a dumb question, I've only watch vids of JPOG, never played)
 
So what was the end-game in JPOG? It sounds like everything was automated (sorry if it's a dumb question, I've only watch vids of JPOG, never played)

I'm enjoying JWE, but I will say I am a big fan of JPOG, and spent many hours playing it back in the day. I found that JPOG offered a much greater level of customization, better Dinosaur AI and a lot more to do in the game (though I thought the missions were awful). That being said, it also offered a lot of automation unlocks, which makes sense, and allowed you to spend a lot more time with your dinosaurs. I don't find I have much time to spend with my shiny dinos in JWE, because I constantly have minor to attend to, which if left untouched will cause your very temperamental dinos to break out, which...well doesn't have much of an impact even if they slaughter half your guests...but I still prefer to keep them in their pens.
 
So what was the end-game in JPOG? It sounds like everything was automated (sorry if it's a dumb question, I've only watch vids of JPOG, never played)

once you 5-starred an island you could basically do whatever you wanted without consequences, that was basically the endgame.

I've found in JWE that if you have a bunch of feeders in an enclosure you don't need to refill them as often. I usually get 10 minutes or more between empty feeder warnings
 
Also what about the rangers?

I don´t know how you feel about it, but I´m totally stressed out to keep sending the rangers nonstop and they do nothing by themselves.. I desperately want them to be halfway autonomous... Like EVERY zoo simular has the keepers refilling food and caring for sick creatures. Also basicly they should have a control panel to watchthe park for power system fails as well and repairs.. cause they are the rangers? it would just be realistic.
It came to be so much in a larger park, that I don´t even have time to watch the dinosaurs. So much to do and sending out rangers everytime and then the storms and there´s even mor eto look after. It´s not fun it´s stressing.
 
Making it completely automated would remove one of the few things to do... but, its an annoying repetitive thing anyway.

What they could do is allow you to set a 'scheduled route' for the ranger, perhaps with a task limit.
As ranger stations get upgraded, they can perform their route faster, more efficient or maybe add a few more.

IMO, this would add some more later game gameplay, scheduling the routes, optimising them to fit with changes in the park, managing multiple stations and their tasks, with costs depending on the work load, fatigue for the workers... you could even employ workers with various skills etc.

Come to think of it... there is no staff management at all...

"Control the big picture with deep management tools"
Please, tell me how / where to get these or when are they coming.
 
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Making it completely automated would remove one of the few things to do... but, its an annoying repetitive thing anyway.

What they could do is allow you to set a 'scheduled route' for the ranger, perhaps with a task limit.
As ranger stations get upgraded, they can perform their route faster, more efficient or maybe add a few more.

IMO, this would add some more later game gameplay, scheduling the routes, optimising them to fit with changes in the park, managing multiple stations and their tasks, with costs depending on the work load, fatigue for the workers... you could even employ workers with various skills etc.

Come to think of it... there is no staff management at all...

"[FONT=&]Control the big picture with deep management tools"
[/FONT]
Please, tell me how / where to get these or when are they coming.

I really like your idea about having user-designed scheduled routes for rangers, this adds a level of custom-efficiency that the game sorely needs. I remember in JPOG you did manage staff, including cleaning stations...
 
Or an upgrade to the ranger station that makes the rangers to go automatically to refill the feeders. It just makes more sense this way.
 
Or an upgrade to the ranger station that makes the rangers to go automatically to refill the feeders. It just makes more sense this way.

Then.. an upgrade to the excavations, so they do it automatically... one for the shelters / alarm system... one for the dead dino collections, one for healing....

Then what is left to do?

Automated is one thing, but control over that automation at least gives you some ongoing gameplay, without it becoming a viewing gallery.

Take Prison Architect as an example... It is a much deeper game than this yet fundamentally similar in that you keep the bad things in... keep them happy, well fed and sort out the incidents. Yet, there is so much to do, and doing so is a lot less mundane too. There's automation and it fits well, if you want it, but there's also routes and schedules, staff management, upgrades that lighten the work load (cctv / electric doors) and more.

I can play that for hours upon hours just optimising the staff / operations. But here, I have to do things every 1 minute, the same things... and nothing changes, everything is just rinse / repeat.
 
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Been discussed in several different topics but yes I agree we need an Autorefill lf the feeders or the option to have rangers do this as an automated task.
 
Making it completely automated would remove one of the few things to do... but, its an annoying repetitive thing anyway.

What they could do is allow you to set a 'scheduled route' for the ranger, perhaps with a task limit.
As ranger stations get upgraded, they can perform their route faster, more efficient or maybe add a few more.

IMO, this would add some more later game gameplay, scheduling the routes, optimising them to fit with changes in the park, managing multiple stations and their tasks, with costs depending on the work load, fatigue for the workers... you could even employ workers with various skills etc.

Come to think of it... there is no staff management at all...

"Control the big picture with deep management tools"
Please, tell me how / where to get these or when are they coming.

Liking this suggestion, I actually would prefer this to full automation as it still gives us something to do/manage, which would be different for everyone depending on how our parks have been designed.
 
With deeper and more meaningful park management mechanics, or more creative options, it wouldn’t be necessary to fill the minute to minute gameplay with mindless busy work like refilling feeders and clicking 100000x expeditions / fossils. The fossil screen in particular is a massive waste of everyone’s time.

The truth is they need to keep those clicker elements for now because without them there’s very little game left.
 
Not me cause I just send my ranger teams to do it. I will do it myself evert so often. The only think I like doing myself is shooting medical darts at my Dinos.
 
Not me cause I just send my ranger teams to do it.

Good for you...I guess... but so does everybody else and it gets old, tedious and boring real fast.

I will do it myself evert so often. The only think I like doing myself is shooting medical darts at my Dinos.

Is that because you don't have to do it every 30 seconds?

Being able to do it manually is a nice touch, no doubt about that, but there's potential for interesting game play that could emerge from what is currently a very basic repetitive task. Anyway, I added my suggestion to the wish list thread, since that's where it needs to be.
 
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