I have thought about this long and hard. I am NOT trying to encourage ganking or grieving, but there is a HUGE Pain when it comes to Piracy, even for PvE. And I could lay out a LIST of challenges, ship expectations, skill level required, and problems with the Black Market.... Please hear this out, and add comments for a simple Quality of Life Improvement.
Feature Title:
In Elite Dangerous, Piracy is one of the most difficult and under-supported roles in the game:
The ship begins spinning wildly out of control, flinging its loot across kilometers of space, making clean recovery near impossible.
This is immersion-breaking, frustrating, and anti-rewarding.

Add a "Tractor Lock" effect to the FSD Interdictor (or a new variant), to stabilize spinning, engine-disabled ships for better piracy and cargo recovery.
Background & Problem:
In Elite Dangerous, Piracy is one of the most difficult and under-supported roles in the game:- It requires a highly specialized multi-role ship loadout: interdiction, wake scanning, manifest scanning, hatch breaker, collector limpets, module-targeting weapons, and strong thrusters.
- A skilled player must disable key modules (FSD, Thrusters) without destroying the hull.
- But even after all that work... the hardest part comes after successfully disabling a ship:

This is immersion-breaking, frustrating, and anti-rewarding.
Suggested Solution: Add a “Tractor Lock” function to the FSD Interdictor
- Add a secondary fire mode or passive effect to FSD Interdictors (or a new variant):
- When a target's engines or thrusters are disabled within 3 km, the Interdictor can stabilize the target ship.
- The ship stops spinning and begins drifting slowly, making loot recovery much more viable.
- This would simulate a tractor beam lock, consistent with the Interdictor’s ability to forcibly pull ships out of Supercruise.
- This avoids the need for:
- A new module
- Additional optional slot burden
- Complicated interactions
- A separate limpet system (which would take another slot)
Why This Makes Sense:
- The FSD Interdictor already manipulates ships in Supercruise, so adding a “gravity lock” on disabled ships is lore-friendly and intuitive.
- It rewards piracy skill with actual recoverable cargo, instead of losing half your loot to a spinning wreck.
- It could even encourage non-lethal piracy, increasing immersion and community RP.
Optional Balancing Ideas:
- Add a heat cost, power draw, or short duration cooldown.
- Make it available only to Advanced Interdictors or new engineered variant.
- Allow it to be manually toggled like Silent Running or FA-Off.