Use Arx as an incentive

We are allotted 400 arx per week; but What if you rewarded more arx in addition to that for doing things like community goals or the CQC arena?

For example what if for every cqc match you were rewarded 10 points up to 50? That way you could increase your weekly allowance up to 450 if you wanted too.

Additionally this could be used for community goals as well. The reward for being in the 100% bracket could net 50 arx. Being in 50% 150 and 10% could be 300. You can scale it how you want since this is just an example. Since these aren't regular events I dont believe it would really be game breaking but the prospect of earning potentially up to a maximum of 750 arx or whatever the additional payout is would really incentivize players to participate in events. Only a small percentage would be able to achieve that much anyway so I doubt it would be game breaking.
 
Wouldn't this be... Win to Pay? 😆

I agree on the CG stuff rewards and think we will see something like that. CQC not so much as you can just sit there get blown up and still get points...
 
I had a similar idea myself but it was centered around faction, power-play and superpower perks and cosmetics.

I do agree it would be awesome
BUT
there are already known issues with credit/mission exploits and instruction injections into the client.
Then replace those technical Credit Exploits with ARX exploits which is are bought (and sold) for real world money.

And you can understand that becomes not only undesirable but could result in questionable legal problems for the community and the developers.

As I said, keep the perks and cosmetic rewards “in-game” and tied to the BGS (procedurally generate) and tied to the players rep with factions, naval rank with superpower, and power play rep.

My original thread, :)
 
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We are allotted 400 arx per week
Not allotted, can earn upto 400 ARX per week through normal gameplay - which may include contributing to CGs and/or engaging with CQC.

Personally, I do not think ARX and cosmetics in general add value of note - and certainly I do not think the ARX earning should be biased in favour of any given activity.

FD seem to be clear that they do not want the introduction of ARX to change how we engage with the environment and your suggestion runs counter to that principle.
 
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I think the idea of earning more Arx as a reward for high participation in CG’s is a great way to incentivise players to participate more fully in CG’s

Great idea OP - let’s hope FDev agree with that approach. 😊
 
CQC not so much as you can just sit there get blown up and still get points...
If someone wants to sit there and be cannon fodder for an hour every week then go for it. Itll help out the people who actually want to get cqc elite so I see nothing wrong with it.

No. Rather than bribe people to keep server stats looking good, why not build solid, well rounded features that draw and retain people naturally? IMO Arx is another layer of wallpaper over thin gameplay loops.

I agree but this is an easy alternative they could try. It would take 10 minutes to implement.

I do agree it would be awesome
BUT
there are already known issues with credit/mission exploits and instruction injections into the client.
Then replace those technical Credit Exploits with ARX exploits which is are bought (and sold) for real world money.

And you can understand that becomes not only undesirable but could result in questionable legal problems for the community and the developers.

I see what you are saying but someone is always trying to manipulate and exploit games. Game developers always have to deal with these kinds of issues and I dont think they should not implement things based on this. Besides they dont have to use my original numbers I posted as it was just an example. The bulk of the players arx will be earned through the normal weekly grind and the rest will be an exception. CGs are only done a few times a month and the points you would earn would be enough to encourage people to do them but not game breaking even if someone cheated.

Personally, I do not think ARX and cosmetics in general add value of note - and certainly I do not think the ARX earning should be biased in favour of any given activity.

FD seem to be clear that they do not want the introduction of ARX to change how we engage with the environment and your suggestion runs counter to that principle.

I agree with you actually. I would hate it if they had me fly to colonia if i wasnt an explorer or mine 200 void opals if I wasnt a miner. The thing is the rewards for doing these things would be in addition to what you're allowed to get and the total amount would not be so significant as it would force players to participate. If a person doesnt want to do cqc then that's ok. They are only missing out on 50 arx. In my CG example I showed the high end of the potential earnings but most players would likely opt to stopping at the 100%-75% range netting them only 50-75 arx. It's not game breaking and most likely the majority of players will choose not to do it anyway; but fdev have given out decals for CGs before and 50 arx is supposed to be the equivalent of a decal.
 
I agree with you actually. I would hate it if they had me fly to colonia if i wasnt an explorer or mine 200 void opals if I wasnt a miner. The thing is the rewards for doing these things would be in addition to what you're allowed to get and the total amount would not be so significant as it would force players to participate. If a person doesnt want to do cqc then that's ok. They are only missing out on 50 arx. In my CG example I showed the high end of the potential earnings but most players would likely opt to stopping at the 100%-75% range netting them only 50-75 arx. It's not game breaking and most likely the majority of players will choose not to do it anyway; but fdev have given out decals for CGs before and 50 arx is supposed to be the equivalent of a decal.
I think you miss my point - I fundamentally disagree with the principle of using ARX as a specific incentive for ANY activity - No to exclusivity or bias based on mode or gameplay choices.
 
I think the idea of earning more Arx as a reward for high participation in CG’s is a great way to incentivise players to participate more fully in CG’s

Great idea OP - let’s hope FDev agree with that approach. 😊
Yeah I hope they do. I know cqc needs as much encouragement as it can get and people have always said they dont have any incentive to play it and this would do it. Plus 50 arx is supposed to be the equivalent of a decal and they have given out free decals before so it's not unprecedented.
 
I think you miss my point - I fundamentally disagree with the principle of using ARX as a specific incentive for ANY activity - No to exclusivity or bias based on mode or gameplay choices.

It's been done before. Most of the players who traveled out to witch head nebula did it for the free decal not to fight thargoids. I would prefer we didn't have arx at all but its here so let's make the best of it.
 
It's been done before. Most of the players who traveled out to witch head nebula did it for the free decal not to fight thargoids. I would prefer we didn't have arx at all but its here so let's make the best of it.
Specific one off unique skins/decals for specific events is a universe apart from what you are proposing - they are not the same thing.

There is no good reason to incentivise any specific activity like you are suggesting - FD have made it clear that they do NOT want people's behaviour's to change as a result of ARX being introduced.
 
No. Rather than bribe people to keep server stats looking good, why not build solid, well rounded features that draw and retain people naturally? IMO Arx is another layer of wallpaper over thin gameplay loops.

This right here is more than enough reason not to do it.

I can't help but wonder though about that still wet behind the ears Cutter pilot, who is rockin' the CG for that sweet ARX, gonna feel when that wing of four FDLs pulls him down?

Yeah. Hard no on this one.
 
Specific one off unique skins/decals for specific events is a universe apart from what you are proposing
No it isn’t.

There is no good reason to incentivise any specific activity like you are suggesting
Yes there is. You said it yourself: incentivisation.

FD have made it clear that they do NOT want people's behaviour's to change as a result of ARX being introduced.
Where did they say that?

Why are you so opposed to this idea? What are you afraid is going to happen? How would it negatively impact your game?
 
Maybe ARX earning should be linked to rank gain and credit gain. After all participating in the community could be logging in and watching a film then logging out.
 
Where did they say that?
Livestream - I suggest you listen more carefully if you missed that particular nugget.

Also...
EARNING ARX WHILE PLAYING

A key pillar of ARX is the ability to earn Game Extras over time through gameplay, which has previously not been possible. When earning free ARX, every Commander will be able to quickly spend them on a variety of items or save them for later purchases.
  • We don’t want to alter the way you play Elite Dangerous; we’ve looked at common in-game actions across all the main careers or activities (such as Exploration, Trade and Combat) and ensured that those actions provide a number of ARX.
  • By simply engaging with those activities, as you would normally (such as exploring a new system, hauling cargo or destroying other ships), you will receive a number of ARX.
  • Being in-game but inactive will not reward you with ARX. It isn’t based on time spent in-game, but on the actions you take.
Ultimately, unique decals/skins as rewards for a specific event is far from being the same as biasing generic rewards for any given generic activity. There is no need to incentivise any aspect of general gameplay in ED, claiming otherwise is just total and utter bunk.
 
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Maybe ARX earning should be linked to rank gain and credit gain. After all participating in the community could be logging in and watching a film then logging out.

Um, I don't know about you but I don't play Elite just to watch a number go up and a bar fill up.

The moment you make ARX like this enjoy the endless How To Grind Arx Fast!! videos.
 
Specific one off unique skins/decals for specific events is a universe apart from what you are proposing - they are not the same thing.

There is no good reason to incentivise any specific activity like you are suggesting - FD have made it clear that they do NOT want people's behaviour's to change as a result of ARX being introduced.

No It's exactly the same thing.

Fdev also said they wanted to create a "personal narrative" for each player... that turned out to be driving around guardian ruins for days on end. They change their ideas all the time from what they propose. Earning an extra 50 a week from getting blown up for 10 in minutes in the arena is not going to break you're game. It will help to fill a void that needs to be filled rather easily and you dont even have to do it.
 
No It's exactly the same thing.
Demonstrably and factually false - one is a specific badge to demonstrate a specific achievement the other is not.

The fact that some can not see the distinction is not entirely surprising in this day and age. The only reason I can see for someone pushing this is that they lack certain in-game interactions and think others should be content for them - in essence trying to bribe people to become targets.
 
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No It's exactly the same thing.

Fdev also said they wanted to create a "personal narrative" for each player... that turned out to be driving around guardian ruins for days on end. They change their ideas all the time from what they propose. Earning an extra 50 a week from getting blown up for 10 in minutes in the arena is not going to break you're game. It will help to fill a void that needs to be filled rather easily and you dont even have to do it.

CQC just isn't that great. I fear you'd get nothing but a hardcore group of people doing something they don't like for something they shouldn't really care all that much about in the first place.
 
Livestream - I suggest you listen more carefully if you missed that particular nugget.
From your own quoted post:

EARNING ARX WHILE PLAYING

A key pillar of ARX is the ability to earn Game Extras over time through gameplay, which has previously not been possible.
CG is standard gameplay, and using ARX as an incentive would not change this existing gameplay.

I suggest you read more carefully if you missed that particular nugget.
There is no need to incentivise any aspect of general gameplay in ED
In your opinion.

claiming otherwise is just total and utter bunk.
Opinions cannot be 'bunk', since they were never facts in the first place. Including your own opinion.
 
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