Upgraded GTX 970 to GTX 1080:

My system was borderline for the Rift. The CPU is an under speced i7 2600k, but overclocked to 3.2. The MoBo is 4 years old and the GTX 970 is about the minimum. I was running ED with 1.5 in debug and 1 ingame. Once the initial excitement of using the Rift wore of I was a bit underwhelmed. The clarity of the cockpit displays was just annoying after a while.

Upgrading to the GTX 1080 was a last resort before a system rebuild. I am glad I did it. The game now runs beautifully and the displays, while not perfect, are a lot better, and it is a pleasure to fly. I am running debug at 2.0 and 1.0 ingame and it is silky smooth. I tried 2.0 and 2.0 and it was smooth but lagging.

So for those like me who were contemplating a complete rebuild, just upgrading the GPU might buy enough time for the other components to drop to a more reasonable level and let you enjoy Ed in the Rift. There is no way am going back to a flat screen and a bipolar TrackIr.
 
My system was borderline for the Rift. The CPU is an under speced i7 2600k, but overclocked to 3.2.

Strange, I managed to overclock my 2600K to 4.4 GHz quite easily on air, just using the default options of my motherboard (an ASUS p8p67 Deluxe v1.0 or v2.0) and a low profile ZALMAN CNPS7X cooler. Your's should be able to clock much higher than 3.2 Ghz!
 
Double_Tap, what settings are you using? With a mixture of High / Ultra settings a 1080 or even the new Titan X do not maintain silky smooth game play during all in game scenarios / environments at 2xSS (Oculus or in-game). Hell, a 1080 struggles to maintain 90FPS inside of stations with anything above 1.15 SS. Planetary bases and also RES Sites during battle are even worse. I honestly think you are slightly over egging that pudding if I'm honest. I suspect even with the lowest possible in game settings a GTX 1080 would not maintain a solid 90FPS in game at all times at 2.0 SS, possibly not even at 1.5 SS.
 
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CylonSurfer, please don't take me to be claiming this is running at max. What I am saying is that it is a massive, enjoyable, shudder-free step up from what I was experiencing with the 970. And I can read the displays easily.
Setting the Debug Tool to 2.0 and SSW to 1.0 ingame.
Texture Quality High
Shadow quality Low
Bloom Off Blur Off DOF High
AA SMAA
Ambient Occlusion Off
Environment Quality Med
FX Med
Reflections High
Material High
HMD Image Quality 100
Galaxy Map High
Terrain Medium
Terrain Wk 0
Terrain Material Quality High
Terrain Sampler Quality Medium.

I have only tried to alter SS so far, the rest is left over from what I was using previously.
I have not done any experimenting yet, just having fun experiencing the smoothness and leaning how to fly a newly bought FDL.

I will start experimenting more this weekend and will gladly post when I hit the limits.
 
CylonSurfer, please don't take me to be claiming this is running at max. What I am saying is that it is a massive, enjoyable, shudder-free step up from what I was experiencing with the 970. And I can read the displays easily.
Setting the Debug Tool to 2.0 and SSW to 1.0 ingame.
Texture Quality High
Shadow quality Low
Bloom Off Blur Off DOF High
AA SMAA
Ambient Occlusion Off
Environment Quality Med
FX Med
Reflections High
Material High
HMD Image Quality 100
Galaxy Map High
Terrain Medium
Terrain Wk 0
Terrain Material Quality High
Terrain Sampler Quality Medium.

I have only tried to alter SS so far, the rest is left over from what I was using previously.
I have not done any experimenting yet, just having fun experiencing the smoothness and leaning how to fly a newly bought FDL.

I will start experimenting more this weekend and will gladly post when I hit the limits.

Thanks for posting your settings. Not to sound rude but there is no chance you are playing on those settings at SS 2.0 and maintaining judder free game play in all in game scenarios. I would suggest trying the following:

In a station: move your head back and forward as in leaning in toward the window, or from one side to the other (not rotating) while looking down at the in game pilots body, watch the micro stutter, it will be there.

Outside of a station: full pitch up or down with the station in view at various distances, watch the screen hitch as it as you do this.

In a RES: Enter a full on fire fight with several ships, while close to your target pitch up or down to the max with your target in view, watch the hitching again. Do the same with asteroids surrounding you, it will be even worse.

While landed at a planetary base: Do the same as inside a station, and watch the stuttering as you move your body.

During an interdiction: Watch the escape vector reticule stutter across the screen.

Basically what you are claiming isn't even possible on the highest end hardware money can buy. Is the performance you get acceptable for you - maybe?? However it would be far from smooth or stutter free as you claim in your original post.
 
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[h=2]Upgraded GTX 970 to GTX 1080: [/h]

Lucky chap. Pleased the results were worthwhile :)

As a fellow 970 owner, initially I was blown away simply by the whole VR experience, and the feeling of being in the cockpit of your ship. And don't get me wrong, I still am.

But I'm much more aware of the graphics deficiencies now then I was to begin with, particularly the fuzzy background stars and text.

Sadly the budget won't currently stretch to a 1070 though, let alone a 1080. The pricing of those new cards is just crazy.

I considered a used 980Ti from eBay instead, but even those still seem to be selling for £300+. Clearly a lot of people haven't heard about the 1070 ;)

I suppose my other option would be to pick up a second (used) 970 to run in SLI, but I've always been a bit dubious of the benefits of SLI after reading about poorly optimised drivers, etc.
 
The Oculus CPU specs were set by current at the time architecture, but TBH Since about Sandy Bridge the actual PERFORMANCE increases really aren't as monumental as they were "back in the day".

It has NOTHING to do with how the CPU performs and EVERYTHING to do with said architecture identification. I have an overclocked 3930k 6 core 12 thread that's allegedly "not good enough". .even though it equals or beats my 6700k @ 4.7 main "gaming" rig in just about everything.

Heh, I've even gotten Oculus to work with the Razer blade stealth + Core 1070! [just don't try to launch virtual desktop or big screen beta. . . the stealth don' like dat--not enough RAM]
 
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I suppose my other option would be to pick up a second (used) 970 to run in SLI, but I've always been a bit dubious of the benefits of SLI after reading about poorly optimised drivers, etc.

Unfortunately this game doesn't (yet - if ever) have SLI support so probably not a good idea if you're looking for improvements in ED or most (all?) other VR titles.
 
Unfortunately this game doesn't (yet - if ever) have SLI support so probably not a good idea if you're looking for improvements in ED or most (all?) other VR titles.


Thanks, that's the kind of thing I was unsure about with SLI.

I guess I'm better looking out for a cheap Ti, or waiting until 1070's come down in price (or even waiting to see how much the RX490 will cost).
 
Thanks, that's the kind of thing I was unsure about with SLI.

I guess I'm better looking out for a cheap Ti, or waiting until 1070's come down in price (or even waiting to see how much the RX490 will cost).

No worries

It's a shame I didn't know a couple of weeks ago when I sold 2 ti's. I could have done you a very good price on one
 
I will recheck those settings again tonight but unless the debug tool is not working correctly then it is what it is....smooth as silk.
 
I will recheck those settings again tonight but unless the debug tool is not working correctly then it is what it is....smooth as silk.

Sorry but that is not possible. If you have videos in the suggested senarios showing no hitching and no dips in frames I'd eat my hat.

Just take a look at the Titan thread and look at the performance on a stronger GPU, even those cards cannot maintain 90FPS on VR High @ 2 x SS. A little higher than your settings in some instances, but not by a large margin.

https://forums.frontier.co.uk/showthread.php/275589-12-TFlop-TitanX/page5

Your rig on the lowest possible in game settings would not achieve a solid 90FPS, nor would my more powerful rig with the same GPU.

EDIT: Tested your settings on my rig - not a chance dude, while rotational tracking remains smooth the game is a stutter fest at 2.0 SS using the debug tool. Positional tracking is a mess at those settings. The game environments show obvious signs of not being able to keep up, stuttering station rotation, stuttering lifts to the hanger etc etc...

All things that you maybe can over look, however far from "smooth as silk".
 
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Sorry but that is not possible. If you have videos in the suggested senarios showing no hitching and no dips in frames I'd eat my hat.

Just take a look at the Titan thread and look at the performance on a stronger GPU, even those cards cannot maintain 90FPS on VR High @ 2 x SS. A little higher than your settings in some instances, but not by a large margin.

https://forums.frontier.co.uk/showthread.php/275589-12-TFlop-TitanX/page5

Your rig on the lowest possible in game settings would not achieve a solid 90FPS, nor would my more powerful rig with the same GPU.

EDIT: Tested your settings on my rig - not a chance dude, while rotational tracking remains smooth the game is a stutter fest at 2.0 SS using the debug tool. Positional tracking is a mess at those settings. The game environments show obvious signs of not being able to keep up, stuttering station rotation, stuttering lifts to the hanger etc etc...

All things that you maybe can over look, however far from "smooth as silk".

I just did a quick test before going to work, just to make sure the debug tool was set to 2.0 and it is. I only had time to go from the hangar and have a look inside the station. It's all very smooth for me, with no shudder or tearing. I don't know where you get me claiming to be running at 90 fps.

I was unable to use the DHMI output, the Oculus would not recognise it , so I am using a display port adapter. Whether that or the local nVidia settings are overriding something I don't know, I am not a tech head. Why don't I just keep on enjoying it quietly and you can keep on presuming I am speaking through my hat? That way we will both be happy :)
 
Smooth as silk = 90FPS. Anything below and its not "Smooth as silk"... You understand that, yes?

What you are claiming is not technically possible, the hardware for such performance is not available. It is really as simple as that. You have settings you are happy with, you do not have "smooth as silk" game play across the board at 2xSS, to do so would require around 90FPS at ALL times and again, the hardware for such perfomance is not available.
 
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Turn off the DOF. No need at all for that and it sucks up frame rates !

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I have a i7-4770 cpu, 32gb of ram, 1080gtx and I set the SS to 1.6 and I certainly do not achieve silky smooth. Unless you have some kind of magic spell cast on your system by Sandro I don't think what you are considering to be silky smooth and what most other people to be silky smooth is actually the case. I think it may be more down to your interpretation of silky smooth.

Maybe when you say SS you mean a hidden silky smooth setting set at 2.0 ? I don't have that setting so maybe you are right ! :)
 
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