Urgent! Anaconda Piloting lessons! Please!

So I have had an Anaconda in my shipyard a few times:
Sold it once (in frustration)
Crashed it to oblivion once (and that made me frustrated for a different reason)
Now reacquired and flying trade routes in "Annie mkIII"

However:
At any given time I have been flying this monster, I am constantly nicking starport entries, overshooting landing pads and generally flying like an Irishman on St.Patrick's Day..
I have the A-graded thrusters, and although they help I keep having to repaint this baby.

Can somebody who actually are good at flying this thing put up some training videos? Or if you already have, and they have gotten lost in the forum haystack, can you please point me towards them?
 
Last edited:
Plan ahead, and remember that you are driving from the back seat. It is akin to pushing a bicycle by the handle-bars whilst sitting on the bonnet of a moving car. With the bike facing backwards. Whilst drunk.

It does not like small spaces. I sold mine after a couple of weeks, did not have the play-time to max it out, so divested it and tried something else (https://youtu.be/2CkBv2gdo_M).
 
I go through this problem with every new ship, and I'm only up to Asps and such.

I get over excited and rush everything.

I'd suggest just simply taking heaps more time to do each landing and take off until you no longer struggle.
 
<snip random rubbish>

Draxxen: I found that I had to fly so close to the top of the entry port I was sure I was gonna scrape. Once I got comfortable with having mere nano-inches between the top of the opening and me I found I seldom scraped. T
 
Last edited by a moderator:
This post gives me anaconda envy - I'm looking forward to ship that feels really different to fly. OP I'm sorry I can't help you, but thanks for giving me a little more inspiration.

Also - there is no such thing as a stupid question, don't let clonewarrior85s response bother you :)
 
Last edited:
Perfectly serious about the docking computer, the 'conda is as you've found out a veritable battleship, and having a midshipman take her into port is a reasonable solution and use of that smallest internal, particularly if you're doing repetitive trading. When going through the slot, aim high, such that the upper side of the slot is in touching distance of the roof. Use the camera view to get a good idea of the geometry of the ship, there's a ledge on the front end beneath the nose which it is easy to get caught on. The ship has a lot of inertia, plan out your moves with that in mind, she responds like a battleship rather than a fighter jet.
 
Last edited:
This post gives me anaconda envy - I'm looking forward to ship that feels really different to fly. OP I'm sorry I can't help you, but thanks for giving me a little more inspiration.

Also - there is no such thing as a stupid question, don't let clonewarrior85s response bother you :)

Thanks.
Yes, the Anaconda handles differently than any other ship in the game so far. And I do love it; it just would be nice to pick up some moves or tricks from other pilots.
The Clipper has its drift, the T9 has it sluggishness, and the Anaconda has a huge nose that gets in the way when you try to maneuver. If you go from a Python to an Anaconda like me, for instance, you will scrape your belly a lot...
 
This video on youtube shows just how darn close you have to get to the "roof" when entering. Wish I had found this video before I tried Anaconda flying. WARNING: The video is painfully tedious to watch, but if you skip through all the "waiting" this pilot does, you will find it useful when he does FINALLY decide to get on with it:

[video=youtube;9yu7Vt9TeKM]https://www.youtube.com/watch?v=9yu7Vt9TeKM[/video]
 
As a previous poster said fly close to the top. Take it slow and if you hit theres no repair bill.
Some days I can get in and out no problem, other days... well thats why I go slow
 
Perfectly serious about the docking computer, the 'conda is as you've found out a veritable battleship, and having a midshipman take her into port is a reasonable solution and use of that smallest internal, particularly if you're doing repetitive trading. When going through the slot, aim high, such that the upper side of the slot is in touching distance of the roof. Use the camera view to get a good idea of the geometry of the ship, there's a ledge on the front end beneath the nose which it is easy to get caught on. The ship has a lot of inertia, plan out your moves with that in mind, she responds like a battleship rather than a fighter jet.

Thanks. Noted.
Regarding docking computer, I would need a reverse one as well at this point, I'm afraid.

- - - Updated - - -

This video on youtube shows just how darn close you have to get to the "roof" when entering. Wish I had found this video before I tried Anaconda flying. WARNING: The video is painfully tedious to watch, but if you skip through all the "waiting" this pilot does, you will find it useful when he does FINALLY decide to get on with it:

https://www.youtube.com/watch?v=9yu7Vt9TeKM

Thank you!
 
4 pips to sys add 3 or more shield boosters.You can plow into the landing pad nose pointed straight down at full throttle and not take damage.

Aim for the top 1/3 of the docking slot and you will never snag your lower lip on it.

Use your up or down thrusters to counteract the skidding when you turn to line up with the slot. Roll so 'up' is opposite the direction the big banana is skidding, then apply up thrust and helps to get in the right position.
 
Last edited:
Aww mate, I don't think there is such thing as flying lesson. Time is your best (and only) teacher...

Quick hints, though :
- aim for the top of the letterbox. Just as you aim for the bottom, in a T7.
- put your thrusters to mid-blue range for general maneuvering. This does help, a LOT.
- do not be scared to smash the whole thing into the pad, if you're going too fast. This is the Elite trader landing procedure. She can take it, do not worry.
 
Last edited:
B grade thrusters help alot. I have not yet spent the 51 million on A grade so i can't comment on those.

There is loads of power to spare even with a downgraded power unit, so it is easy to boost the already decent 4A shields to very good levels with shield boosters.

And most of all remember to enter near the top of the slot and that you are seated at the back of the ship, not the front.

It is an easier ship to fly than an T9 in my opinion, but i guess that is a matter of preference.

Also remember not to flinch into the walls if another ship is in the docking slot, they can move or they can splat against your windscreen.

Since it is a big ship you make sure to line up on the docking slot and go straight in, no coming in sideways and turning 90 degrees in the slot.

congratulations on your new anaconda CMDR, and commiserations on the loss of the previous two :p
 
Aww mate, I don't think there is such thing as flying lesson. Time is your best (and only) teacher...

Quick hints, though :
- aim for the top of the letterbox. Just as you aim for the bottom, in a T7.
- put your thrusters to mid-blue range for general maneuvering. This does help, a LOT.
- do not be scared to smash the whole thing into the pad, if you're going too fast. This is the Elite trader landing procedure. She can take it, do not worry.

^^


This. Ive flown with him and he is bloody fast in a Conda...
 
Fly slow & carry a decent shield. An A7 thruster will likely serve to make the ship a bit more easily handled, too.
I pass the mailslot with 50% speed, cut to 25% once inside & deploy landing gear near the pad.
All it takes is practice. You will get used to its mass eventually.
 
"flying like an Irishman on St.Patrick's Day" ??? HEY, I'm irish and i find the statrement offe,,.. Oh wait, What was i doing paddy's day? Oh yea, never mind, forget what i said
 
Back
Top Bottom