The big sell seems to be the anti-SDE OLED resolution of around 1,200 PPI.
Put bluntly and simply, it's claiming to cram twice as many pixels per inch on a conventional OLED screen using something called "Free Structure Technology".
Given that my 1080ti works hard with normal VR resolution around 600 PPI (I think), it would not run twice as many pixels without having a heart attack.
So what is this "Free Structure Technology" and why use "perceived" rather than "actual" to describe the resolution?
Me thinks pea and thimble trick. As a cynic, I need more info before bowing the new VR god![]()
I think I'm going to get one. For anyone who is interested, I've been quoted $417.62 (incl import tax, service fee and shipping) from Big Apple Buddy to import to the UK.
Convert from $ to £, cost is £323.37. Less selling Rift on ebay for ~£200, means it's £123 for better res, anit-SDE and slightly more FOV.
The big sell seems to be the anti-SDE OLED resolution of around 1,200 PPI.
Put bluntly and simply, it's claiming to cram twice as many pixels per inch on a conventional OLED screen using something called "Free Structure Technology".
Given that my 1080ti works hard with normal VR resolution around 600 PPI (I think), it would not run twice as many pixels without having a heart attack.
So what is this "Free Structure Technology" and why use "perceived" rather than "actual" to describe the resolution?
Me thinks pea and thimble trick. As a cynic, I need more info before bowing the new VR god![]()
How easy(hard) is it to get it to work with ED? I'm passing through the US in a couple of weeks, could get one shipped to a friends place, ready to pick up when I land...
Z...
¹Samsung Anti-SDE AMOLED Display solves SDE by applying a grid that diffuses light coming from each pixel and replicating the picture to areas around each pixel. This makes the spaces between pixels near impossible to see. In result, your eyes perceive the diffused light as part of the visual content, with a perceived PPI of 1,233PPI, double that of the already high 616PPI of the previous generation Samsung HMD Odyssey+.
²1,233PPI is the perceived resolution and actual resolution is lower.
I'm sure I read some articles / reviews stating that the HMD Odyssesy was garbage due to the so called Anti-SDE display which just made everything look blurred and ultimatley worse than the original HTC Vive.
the odyssey + got really bad reviews on Youtube.... I can only recommend to check some youytube reviews before purchasing it!Actually, I haven't read anything like that.
the odyssey + got really bad reviews on Youtube.... I can only recommend to check some youytube reviews before purchasing it!
it is not adjustabel in front of the face due to missing a joint above the forehead... it has a pretty big gap at your lower face because of that and lightbleeding is extremely bad with it...
I was excited too until I watched 3 different youtube reviews and the guys all hated it...
I wouldn't buy this. I'd rather deal with some SDE which is usually only ever perceived against uniform color like sky/water than have blurred image.
another thing is FOV still 110 and that's not acceptable for a next gen headset...