So i had this idea about finding USS'es. Please check it out and see what you think. 
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Finding USS'es could be made real fun and with a true exploration feeling. The animated waveform we have for the sound we produce (where silent running is displayed in the UI) is great, and im thinking this could be used for finding USS'es as well. Im thinking of making an animated waveform that has fewer and thicker pillars that run upwards only instead of like the sound one that run pillars up and down from the center.
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The idea here is that USS'es arent marked as they are now where we easily see them all over, but instead you find them by having the activity in the "scanner waveform" (new addition to the UI) starts moving more when you are getting closer. It should be coupled with a soft ping perhaps that sound off with long intervals when far away and run faster intervals when you get closer to the USS. When in a rather close range you could add a static sound crackling with inaudible chatter that tells the commander that you have found an unidentified signal source and that its now not unidentified anymore as you found it and drop out of SC to enter it. When the chatter/static starts you see the marker as they look now in the current build of the game. The soft ping sound (or whatever you would choose in such case) could also come on only when your ship is facing the USS direction and die off when not facing it so you know what direction it is in. This coupled with the waveform animating more vividly. this is the "navigator" so to speak to actually find the USS.
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Break down of the feature:
- Animated "equalizer" styled waveform that simmers with low activity when far away from a USS.
- The waveform raises in activity coupled with a soft ping when getting closer. This gets the commander attention something is around him/her.
- The ping sound interval is getting faster when "homing in", moving in direction straight towards the USS, that we cant see with our eyes yet. But thanks to the ping and raise in activity of the waveform we know we are going in the right direction.
- When getting close enough to see the USS marker on our window we also hear static and inaudible chatter for the effect of it being actual activity there (immersion effect). Now you drop out of SC and enter it.
- The USS scanner is automatic. Its always "on" but simmers with low activity and no sound when not being near a USS, and it could be worked into the UI as it is today.
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Thinking it would look something like this in the UI, and it would be automatic as you come closer to USS'es. When far away it simmers/boiling at the bottom, constantly animating slightly and randomly.
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What do you think guys? I think looking for USS'es this way would feel like real exploration and good fun.
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PS. Idea gotten from sonar on ships and animal tracking (that we had in the real world for ages) which works really good, and it not "hard". Its just more immersive and fun than seeing markers of unidentified signals all over your window. They are unidentified which would mean you dont know anything about them and it would be neat if they werent slapped all over your cockpit and you actually had to use a ships electronic equipment to find them - the idea above.
|
Finding USS'es could be made real fun and with a true exploration feeling. The animated waveform we have for the sound we produce (where silent running is displayed in the UI) is great, and im thinking this could be used for finding USS'es as well. Im thinking of making an animated waveform that has fewer and thicker pillars that run upwards only instead of like the sound one that run pillars up and down from the center.
|
The idea here is that USS'es arent marked as they are now where we easily see them all over, but instead you find them by having the activity in the "scanner waveform" (new addition to the UI) starts moving more when you are getting closer. It should be coupled with a soft ping perhaps that sound off with long intervals when far away and run faster intervals when you get closer to the USS. When in a rather close range you could add a static sound crackling with inaudible chatter that tells the commander that you have found an unidentified signal source and that its now not unidentified anymore as you found it and drop out of SC to enter it. When the chatter/static starts you see the marker as they look now in the current build of the game. The soft ping sound (or whatever you would choose in such case) could also come on only when your ship is facing the USS direction and die off when not facing it so you know what direction it is in. This coupled with the waveform animating more vividly. this is the "navigator" so to speak to actually find the USS.
|
Break down of the feature:
- Animated "equalizer" styled waveform that simmers with low activity when far away from a USS.
- The waveform raises in activity coupled with a soft ping when getting closer. This gets the commander attention something is around him/her.
- The ping sound interval is getting faster when "homing in", moving in direction straight towards the USS, that we cant see with our eyes yet. But thanks to the ping and raise in activity of the waveform we know we are going in the right direction.
- When getting close enough to see the USS marker on our window we also hear static and inaudible chatter for the effect of it being actual activity there (immersion effect). Now you drop out of SC and enter it.
- The USS scanner is automatic. Its always "on" but simmers with low activity and no sound when not being near a USS, and it could be worked into the UI as it is today.
|
Thinking it would look something like this in the UI, and it would be automatic as you come closer to USS'es. When far away it simmers/boiling at the bottom, constantly animating slightly and randomly.

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What do you think guys? I think looking for USS'es this way would feel like real exploration and good fun.
|
PS. Idea gotten from sonar on ships and animal tracking (that we had in the real world for ages) which works really good, and it not "hard". Its just more immersive and fun than seeing markers of unidentified signals all over your window. They are unidentified which would mean you dont know anything about them and it would be neat if they werent slapped all over your cockpit and you actually had to use a ships electronic equipment to find them - the idea above.
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