Is there a way to make the Valve Index use the native resolution of the device? It seems to be less, causing a blurry effect.
Would the resolution appear less than a 2560x1440 display?
What I notice is the funny effect like in the old days of Nintendo or Sega Genesis. It feels like just a little lower resolution than I'm used to.
For example when I look at a very close object everything looks okay. But then when I look at a space station that I'm a few km from, I see the "staircase effect" and the effect of the pixels "bouncing around." I can't describe that one, it's like all the pixels are just jumping back and forth or something.
Is there a way to force the Index to use the native resolution?
The computer is AMD Threadripper 1950x with RX 5700 GPU. The CPU is not really for games but it typically works okay.
PS - I tried playing with the resolution settings before game-launch but the numbers were all very weird so I left it alone. Nothing like what the specs say it's supposed to be (1440x1600).
Thanks for any ideas or help.
Bryan
Would the resolution appear less than a 2560x1440 display?
What I notice is the funny effect like in the old days of Nintendo or Sega Genesis. It feels like just a little lower resolution than I'm used to.
For example when I look at a very close object everything looks okay. But then when I look at a space station that I'm a few km from, I see the "staircase effect" and the effect of the pixels "bouncing around." I can't describe that one, it's like all the pixels are just jumping back and forth or something.
Is there a way to force the Index to use the native resolution?
The computer is AMD Threadripper 1950x with RX 5700 GPU. The CPU is not really for games but it typically works okay.
PS - I tried playing with the resolution settings before game-launch but the numbers were all very weird so I left it alone. Nothing like what the specs say it's supposed to be (1440x1600).
Thanks for any ideas or help.
Bryan