*UPDATED to Final Version* There is now also a Clean Slate (empty) version of this scenario on my workshop, that one is slightly more difficult, because you start with no rides, shops and minimal scenary.
Welcome to Vallee des Vieux, a lowly vallee in the middle of a snowy mountain area. Being well-connected to three other regions, it is the perfect location for an Amusement Resort. But be careful, sculpting the terrain on these heights can be costly! With three entree points, it's perfectly situated for an Amusement Resort. Are you up to the challenge?
http://steamcommunity.com/sharedfiles/filedetails/?id=1209249367&searchtext=vallee
Features:
-9 objectives (3 easy, medium and hard) most with deadlines ranging from 10-30 years
-Unique research tree and starter rides/coasters
-You start with 2 themed flatrides ("Crusher's Claw" and "The Weisshorn"), one themed mouse coaster ("The Frozen Peepster", some chalets, shops, staff room and pathing, the rest is up to you
-Entertainers and janitors are more energetic to cope with the cold climate, but also require rest more often to warm up. Mechanics have an overall tougher time doing their tasks in the cold. So do pickpockets, giving security guards a bit easier time. Vendors are overall more grateful because of the holiday atmospheric vibe and the enterprise you bring to the otherwise quiet area
-3 spawning points (2 tunnels and one 1 ski lift)
-Increased terrain sculpting costs due to the climate and location
-Desert and tropical flora are not available in this climate
-Custom biome with some lighter grasses and rocks available as ground textures
-No outstanding loans, some short and long term loans available
-Park rating : guest spawn ratio = 0.35 which is similar to harder challenge mode
-More or less balanced guest traits
The scenario is balanced and shouldn't be too much of a challenge for the experience player. For a bigger challenge, play the Clean Slate (empty) version of this scenario (also in my workshop).
Feel free to give feedback.
Blueprint Credits to:
-Jhin and Tonic (Skilift blueprint)
-viperkesvp (Base of the Alpine Chalet Buildings)
-Nick (Candyland - Marshmallow Streetlamp)
-Joseph_F_1 (Christmas Dead Snowman)
-Obiwan (decorative candy cane)
-kittymimi (walrus)
-Wings & Strings (1989 Winnebago Warrior RV)
-WoWoWeibo (Frozen Icicle Path Border Decor)
-Hermies (Small Frozen Fountain)
-KIMDING91 (Flick from Bugs life)
-Floss (Planet Disco! Dj & dance floor) (adapted version)
-Whitesider (Dinner terrasse) (adapted version)
-SHADOWxPHENIX (Alpine Gift Shop)
-Olinobody (Alice Mouse in Tea)
-Räven (2 of "25 custom plants")
Welcome to Vallee des Vieux, a lowly vallee in the middle of a snowy mountain area. Being well-connected to three other regions, it is the perfect location for an Amusement Resort. But be careful, sculpting the terrain on these heights can be costly! With three entree points, it's perfectly situated for an Amusement Resort. Are you up to the challenge?
http://steamcommunity.com/sharedfiles/filedetails/?id=1209249367&searchtext=vallee
Features:
-9 objectives (3 easy, medium and hard) most with deadlines ranging from 10-30 years
-Unique research tree and starter rides/coasters
-You start with 2 themed flatrides ("Crusher's Claw" and "The Weisshorn"), one themed mouse coaster ("The Frozen Peepster", some chalets, shops, staff room and pathing, the rest is up to you
-Entertainers and janitors are more energetic to cope with the cold climate, but also require rest more often to warm up. Mechanics have an overall tougher time doing their tasks in the cold. So do pickpockets, giving security guards a bit easier time. Vendors are overall more grateful because of the holiday atmospheric vibe and the enterprise you bring to the otherwise quiet area
-3 spawning points (2 tunnels and one 1 ski lift)
-Increased terrain sculpting costs due to the climate and location
-Desert and tropical flora are not available in this climate
-Custom biome with some lighter grasses and rocks available as ground textures
-No outstanding loans, some short and long term loans available
-Park rating : guest spawn ratio = 0.35 which is similar to harder challenge mode
-More or less balanced guest traits
The scenario is balanced and shouldn't be too much of a challenge for the experience player. For a bigger challenge, play the Clean Slate (empty) version of this scenario (also in my workshop).
Feel free to give feedback.
Blueprint Credits to:
-Jhin and Tonic (Skilift blueprint)
-viperkesvp (Base of the Alpine Chalet Buildings)
-Nick (Candyland - Marshmallow Streetlamp)
-Joseph_F_1 (Christmas Dead Snowman)
-Obiwan (decorative candy cane)
-kittymimi (walrus)
-Wings & Strings (1989 Winnebago Warrior RV)
-WoWoWeibo (Frozen Icicle Path Border Decor)
-Hermies (Small Frozen Fountain)
-KIMDING91 (Flick from Bugs life)
-Floss (Planet Disco! Dj & dance floor) (adapted version)
-Whitesider (Dinner terrasse) (adapted version)
-SHADOWxPHENIX (Alpine Gift Shop)
-Olinobody (Alice Mouse in Tea)
-Räven (2 of "25 custom plants")
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