Urgent Kill Order Missions - Help

Greetings Cmdrs

Ok, trying a new style of mission and hitting a brick wall every time. I've got through a few srv's now trying to do it.

We need you to assassinate one of the terrorist leaders
Interact with the comms array at a certain base to find his location.

Now, I've done various base scan missions and know how to do these, so its not the go scan the data bank thingie that I need hep with, it's getting into the base for long enough to be able to locate and scan the data point. The trespass zone area is huge and by the time I've driven in to the base, located the scan point, I don't even get time to start scanning it before I'm killed by two ships and various skimmers. The data points are normally up on a high platform too. I even tried to scan it with the data scanner on my ship but it wouldn't even pick up the data point, not that I expected it to, I just thought I'd try it.

It takes longer than the disable the power grid missions, as the data points are located further inside the base.

Has anyone completed one of these missions? can you give a few pointers, please

Thanks all, Fly Safe

Cmdr NordicPagan
 
Greetings Cmdrs

Ok, trying a new style of mission and hitting a brick wall every time. I've got through a few srv's now trying to do it.

We need you to assassinate one of the terrorist leaders
Interact with the comms array at a certain base to find his location.

Now, I've done various base scan missions and know how to do these, so its not the go scan the data bank thingie that I need hep with, it's getting into the base for long enough to be able to locate and scan the data point. The trespass zone area is huge and by the time I've driven in to the base, located the scan point, I don't even get time to start scanning it before I'm killed by two ships and various skimmers. The data points are normally up on a high platform too. I even tried to scan it with the data scanner on my ship but it wouldn't even pick up the data point, not that I expected it to, I just thought I'd try it.

It takes longer than the disable the power grid missions, as the data points are located further inside the base.

Has anyone completed one of these missions? can you give a few pointers, please

Thanks all, Fly Safe

Cmdr NordicPagan

The range at which you can scan it makes a difference as to how close you have to be. And using obstruction to hide behind until you can get a clear and precise line of sght is the key. Be aware of your retreat, make sure to park a couple of clcks from the station with your rear towards the station. And if attacked, run, buddy, run.

You do know that the srv can basically jump up on top of short buildings or shack. Skimmer's don't look up. Don't enter a compound willie nillie, you got to have a plan of action going in as well as out. Stealth is your best defense. Basically you must become a ninja. Also, the DSS causes the standard on board scanner to work better. And increases the range.

There's a reason there's a lot of time issued to complete the mission. While some of the extra time is allowed for one to start a mission, take a break and come back to it. The bulk is because of the difficulty involved. One cannot just walkin or even run like they can get by with on normal planetary scan missio. One must plot it out and have a course of action. Which should include the exit. Take your time, plot out a course of action, and use any hight you can muster all while being stealthy. Most will fail, because they want to get it done now, rather than take their time and plot it out.

Then there's always wings. One can do the ground work while the others are casusing a distraction. Don't be a Rambo, be a ninja.
 
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Thank you for your reply, but (thickie here) DSS? data scan site?

DSS is: Detailed Surface Scanner, it takes up one slot and accentuates the on board conventional ships scanner. by boosting the range from 500 to 1000. Thus you don't have to be as close. I've never been without one and don't know if the ships standard scanner needs to be triggered at a beacon, but the where as the DSS generally doesn't when scanning the surface of a planet as you fly over it, it needs to be triggered. I've never had a ship where as the ADS and DSS were not installed. Yes there a bit expensive, but the the price is soon paid back from their usage. And if need be, taken out and reinstalled into other ships. Thus only having to buy one of each. I'd concur that most fighter's don't have them, choosing to fill the slots with combat or protection mods instead. Which is great, if your going to stay in space and hang around RES's. But if your going to do any ground work on or near a planet, there a must have.

The ADS must be assigned to a trigger to work and if equipt, eliminate having to scan the NAV beacon located near the systems main star. However, using it aka honking, will provide everything that in the system, it generally doesn't associate all the possible actual names of objects. But you can get paid for the data. Scanning a NAV beacon will give you all the actual names if there are any associated with the objects in a system, but you don't get paid. So, you have to choose which you want to do. If you honk, scanning the NAV beacon doesn't do anything. Not honking and scanning the beacon does. I don't like gettng involved with the rift raft hanging out at NAV beacons. There always to interested in my cargo and or passengers, thus I avoid them by honking and using the data it provides to get the job done. Honking will update you system and galaxy maps, thus if you want to see any actual names, honk and then use the maps.

The DSS doesn't replace the ships normal scanner and every ship has one. It acentsuates it. It allows and for the most part just like the ship scanner, it automatic, one to get or receive data from a much farther position. Depending on mass, I've scanned planets and find signals sources and tourist beacons considerably farther, thus safer.

But so far to date, and it took a while to figure out, but planetary beacons except for tourist beacons, need to be triggered when in an srv. Tourist beacons can be activated from inside ones ship, thus one doesn't have to land, should one not want to. And with the DSS, you can be farther away, which is really handy when trying to scan a tourist beacon from a ship on a high g planet.

I'd concur that now the glitch for panetary scan mission has been nerfed, which means, no more stacking, the reward will have to be higher or no one is going to bother with them anymore. Though one can still stack em', they now having to be scaned separatly, unlike prior to the update where as you could stack twenty, scan the easiest, and they would all be considered completed. Thus Quince is going to be of no use to anyone anymore.

The bubble is large, but there are other settlements presently to far. FDev solution is to increase the ability to go farther easier, and to in part nerf reasons to stay in the bubble. Thus causing one to utilize the systme outside the bubble and aid in their growth.

I mean, Colonia used to be only for the determined. With the ability to plot 20,000 vs 1,000 and make use of the nutron highway, it's become more doable for the common player to go there. Thus, player's will. I mean, FDev built it, and considering how long it's been, it's growth is almost nothing. With the new features, Colonia is going to grow like a weed.
 
Hi
I've got the ads, always carry one, dss - detailed surface scanner, I didn't equate this with the beacon scan missions that are srv based missions, I use the dss when out exploring, are you saying that if I equip the dss into my multi purpose mission runner that I can scan the surface data point inside the base from my ship or that I get greater range on the srv scanner? I'm struggling to get in range on the assasinate terrorist leader missions thats all, lost another 3 srv's can't seem to get in close enough, even ninja style to scan the data point. Medium security base, totally different from normal surface scan missions.

Cheers
Cmdr NordicPagan
 
Hi
I've got the ads, always carry one, dss - detailed surface scanner, I didn't equate this with the beacon scan missions that are srv based missions, I use the dss when out exploring, are you saying that if I equip the dss into my multi purpose mission runner that I can scan the surface data point inside the base from my ship or that I get greater range on the srv scanner? I'm struggling to get in range on the assasinate terrorist leader missions thats all, lost another 3 srv's can't seem to get in close enough, even ninja style to scan the data point. Medium security base, totally different from normal surface scan missions.

Cheers
Cmdr NordicPagan

It only installs in you ship, but works in your srv and only when triggered. Thus one triggers the beacon to activate it and a separate trigger to get the data released. Having the DSS allows one to be farther away. Which means easier to hide behind the various shacks and stuff and as I stated, the srv can actually jump up to the roof of short shacks, which helps because the skimmers don't look up.

The DSS helps on tourist missions that require one to scan a beacon on a planets surface. Where as one could always do it prior but had to get extremely closer which can be extremely difficult sometimes. Like when they are in the bottom of a deep narrow chasm. One doesn't need to trigger it while on a ship, it's automatic. In an srv, one has to trigger both the conventional scanne which only activates the scanner and then using a different trigger assocated with the ADS trigger to release the data. Like I said, it's main feature is the extended range. Having to trigger it is only an srv issue.

Thus one doesn't have to get as close. Yes, one still has to cross the line but you can do so behind the various buildings or shacks, being carefull, pop your head out and activate the beacon, and if time allows, scan it from a much farther distance than using the normal on board conventiolnal scanner.

I've not done any of the missions you speak of, but I've done hundreds now of planetary ones. Though I started with only the ungrarded, I can now do the ones that involve three beacons and have guards in place. Obviously the later takes considerably longer to compete, hence the additonal time that is added to it compared to the unguarded, single beacon missions.

Hint, all planetary scan mission have a preference which is basically only a suggestion to the wise, regarding one to be of a certain rank, to compete said mission. That doesn't mean a lower class rank can't do it, but if you fail, it effects you reputaion with the minor significantly more than if you fail one that you were actually suited for. And in addition, the harder they are the more time is alloted.

If you dont already know, even though one can not utilize the glitch anymore to make multitudes of millions. There are a considerably lot of planetary scan mission ranging from unguarded single public vs private beacons to full miltary presense and require three private beacons to be scanned. In the system named Quince. It's a long trip to get there, but if you want a lot of practice, that's where you can get it. Just make sure to read the entire discription, it will note how easy or hard it's going to be. Just because one can be issued by selecting a mission ment for an Elite when they are actually rated as harmless, doesn't mean they should. And is often the main reason one is either killed or abandons the mission.
 
Hi
these aren't the normal planetary scan missions, done loads of those, go in, scan the data point(s) get back on board ship cash them in, these are like the kill the pirate lord mission excpet this time its terrorist leaders, but instaed of scanning the nav beacon / sending off a ads pulse to locate, you have to fly down to a planetary base, normally ++ or +++ security, scan a data point to find the location of the target, fly off and kill him, they are normally flying corvettes. The tresspass zone can be up to a km round the base, there can be between 2 and 4 naval vessles flying in formation above the base and shed fulls of skimmers. As soon as the trespass alarms go off all hell breaks loose, more that the power generator missions. But these pay anything from 1 mill plus, from normal starports that you are allied with, maybe pay less if not allied.

I know about Quince, havent been there, I've enjoyed the game as is, managing to get to Lieutenant (14%) and Duke (54%) through standard game play. I'm also Dangerous/Tycoon/Pathfinder all through daily play. it's just that I've never lost this many srv's on a single mission before. Ahh, and my srv won't jump/boost to the hight of where the data point was located.

Mission timed out now, I'll have another look in a few days and revisit strategy. I'll let you know if I manage to do it

07

Cmdr NordicPagan
 
Hi
these aren't the normal planetary scan missions, done loads of those, go in, scan the data point(s) get back on board ship cash them in, these are like the kill the pirate lord mission excpet this time its terrorist leaders, but instaed of scanning the nav beacon / sending off a ads pulse to locate, you have to fly down to a planetary base, normally ++ or +++ security, scan a data point to find the location of the target, fly off and kill him, they are normally flying corvettes. The tresspass zone can be up to a km round the base, there can be between 2 and 4 naval vessles flying in formation above the base and shed fulls of skimmers. As soon as the trespass alarms go off all hell breaks loose, more that the power generator missions. But these pay anything from 1 mill plus, from normal starports that you are allied with, maybe pay less if not allied.

I know about Quince, havent been there, I've enjoyed the game as is, managing to get to Lieutenant (14%) and Duke (54%) through standard game play. I'm also Dangerous/Tycoon/Pathfinder all through daily play. it's just that I've never lost this many srv's on a single mission before. Ahh, and my srv won't jump/boost to the hight of where the data point was located.

Mission timed out now, I'll have another look in a few days and revisit strategy. I'll let you know if I manage to do it

07

Cmdr NordicPagan

Though I almost an Admiral, and only thus far a viscount 50%. I've no interest in getting even 10% as deadly as you are. So, I'll never do those type of mission, not ever. If nothing else, you may know more as to the use's of the DSS are vs the ADS vs the standard one preinstalled in ships.

You may not be aware, but some times honking a system is not a good idea. With some experience, one can generally use the data provided and be on their way. But sometime one may want a more discriptive view of the system, meaning all the names of stuff is filled in, thus no guesssing. If that is the case NEVER EVER honk first, it will nullify the NAV beacons data to be exactly the same as the ADS. Rather just scan the NAV beacon, honking after wards would serve no purpose.
 
typically with these types of missions you just have to accept you are going to rack up a tidy little bounty with the installation faction, and before you land you're going to have to blow up the base defenses from your ship. Then you should be able to land at one of the facilities pads, deploy SRV, take a leisurely stroll to the data point, grab the data and high tail it back to your ship, then go find the pirate lord and commence in the killing.

whether the bounty offered is worth all that to you is a personal decision, but the whole string of events can be fun and challenging so that's more along the lines of the prize than any credit bonus you get.
 
DSS is: Detailed Surface Scanner, it takes up one slot and accentuates the on board conventional ships scanner. by boosting the range from 500 to 1000. Thus you don't have to be as close. I've never been without one and don't know if the ships standard scanner needs to be triggered at a beacon, but the where as the DSS generally doesn't when scanning the surface of a planet as you fly over it, it needs to be triggered. I've never had a ship where as the ADS and DSS were not installed. Yes there a bit expensive, but the the price is soon paid back from their usage. And if need be, taken out and reinstalled into other ships. Thus only having to buy one of each. I'd concur that most fighter's don't have them, choosing to fill the slots with combat or protection mods instead. Which is great, if your going to stay in space and hang around RES's. But if your going to do any ground work on or near a planet, there a must have.

...

Can you cite your sources on the DSS affecting any other modules? As far as anything I've read, the DSS is exclusively for getting detailed planet statistics, and nothing else.
 
Can you cite your sources on the DSS affecting any other modules? As far as anything I've read, the DSS is exclusively for getting detailed planet statistics, and nothing else.

No exact source, except when you research the differences between the two, the DSS has double the range.

If your in a srv a normal scanner works normal, no trigger required, right. Except for locating it in the contacts. IF you have a dss you can be farther away and you activate the beacon as you would normally through the Nav panel contacts. But that won't allow the data transfer. I tried for three 6 hour days to scan a public beacon at an unguarded site and until I accidently fired my secondary trigger was unable to scan it. I could activate it and did several time, but I couldn't get the data to release. The second I used my secondary which is set to my ads, the beacon came alive and I got the data.

Except for that, the DSS only really good for the extra distance one can be from an object. Even NAV beacons. Where normally one has to get pretty close to it, and all the ships in the area start scanning you like crazy. I can now hang way back and scan from afare. But then I don't use my secondary trigger I use the NAV panel contact and the normal button associated with normal scanning of beacons in general the X.

Try it, install a dss and scan a NAV beacon, you still have to drop from super, that's no difference. Then take it out and try the normal way of scanning a NAV beacon.

I do a lot of tourist missions thus have to scan a lot of beacons. And the extra range will allow you to receive signal sources from farther away, making it easier to find them.

But only in the srv, did I have to use the nav panel to activate the beacon and then my secondary trigger to fire up the DSS to get the data. the ADS has nothing to do with beacon so I knew it had to be the DSS.
 
No exact source, except when you research the differences between the two, the DSS has double the range.

If your in a srv a normal scanner works normal, no trigger required, right. Except for locating it in the contacts. IF you have a dss you can be farther away and you activate the beacon as you would normally through the Nav panel contacts. But that won't allow the data transfer. I tried for three 6 hour days to scan a public beacon at an unguarded site and until I accidently fired my secondary trigger was unable to scan it. I could activate it and did several time, but I couldn't get the data to release. The second I used my secondary which is set to my ads, the beacon came alive and I got the data.

Except for that, the DSS only really good for the extra distance one can be from an object. Even NAV beacons. Where normally one has to get pretty close to it, and all the ships in the area start scanning you like crazy. I can now hang way back and scan from afare. But then I don't use my secondary trigger I use the NAV panel contact and the normal button associated with normal scanning of beacons in general the X.

Try it, install a dss and scan a NAV beacon, you still have to drop from super, that's no difference. Then take it out and try the normal way of scanning a NAV beacon.

I do a lot of tourist missions thus have to scan a lot of beacons. And the extra range will allow you to receive signal sources from farther away, making it easier to find them.

But only in the srv, did I have to use the nav panel to activate the beacon and then my secondary trigger to fire up the DSS to get the data. the ADS has nothing to do with beacon so I knew it had to be the DSS.

At least one of us is confused. The SRV has a built-in data link scanner, and I do not believe that it is in any way connected to the spaceship-based DSS.

That's how SRV scanning WORKS- you point at the target (most likely in turret mode, but it CAN be done in drive mode) and hold alt-fire (right mouse for me) and the scan starts, then finishes. Targetting them in the nav panel has never done anything. Source: well over a billion credits earned in Quince, I have scanned more than a few times.

The ship has a data scanner as well, but it doesn't seem to do much. I think it's a VERY short range, for special things you can find? Something like 200m or so?

And the DSS is active in system travel, supercruise or normal space, and gives detailed mineral reports on planets. And that's it.

NAV beacons just give you nav (non-mineral) data on planets in a populated-enough system, and those DO scan when you target them, regardless of having a DSS, and at any range your sensors can grab them.

Am I wrong on any of these points?
 
At least one of us is confused. The SRV has a built-in data link scanner, and I do not believe that it is in any way connected to the spaceship-based DSS.

That's how SRV scanning WORKS- you point at the target (most likely in turret mode, but it CAN be done in drive mode) and hold alt-fire (right mouse for me) and the scan starts, then finishes. Targetting them in the nav panel has never done anything. Source: well over a billion credits earned in Quince, I have scanned more than a few times.

The ship has a data scanner as well, but it doesn't seem to do much. I think it's a VERY short range, for special things you can find? Something like 200m or so?

And the DSS is active in system travel, supercruise or normal space, and gives detailed mineral reports on planets. And that's it.

NAV beacons just give you nav (non-mineral) data on planets in a populated-enough system, and those DO scan when you target them, regardless of having a DSS, and at any range your sensors can grab them.

Am I wrong on any of these points?

Well we have a difference of opinion, based in part by a lot of misiformation and our own experiences. I just know the difference that I had in trying to scan planetary beacons for four days. I am not versed on the srv haveing a scanner or how it's activated. I just know what worked for me. Not knowing the srv has it own scanner and by the sounds of it, it has its own trigger, makes more sense than I assuming it was the DSS. But my trouble ended when I started use it, and after 4 days, I was at wits end, grasping at straws. So, I assumed the DSS was my cure. Basicall, I'm sorry to say, I wasn't much help if the data given is null and void. Which places you back to square one. I wish you luck in your endevor.
 
Something like 200m or so?
...and for the base i needed to scan for my mission, i think the closest i could get without crossing the large red fence was about 240m. it was a very open plan base, no buildings that could be jumped onto or hidden behind, or at least nothing near the perimeter - i would have breached the trespass zone long before i reached any structures, and any area is covered by at least 2 of the turrets not to mention the 4 skimmers and 2 defence ships flying nearby

i abandoned the mission this time, but am wondering if i missed the point somehow, or if this particular base/mission config was unsurvivable

note i was allied with the base owner's faction, but they still didn't want me in there...
 
typically with these types of missions you just have to accept you are going to rack up a tidy little bounty with the installation faction, and before you land you're going to have to blow up the base defenses from your ship. Then you should be able to land at one of the facilities pads, deploy SRV, take a leisurely stroll to the data point, grab the data and high tail it back to your ship, then go find the pirate lord and commence in the killing.

whether the bounty offered is worth all that to you is a personal decision, but the whole string of events can be fun and challenging so that's more along the lines of the prize than any credit bonus you get.

I think you are right, It's going to be a case of destroying everything around and inside the base first then scan. I'm not adverse to being wanted for a while but have worked along time on being allied with the superpowers and factions in my 'home' system and the systems around me. I may nip across the bubble, get allied with a faction a few hundred ly away and try one of these as an experiment in their system where it doesn't matter :)

Ok, Fly safe comanders and thank you for your thoughts and suggestions

Cmdr NordicPagan

(ps looking for a private group to join on PS4, just so I can interact, not to worried at the moment about joining a player faction, just playing with others without the 'hangs' I get in open, please pm me with any offers)
 
Well we have a difference of opinion, based in part by a lot of misiformation and our own experiences. I just know the difference that I had in trying to scan planetary beacons for four days. I am not versed on the srv haveing a scanner or how it's activated. I just know what worked for me. Not knowing the srv has it own scanner and by the sounds of it, it has its own trigger, makes more sense than I assuming it was the DSS. But my trouble ended when I started use it, and after 4 days, I was at wits end, grasping at straws. So, I assumed the DSS was my cure. Basicall, I'm sorry to say, I wasn't much help if the data given is null and void. Which places you back to square one. I wish you luck in your endevor.

No, that's NordicPagan, I'm simply trying to squash misinformation that I think you are a victim of.

This has zero to do with opinion. The game IS a certain way, and telling people that a DSS affects anything but scanning bodies for exploration data money and minerals is, to the best of my knowledge, simply incorrect.

Again, to the best of my knowledge, the ships built in scanner is for scanning objects in space. And the SRV scanner is for scanning objects and data points on planets, and the two do not do the same things.

I suspect that these effects that you attribute to the DSS would work exactly the same without a DSS fit. The ship scanner is useless for scanning planetary stuff, in my experience.
 
First things first - Detailed Surface Scanner is for supercruise flight only. It scans planets. It has absolutely zero connection to the SRV datalink scanner. And Nemo71 can easily test that by removing it from the ship and validating his claims by himself.

Second of all, I have done one of these missions. As you noted OP the target is on the rooftop. Find a nice approach vector and do a SRV boost jump on the roof! That's what I did ;-) once up, scan the data beacon ASAP and... Don't bother going down. I had a viper and a lot of turrets attacking me the moment I scanned the beacon. But I got the data and one fiery SRV death later I was taking off in my ship (be sure to park outside of firing range! Preferably behind some rock or in a hole).
 
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