In as few words as possible, I'd like to first say that I appreciate your dev and design efforts. This list is a compendium of things that bug me, but I'd like to point out that the things I love about the game are far too numerous to mention. So... to it.
1) On the System Map, on the left, are the local system generated bookmarks and my own. Clicking a bookmark should display the details of the object automatically, and in the details, there should be a link to take me to the planetary map (where appropriate). Currently nothing happens when clicking on an object except the info overlay is popped up. But the info overlay prevents one from selecting an object which is under the overlay. Zooming and dragging has to be done to bring the object of interest out from under the overlay in order to select it. It's all a bit clunky.
2) On the advanced maintenance screen, the ability to obtain a full load of a given item, rather than holding down the right arrow icon and watching the number go up. Before setting out on a mining expedition, I have to sit and wait for the number to reach 256 limpets and it takes a while. I can 'one click' the fuel load, I should be able to do the same with any other resource.
3) When climbing into a ship that makes use of limpets, some reminder would be useful to the effect that I should buy some. This feature exists for ships with Fighter Hangers - a warning tells that no crew is set. My suggestion would be that all such warnings, including one for limpets, be displayed in the upper right hand panel. And may perhaps be dovetailed with the new uses you intend for that panel regarding galnet news. I believe you intent to read the news to people who cannot be bothered to read it for themselves, or perhaps just cannot read. So perhaps you could read out a few important warnings when appropriate.
4) NPC pilots don't see human pilots in the station and therefore do not give way, or take evasive action if a collision is imminent. Human pilots are expected to do so, and get a telling off if they do not. One can also be blamed for a collision when not even moving. This set of circumstances are a major immersion breaker for me.
5) On the left panel, transactions tab, current contracts/missions. To glance through each (delivery for example), it is necessary to hit space bar, examine the info, hit the back button, hit down key, before one can view the next contract/mission. There should be a 'next' button on the contract/mission detail screen which takes me to the next one in the list. Traders frequently need to remind themselves how many destinations they've taken on, and which ports within those systems. Or they may need a quick mental tally of expected fees to decide if this is enough to set off with.
6) An option to refuse mission rewards would be a blessing. In a passenger liner (for example), with just enough cargo space to take 4 of some unwanted cooling hoses that I know some faction is going to make me have. I have to eject that rubbish into the station because another passenger I have waiting to disembark, can do so, because his contract states he also must stick me with 4 pointless containers as part payment. I appreciate these are a good reward for financially strapped pilots, but I don't want it, and don't want the trouble of going into the market to sell it. There may not even be a market here. I throw it all out of the ship, which I'm not proud of, since I am very much against littering.
7) The ability to enter a number when buying/selling. Or some way to specify in 10s. The current mechanism is that holding the button down makes it start counting in tens. But it doesn't work in any useful way. One is aiming to sell 43 and hold the button down and ends up at 90. It's all a bit clumsy and long overdue for a revisit.
8) Mission board. Show starport name with system name. The system name by itself is no good if one is trying to identify cargos destined for (say) two out of the six stations that are in system-123. One has to go into each mission screen to find out the destination port.
9) Passenger lounge. A contract/mission which is available, does not tell me the class of cabin the customer desires, and unless it's in the title, I also don't know how many are in the party. I have to enter the detail screen to find these things out. Ironically - the requirements not met section tells me exactly what I'd like to know....
Kind regards
1) On the System Map, on the left, are the local system generated bookmarks and my own. Clicking a bookmark should display the details of the object automatically, and in the details, there should be a link to take me to the planetary map (where appropriate). Currently nothing happens when clicking on an object except the info overlay is popped up. But the info overlay prevents one from selecting an object which is under the overlay. Zooming and dragging has to be done to bring the object of interest out from under the overlay in order to select it. It's all a bit clunky.
2) On the advanced maintenance screen, the ability to obtain a full load of a given item, rather than holding down the right arrow icon and watching the number go up. Before setting out on a mining expedition, I have to sit and wait for the number to reach 256 limpets and it takes a while. I can 'one click' the fuel load, I should be able to do the same with any other resource.
3) When climbing into a ship that makes use of limpets, some reminder would be useful to the effect that I should buy some. This feature exists for ships with Fighter Hangers - a warning tells that no crew is set. My suggestion would be that all such warnings, including one for limpets, be displayed in the upper right hand panel. And may perhaps be dovetailed with the new uses you intend for that panel regarding galnet news. I believe you intent to read the news to people who cannot be bothered to read it for themselves, or perhaps just cannot read. So perhaps you could read out a few important warnings when appropriate.
4) NPC pilots don't see human pilots in the station and therefore do not give way, or take evasive action if a collision is imminent. Human pilots are expected to do so, and get a telling off if they do not. One can also be blamed for a collision when not even moving. This set of circumstances are a major immersion breaker for me.
5) On the left panel, transactions tab, current contracts/missions. To glance through each (delivery for example), it is necessary to hit space bar, examine the info, hit the back button, hit down key, before one can view the next contract/mission. There should be a 'next' button on the contract/mission detail screen which takes me to the next one in the list. Traders frequently need to remind themselves how many destinations they've taken on, and which ports within those systems. Or they may need a quick mental tally of expected fees to decide if this is enough to set off with.
6) An option to refuse mission rewards would be a blessing. In a passenger liner (for example), with just enough cargo space to take 4 of some unwanted cooling hoses that I know some faction is going to make me have. I have to eject that rubbish into the station because another passenger I have waiting to disembark, can do so, because his contract states he also must stick me with 4 pointless containers as part payment. I appreciate these are a good reward for financially strapped pilots, but I don't want it, and don't want the trouble of going into the market to sell it. There may not even be a market here. I throw it all out of the ship, which I'm not proud of, since I am very much against littering.
7) The ability to enter a number when buying/selling. Or some way to specify in 10s. The current mechanism is that holding the button down makes it start counting in tens. But it doesn't work in any useful way. One is aiming to sell 43 and hold the button down and ends up at 90. It's all a bit clumsy and long overdue for a revisit.
8) Mission board. Show starport name with system name. The system name by itself is no good if one is trying to identify cargos destined for (say) two out of the six stations that are in system-123. One has to go into each mission screen to find out the destination port.
9) Passenger lounge. A contract/mission which is available, does not tell me the class of cabin the customer desires, and unless it's in the title, I also don't know how many are in the party. I have to enter the detail screen to find these things out. Ironically - the requirements not met section tells me exactly what I'd like to know....
Kind regards
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