Hi,
early this year I restarted playing elite, and enjoyed several new things (haven't played for years). I had some problems with the new AI and so on, but thats it. I bought a Vulture did a loadout with a multicannon gimbled (3C) and Beam laser gimbled (3C). Everything was nice till I made the update yesterday. I was playing in Gandii doing this community event. I still have to learn against the AI but I did make money. Now it has stopped. So my questions:
1. Multicannon and Beam Laser now seem to have half the damage. An eagle needs around 300-400 Rounds and the same time of beaming. Against ASP I gave up the NPC now carry a bazillian of shield cells. One took 6 minutes of beaming (with short underbreakings) and 700 shots until I gave because of no shield damage. Has something changed here? I haven't found anything in the changelog?
2. New NPC with ASP can turn there gun towards me forever. I have done anything, tested a good built ASP by myself the AI just follows all my flying like nothing with constant hit rate. This I also didn't see before.
3. Since the update the very first thing that will break is thrusters. No matter where I get hit, my typical death is my shields are draining I try to get off, ASP drains my shield and instantly my thruster go down and there is no way to get away, restart them or get to jump. The second szenario is 4-5 NPC pop up in front of my out of nowhere and drain shield and hull in under 2 seconds. There is nothing new to AI or NPC Intelligence in the changelog but the fighting style to me has changed hard since yesterday.
My fun has gone to hate...
early this year I restarted playing elite, and enjoyed several new things (haven't played for years). I had some problems with the new AI and so on, but thats it. I bought a Vulture did a loadout with a multicannon gimbled (3C) and Beam laser gimbled (3C). Everything was nice till I made the update yesterday. I was playing in Gandii doing this community event. I still have to learn against the AI but I did make money. Now it has stopped. So my questions:
1. Multicannon and Beam Laser now seem to have half the damage. An eagle needs around 300-400 Rounds and the same time of beaming. Against ASP I gave up the NPC now carry a bazillian of shield cells. One took 6 minutes of beaming (with short underbreakings) and 700 shots until I gave because of no shield damage. Has something changed here? I haven't found anything in the changelog?
2. New NPC with ASP can turn there gun towards me forever. I have done anything, tested a good built ASP by myself the AI just follows all my flying like nothing with constant hit rate. This I also didn't see before.
3. Since the update the very first thing that will break is thrusters. No matter where I get hit, my typical death is my shields are draining I try to get off, ASP drains my shield and instantly my thruster go down and there is no way to get away, restart them or get to jump. The second szenario is 4-5 NPC pop up in front of my out of nowhere and drain shield and hull in under 2 seconds. There is nothing new to AI or NPC Intelligence in the changelog but the fighting style to me has changed hard since yesterday.
My fun has gone to hate...
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