Hello Dear Overlords Of The Galaxy, Aka, FDev. 
I love the new CZs, bravo on the work there.
That said, I do have a small batch of feedback for CZs.
1) Battle Won.
I'm not entirely sure what is supposed to happen here. When you win, all the enemies jump out. Then...? There's no indication if I should hang around for the "next wave", or move on. So far, I've not seen more ships spawn after the battle is won, even after hanging around waiting for my Anaconda's prismatic shields to fully regenerate (which takes ages).
Suggestion: If enemy ships are supposed to be returning, have some suggestive comms from allies saying something like "They're on the run, but they'll be back soon. Stay frosty, CMDR!", and "CMDR, scouts say hostiles are inbound, get ready!".
If they're not meant to return, say "Looks like we're done here CMDR, we've got this sector locked down, thanks for your assistance!"
Also, If they are meant to return, shorten the time between waves.
2) "Boss fights" payouts
Enemy captains seem to pay almost nothing. Despite being rather difficult to take down. One paid 47k. lol
Suggestion: Increase boss payouts to something worth while, my suggestion is 500k, or more, because they're quite rare.
Propaganda ships don't fight back, so they're ok being low pay.
I've not seen a capital ship since 3.3 launched, but I'd also suggest upping these to 1~mil mark for routing them.
3) CZ Payouts in General
CZ payouts have been falling "below inflation" for some time now. Ships are getting more dangerous, and harder to kill, but are still only paying small amounts compared to bounty hunting, which is considerably easier. It is possible to supplement CZ income by doing massacre missions, but they're not always available.
With some significant damage, and rearming costs, it's actually possible to make a loss in a CZ. Lol
For reference: I did 1 hour in a High Intensity CZ, and I only earned 980k in combat bonds.
Suggestion: Double or tripple the bond value.
4) Random Suggestion. Point Defense Ignore Collection limpets.
Trying to scoop materials in an active CZ with limpets can be an exercise in futility. PD on hostile ships fire on limpets, despite them being no threat what so ever. Lol
I understand they should fire on hatch breakers.
If possible, can PD differentiate between collection and hatch breakers, and ignore the former?
Thats all!
Thanks for reading.
I love the new CZs, bravo on the work there.
That said, I do have a small batch of feedback for CZs.
1) Battle Won.
I'm not entirely sure what is supposed to happen here. When you win, all the enemies jump out. Then...? There's no indication if I should hang around for the "next wave", or move on. So far, I've not seen more ships spawn after the battle is won, even after hanging around waiting for my Anaconda's prismatic shields to fully regenerate (which takes ages).
Suggestion: If enemy ships are supposed to be returning, have some suggestive comms from allies saying something like "They're on the run, but they'll be back soon. Stay frosty, CMDR!", and "CMDR, scouts say hostiles are inbound, get ready!".
If they're not meant to return, say "Looks like we're done here CMDR, we've got this sector locked down, thanks for your assistance!"
Also, If they are meant to return, shorten the time between waves.
2) "Boss fights" payouts
Enemy captains seem to pay almost nothing. Despite being rather difficult to take down. One paid 47k. lol
Suggestion: Increase boss payouts to something worth while, my suggestion is 500k, or more, because they're quite rare.
Propaganda ships don't fight back, so they're ok being low pay.
I've not seen a capital ship since 3.3 launched, but I'd also suggest upping these to 1~mil mark for routing them.
3) CZ Payouts in General
CZ payouts have been falling "below inflation" for some time now. Ships are getting more dangerous, and harder to kill, but are still only paying small amounts compared to bounty hunting, which is considerably easier. It is possible to supplement CZ income by doing massacre missions, but they're not always available.
With some significant damage, and rearming costs, it's actually possible to make a loss in a CZ. Lol
For reference: I did 1 hour in a High Intensity CZ, and I only earned 980k in combat bonds.
Suggestion: Double or tripple the bond value.
4) Random Suggestion. Point Defense Ignore Collection limpets.
Trying to scoop materials in an active CZ with limpets can be an exercise in futility. PD on hostile ships fire on limpets, despite them being no threat what so ever. Lol
I understand they should fire on hatch breakers.
If possible, can PD differentiate between collection and hatch breakers, and ignore the former?
Thats all!
Thanks for reading.
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