Elite has always had terrible jaggies and problems with sparkling highlights. Image stability has always been an issue. Odyssey seems to have made it worse somehow (broken SMAA? Despite claims that it was fixed) and also introduced serious performance issues. A 3080 Ti can't play at 60fps at 4K, which is sort of ridiculous.
Frontier, you can resolve both these issues with one relatively easy action: Implement FSR 2.0. It's temporally stable and includes its own built-in smoother so all those jagged edges will turn into nice smooth lines and the image will resolve detail much more stably, and at the same time, it will run better. I really feel like Odyssey's visuals would look much better/more modern if it just had a stable, smooth image (since almost all other games use TAA these days) and of course people would get better framerates, which always makes people happy.
This unfortunately won't help exceptionally old GPUs (worse than 570 or 1060) but those GPUs basically can't run Odyssey at all anyway. Might as well do something which seems to be relatively easy going by documentation to help the majority of your playerbase.
Frontier, you can resolve both these issues with one relatively easy action: Implement FSR 2.0. It's temporally stable and includes its own built-in smoother so all those jagged edges will turn into nice smooth lines and the image will resolve detail much more stably, and at the same time, it will run better. I really feel like Odyssey's visuals would look much better/more modern if it just had a stable, smooth image (since almost all other games use TAA these days) and of course people would get better framerates, which always makes people happy.
This unfortunately won't help exceptionally old GPUs (worse than 570 or 1060) but those GPUs basically can't run Odyssey at all anyway. Might as well do something which seems to be relatively easy going by documentation to help the majority of your playerbase.