Dear Elite: Dangerous(and FD!),
I created this thread, both to hopefully spark some discussion on the topic of the Clipper, as well as attempting to get someone at FDev to notice these issues it has.
As some of you may know, the Imperial Clipper is currently experiencing some issues, including a particularly nasty and severe bug that seemingly causes the Clipper to have 0 mass for the purposes of mass locking enemy ships.
Another issue that it faces is lack of convergence points on its awkwardly placed hardpoints, which ultimately results in the Clipper's inability to deal with enemy player's double chaff in a skillful, rewarding manner. This leads to a frustrating experience for Clipper pilots when combined with the mass locking issue.
The Clipper also has an incredibly high maintenance cost, and the "zero mass bug" appears to make this ship particularly vulnerable to taking damage from ramming and collisions, resulting in an artificially high rate of repairs on an already exorbitantly high repair cost. All in all, these issues make flying the Clipper a careful consideration for any potential pilot, as it has many downsides in its current iteration.
Besides those things, the Clipper is a real treat to fly. It is fast, agile, deadly, and destroys any player without double chaff via gimballed weapons.
Unfortunately, though, I have been unable to find any word from Michael or anyone else at FDev as to whether they have acknowledged these issues with this fine vessel.
Please comment on whether you feel the Clipper deserves a hardpoint redesign or rebalance, and if so, what other changes, if any, may be required to keep the hull within balance.
Love always,
Commander Killmore
I created this thread, both to hopefully spark some discussion on the topic of the Clipper, as well as attempting to get someone at FDev to notice these issues it has.
As some of you may know, the Imperial Clipper is currently experiencing some issues, including a particularly nasty and severe bug that seemingly causes the Clipper to have 0 mass for the purposes of mass locking enemy ships.
Another issue that it faces is lack of convergence points on its awkwardly placed hardpoints, which ultimately results in the Clipper's inability to deal with enemy player's double chaff in a skillful, rewarding manner. This leads to a frustrating experience for Clipper pilots when combined with the mass locking issue.
The Clipper also has an incredibly high maintenance cost, and the "zero mass bug" appears to make this ship particularly vulnerable to taking damage from ramming and collisions, resulting in an artificially high rate of repairs on an already exorbitantly high repair cost. All in all, these issues make flying the Clipper a careful consideration for any potential pilot, as it has many downsides in its current iteration.
Besides those things, the Clipper is a real treat to fly. It is fast, agile, deadly, and destroys any player without double chaff via gimballed weapons.
Unfortunately, though, I have been unable to find any word from Michael or anyone else at FDev as to whether they have acknowledged these issues with this fine vessel.
Please comment on whether you feel the Clipper deserves a hardpoint redesign or rebalance, and if so, what other changes, if any, may be required to keep the hull within balance.
Love always,
Commander Killmore