Varying Combat zone rewards by ship class

Currently, for bounty hunting, all the different ships are on a table that modifies their bounty. That is to say, a bounty on a sidewinder will be smaller, on average, than a bounty on a cobra, which is smaller than a bounty on a python, all the way up to the anaconda.

I don't see why conflict zones shouldn't have a similar scale. Seems silly that I get the same payout for destroying an eagle, which takes only a few seconds of beam laser to destroy, than I do from taking out an anaconda, which isn't even cost effective, as the ammo costs do destroy one can easily outweigh the reward, so there's no sense in ever taking one out.

Seems like it would be a relatively small change that would add a lot of life to the military combat pilot class.
 
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