Using a mixed reality headset for VR, instead of a dedicated VR headset?

There's a lot of potential for Microsoft Mixed Reality, like being able to see a sinkhole form in the middle of your floor or seeing your wall open up to an alien landscape. A lot of the Steam VR games support Microsoft Mixed Reality as well as VR headsets (but they're just plain old VR games and don't make use of mixed reality features). How does using a Mixed Reality headset for VR games compare to a dedicated VR headset?
 
There's a lot of potential for Microsoft Mixed Reality, like being able to see a sinkhole form in the middle of your floor or seeing your wall open up to an alien landscape. A lot of the Steam VR games support Microsoft Mixed Reality as well as VR headsets (but they're just plain old VR games and don't make use of mixed reality features). How does using a Mixed Reality headset for VR games compare to a dedicated VR headset?

Apart from a couple of glitches that are being ironed out, I prefer my WMR over the Vive. More comfortable, lighter, better resolution. Much less noticeable screendoor effect, plus it's diagonal which is much less jarring than the square one in Vive and Occulus.
The Elite used to be a bit wonky in WMR, but I'm quite happy with it, now. There really isn't a difference in functionality between WMR and VR and extreme cases aside (When I move my head quickly while station menu is loading up, for example, the game stutters) the performance is equal or better.

IMHO, anyway.
 
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There's a lot of potential for Microsoft Mixed Reality, like being able to see a sinkhole form in the middle of your floor or seeing your wall open up to an alien landscape. A lot of the Steam VR games support Microsoft Mixed Reality as well as VR headsets (but they're just plain old VR games and don't make use of mixed reality features). How does using a Mixed Reality headset for VR games compare to a dedicated VR headset?

I also own a WMR headset and there's really no big difference between it and my Rift except I don't need the external cameras.

That said, the two camera's in the headset are for tracking only today - and there has been no mention that I can find that they will ever be enabled for AR (augmented reality) like Holo Lense, Magic Leap, or other AR headsets that allow you to "see a sinkhole form in the middle of your floor"

Don't get me wrong, I'd love to see support for that added, but I don't think the current WMR headsets are capable of it... which is why I don't understand why they didn't call them VR headsets instead of WMR headsets...
 
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I also own a WMR headset and there's really no big difference between it and my Rift except I don't need the external cameras.

That said, the two camera's in the headset are for tracking only today - and there has been no mention that I can find that they will ever be enabled for AR (augmented reality) like Holo Lense, Magic Leap, or other AR headsets that allow you to "see a sinkhole form in the middle of your floor"

Don't get me wrong, I'd love to see support for that added, but I don't think the current WMR headsets are capable of it... which is why I don't understand why they didn't call them VR headsets instead of WMR headsets...

OK, got it, thanks for that. The WMR term creates confusion.
 
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They couldn't be farther apart when comes to hardware functionality and capability. WMR headsets are simple VR headsets with inside-out tracking. Hololens is a real AR/MR capable hardware.

the OP was talking about Mixed Reality headset, not Hololens.
 
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