A question about Engineering....
Let's say that I bring a ship to an engineer to have it's widgets enginnered to grade 3 'supercharged'... I also already have that engineer unlocked to grade 4, so I don't need to gain rep with the engineer in order for him/her to agree to do the work....
We roll the dice a few times but the grade 1 engineering is still only (say) 75% effective. At that time I notice the Grade 2 supercharged widgets blueprint has just unlocked for my ship. So we switch to that and roll the grade two dice a few times. When the effectiveness of the work reaches (say) 65% I get offered the Grade 3 supercharged widgets blueprint. Six rolls of the dice into that, all the effectiveness rings close and the engineering is declared complete.
My question is.... Is the module that I described being engineered above, now as good as/the same specification as it would be had I kept on rolling the dice at grades one and two, each until the "Upgrade completed" message is displayed for each. grade.
Let's say that I bring a ship to an engineer to have it's widgets enginnered to grade 3 'supercharged'... I also already have that engineer unlocked to grade 4, so I don't need to gain rep with the engineer in order for him/her to agree to do the work....
We roll the dice a few times but the grade 1 engineering is still only (say) 75% effective. At that time I notice the Grade 2 supercharged widgets blueprint has just unlocked for my ship. So we switch to that and roll the grade two dice a few times. When the effectiveness of the work reaches (say) 65% I get offered the Grade 3 supercharged widgets blueprint. Six rolls of the dice into that, all the effectiveness rings close and the engineering is declared complete.
My question is.... Is the module that I described being engineered above, now as good as/the same specification as it would be had I kept on rolling the dice at grades one and two, each until the "Upgrade completed" message is displayed for each. grade.