US brothers (and sisters) would be mad not to jump on this!!!

Is a good headset, a friend of mine bought one and is incredible, the resolution better than the Oculus, but I like the oculus controllers more than the Odyssey ones.
 
A Vive Pro killer for $300. I was sorely tempted to give up my quest for a big 4K OLED TV/monitor and see if this could get me by in VR until 4K per eye HMDs and the hardware to support them comes out. But only for about an hour or so. My current computer probably won't be able to drive those pixels sufficiently, and the SDE and godrays never really bothered me that much with the Rift CV1. It's the blurry image and shimmering, and from what I've see in thru-the-lens videos, these newer HMDs don't offer a strong enough improvement for me to jump in just yet. If Oculus comes out with one, possibly the "S", at about the same price point, I may get one to enjoy my current Oculus games, and even try out ED again. I've seen reviews that favor the CV1 over the regular Odyssey, so I doubt I'd be happy with the Plus.

I have high hopes for 4K per eye, hopefully combined with better lenses, higher FOV, eye-tracking & foveated rendering, and inside-out head tracking (no more sensors). Just waiting for Moore's law to catch up and give me the processing power to handle it all. Then bring on the 8K per eye!

If I hadn't already taken the plunge though, I'd probably go for this over the Rift, and get a 1080TI and lower the settings until it worked. I'm still tempted to "try it out", and maybe return it because it doesn't fit my big head. Or maybe keep it? :rolleyes:
 
The big sell seems to be the anti-SDE OLED resolution of around 1,200 PPI.

Put bluntly and simply, it's claiming to cram twice as many pixels per inch on a conventional OLED screen using something called "Free Structure Technology".

Given that my 1080ti works hard with normal VR resolution around 600 PPI (I think), it would not run twice as many pixels without having a heart attack.

So what is this "Free Structure Technology" and why use "perceived" rather than "actual" to describe the resolution?

Me thinks pea and thimble trick. As a cynic, I need more info before bowing the new VR god :)
 
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The big sell seems to be the anti-SDE OLED resolution of around 1,200 PPI.

Put bluntly and simply, it's claiming to cram twice as many pixels per inch on a conventional OLED screen using something called "Free Structure Technology".

Given that my 1080ti works hard with normal VR resolution around 600 PPI (I think), it would not run twice as many pixels without having a heart attack.

So what is this "Free Structure Technology" and why use "perceived" rather than "actual" to describe the resolution?

Me thinks pea and thimble trick. As a cynic, I need more info before bowing the new VR god :)

I own the original odyssey and I don’t even touch the rift now. My understanding is the new screen tech basically blurs the image to remove or reduce the SDE. Personally I think it’s a stop gap rather than a solution but for $300 I still think it’s a nobrainer for any ED VR enthusiasts.
 
I think I'm going to get one. For anyone who is interested, I've been quoted $417.62 (incl import tax, service fee and shipping) from Big Apple Buddy to import to the UK.

Convert from $ to £, cost is £323.37. Less selling Rift on ebay for ~£200, means it's £123 for better res, anit-SDE and slightly more FOV.

EDIT - Just remembered, you'd need to pay VAT on the item when imported, so it'd be be closer to £200.
 
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I think I'm going to get one. For anyone who is interested, I've been quoted $417.62 (incl import tax, service fee and shipping) from Big Apple Buddy to import to the UK.

Convert from $ to £, cost is £323.37. Less selling Rift on ebay for ~£200, means it's £123 for better res, anit-SDE and slightly more FOV.

Am sorely tempted as I don’t think my pimax will be here anytime soon
 
How easy(hard) is it to get it to work with ED? I'm passing through the US in a couple of weeks, could get one shipped to a friends place, ready to pick up when I land...

Z...
 
The big sell seems to be the anti-SDE OLED resolution of around 1,200 PPI.

Put bluntly and simply, it's claiming to cram twice as many pixels per inch on a conventional OLED screen using something called "Free Structure Technology".

Given that my 1080ti works hard with normal VR resolution around 600 PPI (I think), it would not run twice as many pixels without having a heart attack.

So what is this "Free Structure Technology" and why use "perceived" rather than "actual" to describe the resolution?

Me thinks pea and thimble trick. As a cynic, I need more info before bowing the new VR god :)

PPI as a description foe anything that you use at something other than usual reading distance (or for something you watch through additional optics) is pretty much useless. Use the actual pixel numbers - here IIRC the Odyssey "only" has about twice the resolution of the Rift.
"Free Structure" - if it's not simply a marketing buzzword, I'd guess (and that's purely a guess, as I've never seen that beast in real life) that they finally got the idea that these pixels don't have to be arranged in a pure rectangular grid.
As far as the 1080 (didn't get a ti in time :mad:) coping with this - Setting the HMD scale factor (or whatever that's called in the Options menu) back down to 1.0 should go far in doing that trick.
Personally, I'm just miffed that we don't get the Odyssey, with or without the "+", in Europe.
 
Since my earlier post did some quick research. There are some good YouTube reviews. Note that the headset you want is Samsung 2018 HMD Odyssey + (plus). That is the new model and it has the "Free Structure Technology". Previous HMD Odysseys do not. The following is Samsung's explanation of "Free Structure Technology" taken straight from its web site:

¹Samsung Anti-SDE AMOLED Display solves SDE by applying a grid that diffuses light coming from each pixel and replicating the picture to areas around each pixel. This makes the spaces between pixels near impossible to see. In result, your eyes perceive the diffused light as part of the visual content, with a perceived PPI of 1,233PPI, double that of the already high 616PPI of the previous generation Samsung HMD Odyssey+.

²1,233PPI is the perceived resolution and actual resolution is lower.
 
I'm sure I read some articles / reviews stating that the HMD Odyssesy was garbage due to the so called Anti-SDE display which just made everything look blurred and ultimatley worse than the original HTC Vive.
 
Actually, I haven't read anything like that.
the odyssey + got really bad reviews on Youtube.... I can only recommend to check some youytube reviews before purchasing it!

it is not adjustabel in front of the face due to missing a joint above the forehead... it has a pretty big gap at your lower face because of that and lightbleeding is extremely bad with it...
I was excited too until I watched 3 different youtube reviews and the guys all hated it...
 
the odyssey + got really bad reviews on Youtube.... I can only recommend to check some youytube reviews before purchasing it!

it is not adjustabel in front of the face due to missing a joint above the forehead... it has a pretty big gap at your lower face because of that and lightbleeding is extremely bad with it...
I was excited too until I watched 3 different youtube reviews and the guys all hated it...

Yeah, I've changed my mind since my post yesterday on this thread for those reasons. Though I usually play in a dark room, comfort is a big deal. At least with the Rift you have lots of ways to make the thing sit on your face nicely. Going to wait for the 5K+ now instead.
 
I wouldn't buy this. I'd rather deal with some SDE which is usually only ever perceived against uniform color like sky/water than have blurred image.
another thing is FOV still 110 and that's not acceptable for a next gen headset...
 
I wouldn't buy this. I'd rather deal with some SDE which is usually only ever perceived against uniform color like sky/water than have blurred image.
another thing is FOV still 110 and that's not acceptable for a next gen headset...

Well I ordered one for my rig here in Saudi. It’s def not a gen 2 headset but nor does it claim to be. My odyssey one displaced my rift for ED and there was no going back. I will now take the old odyssey to UK for my second rig and keep the new one here in Saudi.

I have two rifts and neither will see the light of day now. The res bump makes going back impossible for me. I can see how the controllers would make a difference to some but I only want it for ED and there’s just no comparison.
 
At this point, my plan is to wait for upcoming Valve headset (Reallly hoping for next year). I would love an upgrade now to my OG Vive, but I can live with it for a while longer.
 
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