US brothers (and sisters) would be mad not to jump on this!!!

The screen is pretty great, and I've had no problems with tracking on any steamvr game I've tried so far (Elite doesn't use the vr controllers so it doesn't matter here). Be aware though that if you're used to a nice high resolution monitor, you're in for a shock - welcome back to the days of the C64! :D It's only noticeable when you're trying to read text though. I have an Nvidia 1070Ti, and I'm using VR Medium with texture resolution manually set to Ultra because if you have enough VRAM, texture size has no impact on frame rate, and Elite doesn't put a whole lot of stress on VRAM. The 8GB in the 1070Ti are plenty for Elite.
 
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Ordered mine sunday the 18th, got shipping confirmation last night for fedex delivery on Nov 24th.. Pretty quick. (Rift user)

We shall see....

-Cob
 
The screen is pretty great, and I've had no problems with tracking on any steamvr game I've tried so far (Elite doesn't use the vr controllers so it doesn't matter here). Be aware though that if you're used to a nice high resolution monitor, you're in for a shock - welcome back to the days of the C64! :D It's only noticeable when you're trying to read text though.

I've had no tracking issues with the controllers in a bunch of the demos I've tried so far. Maybe I've gotten lucky. I'm planning on buying a few more games like Pirate Trainer or SuperHot to test with this weekend. That should test the controller tracking.

Text may not be as crisp as my 32" 2560x1440 monitor, but it's readable and becomes sharper when I put it in the center of my focus.

All in all, pretty happy so far.
 
I've had no tracking issues with the controllers in a bunch of the demos I've tried so far. Maybe I've gotten lucky. I'm planning on buying a few more games like Pirate Trainer or SuperHot to test with this weekend. That should test the controller tracking.

Text may not be as crisp as my 32" 2560x1440 monitor, but it's readable and becomes sharper when I put it in the center of my focus.

All in all, pretty happy so far.

I am very happy with it so far in Elite - it is a jump in resolution and SDE reduction! I can still see the SDE, when I go out of my way to look for it.

But I have had tracking issues in other games (not at all in Elite).
In Arizona Sunshine when you are in the pitch black of the mines holding your controller up near you face as its a flashlight in game I will sometimes lose tracking - just in time for the zombies to attack. Its simple to get back as I just lower it to where my headvisor can see it. When I decide to go all "John Woo" in a shooter and hold my guns out in a V pattern shooting left and right and look down the sight of either weapon, I will lose tracking on the other until I bring my arms in closer or stop firing like an idiot.
None of its bad and I am playing other games for fun so I am not so competitive that some tracking problems that are minor don't bother me.
But none at all in Elite.

This weekend I drug my PC over to a friends house as he has a Vive and we wanted to do inperson VR COOP. Two things I noticed right away. The O+ is certainly more high res than the Vive, as the Vive SDE jumped out at me immediately. (although the Vive did appear somewhat more 'sharp' - hard to describe, due to the O+ SDE smoothing - Still I will take the O+ all the way).
I could transport my VR headset easily as its only one USB, one HDMI and two controllers with no base stations. So if you plan to ever move your rig, with the O+ its simple.
 
I've been playing Beat Saber and Space Pirate Trainer. No issues with the controllers so far.

My 11 YO loves it. It's funny to seem him jumping around with the headset on.

My only complaint with Ed is I'm not a touch typist.. so I am pretty slow with keyboard commands. I can't FA-off or boost like I need. But that is not ED's fault.
 
I've been playing Beat Saber and Space Pirate Trainer. No issues with the controllers so far.

My 11 YO loves it. It's funny to seem him jumping around with the headset on.

My only complaint with Ed is I'm not a touch typist.. so I am pretty slow with keyboard commands. I can't FA-off or boost like I need. But that is not ED's fault.

Ha, same here. My son is 12 and we often play Space Pirate Trainer and Beat Saber. I cant believe I am admitting I like Beat Saber. But when I only have 10 minutes, its perfect. Space Pirate Trainer seems to be the very best demo for anyone that hasn't experienced VR. Although I prefer to sit them in the cockpit of Elite as a Demo - moving around in Space Pirate Trainer seems to resonate more with people (unless they are space geeks). Next week I bring my headset into work to let people try it and there will be a lot of Space Pirate Trainer.

Touch typist!? Are you playing ED with a VR headset and no HOTAS, nooooooooooooo! :)
 
I'm really interested in the Samsung odyssey +. But too many conflicting reviews tbh. I'm using rift now and it looks awesome. I can't wear my glasses with it because they don't fit properly yet I have no issues with reading text at all. It's all crisp. The issues o have with it is the blurred objects in the distance, like 1.5-2k away and the AA.
I'm curious if the odyssey fixes these issues.
 
I'm really interested in the Samsung odyssey +. But too many conflicting reviews tbh. I'm using rift now and it looks awesome. I can't wear my glasses with it because they don't fit properly yet I have no issues with reading text at all. It's all crisp. The issues o have with it is the blurred objects in the distance, like 1.5-2k away and the AA.
I'm curious if the odyssey fixes these issues.

Until we have 4k (per eye!) there will always be some level of subjectivity in how each of interprets the compromises the different headsets offer. For me the O+ offers a significant bump in resolution and eye pleasure when it comes to Elite. Others see some kind of blurring apparently - I don't know why. I think the only way to know is to try one on, as you don't want to commit and be disappointed. What I would recommend is to compartmentalize the "bad reviews" in relation to Elite. A lot of the concerns with Windows Mixed Reality is not related to Elite - as it has to do with the accuracy of the tracking when it comes to other games. So you should not be concerned with that unless you play other games. Even then I play other games too, and the minor tracking glitch I encounter is mildly frustrating and easily dealt with. But I have seen NO tracking problems in Elite and that is my primary focus.
It actually sounds like your experience with the RIFT is positive, so why change. And the blurry distance object issue is simply a matter of a lack of resolution, which ALL headsets have to some degree until we are 8k per eye :)
 

* UGH *, ignorance 'was' bliss. Thank you dogbite, and darn it :). I am back into Elite after years and never played in Steam, so Steam VR is new to me. I thought things looked too darn good - see my other posts raving about the Odyssey+. I had to click manual override above and found that Steam had defaulted me to 200%! So of course when I cranked it down to 140% there was a noticeable drop in resolution. But I would have expected an increase in performance (assuming 200% was squeezing me) and I didn't see a bump in performance. Of course I am only screwing around in SOLO doing runs between stations so 200% just might work fine there - but in OPEN in combat, who knows. I probably have to get used to 140ish%, as I don't want to constantly change it depending on where I am playing.

Any other Odyssey+ users find they were set to automatic and a high SS? What vid are you running? - This might need its own thread.
 
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