I've lost track of the number of players, especially new players, having trouble with the chat ui.
The main problems I see are:
- Default message lifetime is very short, and only about two messages can usually be seen.
- There are weird usability issues, such as replies sometimes working but also sometimes just clearing the TO field such that nothing at all can be sent
- Pressing "2" to open the window, then using movement keys to go up the history, often results in confusion
- It's a huge waste of screen real estate, mainly because the font is quite large. Maybe this was for VR? I don't play in VR so I don't know if a large font is needed for this.
- And finally, there is a ton of NPC spam. This wouldn't be a big problem, except it is very hard for new players to tell the difference between a npc ship message actually sent to them, a random npc broadcast to everyone, and a message another player sent out.
I'm not quite sure how to fix it, except maybe reducing the font. It seems like chat is one of those things that needs to show all the time, but we can't currently give it that amount of screen space. Maybe make some more use of colors to differentiate NPC from player? Or use a different font for NPC spam?
Love to hear ideas.
The main problems I see are:
- Default message lifetime is very short, and only about two messages can usually be seen.
- There are weird usability issues, such as replies sometimes working but also sometimes just clearing the TO field such that nothing at all can be sent
- Pressing "2" to open the window, then using movement keys to go up the history, often results in confusion
- It's a huge waste of screen real estate, mainly because the font is quite large. Maybe this was for VR? I don't play in VR so I don't know if a large font is needed for this.
- And finally, there is a ton of NPC spam. This wouldn't be a big problem, except it is very hard for new players to tell the difference between a npc ship message actually sent to them, a random npc broadcast to everyone, and a message another player sent out.
I'm not quite sure how to fix it, except maybe reducing the font. It seems like chat is one of those things that needs to show all the time, but we can't currently give it that amount of screen space. Maybe make some more use of colors to differentiate NPC from player? Or use a different font for NPC spam?
Love to hear ideas.