PvP ++ Using Fixed Weapons ++ Truesilver’s Top Tips, No.2 [Beginner’s Guide, Courier v FdL PvP vid]

I've finally started having some success with fixed weapons. I was just not able to aim before and I realised that it was because my joystick had a massive deadzone in the middle. I would be able to waggle my joystick quite a bit and the ship wouldn't change direction at all. I used to always play first person shooters with a mouse and had to buy the first joystick I could find when I bought Elite. So I assumed that this was what joysticks were like, or that my joystick was cheap. On researching it though, I found out that I hadn't set up my joystick correctly:

https://www.reddit.com/r/EliteDange...stmaster_tflight_hotas_x_has_a_huge_deadzone/

Not sure if this helps, but double check your controls. You need to set the joystick movements as axis and not as pitch, yaw and roll up/down/left/right.
If you do it the wrong way the game treats your joystick input as I/O: it only works when you move the joystick all the way to the edge.

So after changing the joystick to use the axes rather than pitch, yaw and roll options, I can now start to shoot things with fixed weapons. I'm sticking to high Res at the moment. I'm 56% deadly and want to get up to Elite. I go up 1% each trip out so I could just spend another 44 trips practising with fixed weapons.

I tried it with a Courier modded for speed (MC, frag cannon and beam laser) and also with staying close with a Vulture (beam laser and frag cannon). I still prefer the Vulture but the Courier finally started working for me so I will continue trying that.

I'm now noticing that my joystick creaks a lot, presumably whatever allows you to set the resistance is rubbing against the stick. It's a Thrustmaster T-flight Stick X. I'm considering upgrading to the Thrustmaster 16000m.

It was quite satisfying to see the NPCs throw chaff last night and I didn't have to care.

One question though, is it better to use a fixed pulse laser instead of a fixed beam? Beam lasers make a lot more sense with gimballs because you can hit the target for longer. I'm thinking that a pulse laser will allow me to fire for much longer and increase my chance of hitting them.

Pulses really annoy me for some reason. No idea why. It's like they have a loose connection and keep cutting out.
 
One question though, is it better to use a fixed pulse laser instead of a fixed beam? Beam lasers make a lot more sense with gimballs because you can hit the target for longer. I'm thinking that a pulse laser will allow me to fire for much longer and increase my chance of hitting them.

Pulses really annoy me for some reason. No idea why. It's like they have a loose connection and keep cutting out.

Hi Karla,

Although of course things are about to change in Beta 2.2.03, when bursts may start to offer the best DPE, at present amongst lasers beams offer the best DPS and the worst DPE and pulses offer the worst DPS and the best DPE.

I'd therefore suggest that the choice of which to use comes back to time-on-target. With low ToT (if someone's jousting a lot, for example) beams make sense for maximising the damage done during the short window of opportunity, then recharging the wep cap before the next opportunity arises. The higher ToT gets, the more pulses will offer a better long term return.

If you've seen any of my vids, it's because I tend to have very high ToT against very high hit point enemies, that I tend to use very efficient weapons - pulses or multis or a small rail.

All that said, I think most people find a fixed beam easier to aim than a fixed pulse (and less annoying) so that could be a factor. But the way the game is now (PvP or PvE) you'll struggle to justify the huge Draw of a beam unless you're fighting very low hit point targets. On my second account I'm currently using a fixed beam on a Sidewinder against low hp NPC's, for example.

Whether the new mods (eg efficient beam + thermal vent) change the above, remains to be seen!

o7
 
EDIT 7 March 2017: Although primarily devoted to my "Truesilver's Top Tips No.1: Beginner's Guide to Circle Strafing", the following vid towards the end demonstrates an additional method of training fixed weapon aim without threat ... by using a Ship Launched Fighter with fixed weapons and firing at your own Mothership! With shields up this is basically free, with shields down and a few repair bills you can practice aiming at subsystems:

[video=youtube_share;RqeBTqwc-xA]https://youtu.be/RqeBTqwc-xA[/video]

I have edited this into the OP also. The Circle-Strafing guide can be found here:

https://forums.frontier.co.uk/showt...nner-s-Guide-VR-PvP-Vid?p=5249684#post5249684
 
My FDL has all Fixed Multi's because DAKKA! DAKKA! DAKKA! DAKKA! DAKKA! DAKKA!....

They are a fine weapon but a little hampered nowadays by the effect of g5 dirty drives, which can make it quite easy for an evasive flyer to limit ToT even against a 1,600 mps projectile speed.

I have been tinkering with long range Enforcer Cannons ... 3,600 mps is quite a thing!
 
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