Using Samsung's Gear VR?

Hello,

I've tried using the search function, and I've looked all over Google to find a working guide on how to set up my PC and Galaxy S8+ to stream Elite Dangerous to my Gear VR, yet I've been unable to.
Would anyone be so kind as to help me figure this thing out? The guides that I found were all outdated, and I just want to see how Elite Dangerous looks in VR.

Thanks! :)
 
Hello,

I've tried using the search function, and I've looked all over Google to find a working guide on how to set up my PC and Galaxy S8+ to stream Elite Dangerous to my Gear VR, yet I've been unable to.
Would anyone be so kind as to help me figure this thing out? The guides that I found were all outdated, and I just want to see how Elite Dangerous looks in VR.
Thanks! :)

As far as I know your Gear VR setup does not have the bandwidth capacity necessary to play ED on Gear VR with a Galaxy S8. The dedicated VR setups (Oculus, etc.) each have several cables allowing enough dataflow to be able for them to be used.
 
It's not a matter of bandwidth.

It just doesn't work.
Some have tried certain software encoding methods but the induced delay pretty much leaves games unplayable.
 
I tried with a Samsung S7 and it's unplayable. It's so laggy, ever with 5ghz bandwidth.

Save money to a pc vr hmd
 
For info, the "Samsung S7" has "Wi-Fi 802.11 ac MIMO". This uses both 2.4 and 5 GHz frequencies (like 802.11n), and can use multiple bands in the 5 range. 2.4 bandwidth at 802.11g can manage the same speeds as 5GHz's 802.11a standard.
802.11ac with multiple antannae, if your router has the same spec, can run up to 867 Mbit/s or more. It can do 433 Mbit/s with a single antenna.
So, assuming gigabit ethernet for the PC, and no wireless interference or other issues, bandwidth is unlikely to be the problem.
And, since WHDI can push 1080p/60 over the 5GHz range (but conflicting with Wifi traffic).

As the HMD people are struggling to get their headsets to work without wires though, that suggests that Elite on the Gear VR isn't going to be good.
 
For info, the "Samsung S7" has "Wi-Fi 802.11 ac MIMO". This uses both 2.4 and 5 GHz frequencies (like 802.11n), and can use multiple bands in the 5 range. 2.4 bandwidth at 802.11g can manage the same speeds as 5GHz's 802.11a standard.
802.11ac with multiple antannae, if your router has the same spec, can run up to 867 Mbit/s or more. It can do 433 Mbit/s with a single antenna.
So, assuming gigabit ethernet for the PC, and no wireless interference or other issues, bandwidth is unlikely to be the problem.
And, since WHDI can push 1080p/60 over the 5GHz range (but conflicting with Wifi traffic).

As the HMD people are struggling to get their headsets to work without wires though, that suggests that Elite on the Gear VR isn't going to be good.
Windows 10 doesn´t pemit adhoc wifi, and if try to use shared wifi with a pc using phone like server, wifi it can use is only 2.4ghz.

It doesn´t deserve it.
 
It's not all about bandwidth at all.

What l think these tried to do was using the rotational gyros for head tracking.
then render game, encoding this to a video, compressing the video and pushing to the phone through either direct USB or Wi-Fi.

There is no PC or phone, who can do all this in <50ms, and the goal for a decent vr experience is <5ms.
Save your self the headache and don't even bother.

And when I tested for a few hours, well two hours to even get an image through and then 30 seconds of game play, followed by 20 minutes of near puking. I didn't use Wi-Fi but a direct usb tether.
 
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Windows 10 doesn´t pemit adhoc wifi, and if try to use shared wifi with a pc using phone like server, wifi it can use is only 2.4ghz.

It doesn´t deserve it.

So, assuming gigabit ethernet for the PC, and no wireless interference or other issues, bandwidth is unlikely to be the problem.
PC: Wired gigabit ethernet to the router,
Router: Wired gigabit from the PC and wireless to the Gear VR
Gear VR: Wireless to the router
No ad-hoc is mentioned in my post.
 
So, as a bump of significant interest, has anyone yet figured out a way, even with lesser quality or something, to make this work on an S8+ or S10 5G model yet? I currently have the 8+ but will be getting the Sprint 5G edition of the S10 in a month. The phone is free to me due to contract stipulations I lucked into many years ago, as was the Samsung Gear, but a proper VR headset I can't afford for another year or so.

Thanks,
BiggWigg92

Also, see This...

So, I was able to get it to work using iVRy Driver For SteamVR, with no noticable lag or distortion, using either a cardboard VR holder or the Gear VR, depending on if I want to charge my cell or have VR controls. The Gear VR is better in my opinion but requires more battery and the differences are minimal other than comfort. From scouring the web, i also found VRidge from RiftCat, which also works, a bit easier and has more compatibility, but the cost is slightly higher. There is also an open source platform for free, called ALVR or Air Light VR, which works with a few HMD's though its compatible with less devices.

For these aforementioned methods, it is possible, and I, to great success but with great signal and virtually no interference, was able to use both wifi 802.11ac and 802.11ax and both worked fine, but there were occasional hiccups. All of these methods support USB 3 connectivity for data transmission and with that it was perfect.
 
Just bumping this.

I got Elite running with ALVR+SteamVR and an S8+ and Samsung Gear VR headset over an 802.11AC network. I'm running it on the rig in my sig. There weree only a few network-related glitches (the router is about 10m from my computer chair, although on a different floor of the house.)

Tracking was significantly better on my phone(!) than on my old OSVR HDK2(!). The increased resolution of the screen on the phone significantly reduced SDE, to the point where it was usually unnoticeable, and the game performance was flawless.

Setup took about 15 minutes in total (with 5 minutes of that wasted by downloading the source code for ALVR rather than the executable). Getting the game working in VR mode was super simple, to the extent that I will probably play Elite in VR from now on.

Now off to find good settings for this particular setup...
 
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