[Vdieo] Beyond "review"

It's not the game that inflates your playtime, it's you. If you don't find something enjoyable, stop it. The thing that you don't understand about people who measure worth by time is that they actually enjoyed the time they spend.
No, it's the game. If the game permitted instant travel I'd have played less. If the game didn't require certain location specific things I'd have played less, and if it didn't reward doing them in different places I'd have played less as all these decisions and the actions associated with them take finite time by design. It has jack all to actually do with enjoying in the end and more to do with the fact that I can't apply special effects anywhere so clearly I'm dragging my ship to an engineer when the need arises. Or I'm taking the time to travel to a station that has the mod I need. Or finding a planet with a high concentration of a material. You know, the time fillers built into the design.

I'm not willing to call a game better simply because it uses those design elements. Fast travel made a number of open world ARPGs I've played better IMO despite inherently lowering the time I spent in game.
 
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No, it doesn't. Actually it's the people who do something they don't enjoy whose time is worthless, exactly the opposite of what the comment was about.
Yeah sorry no. Elite has too much dead time for this logic to work. If you enjoy anything about Elite chances are you are going to do a lot of waiting through periods of relative inactivity to get to those parts. Your favorite movie doesn’t become a better value on VHS just because you have to rewind it every time.
 
Fast travel made a number of open world ARPGs I've played better IMO despite inherently lowering the time I spent in game.

It must be said fast travel is not appropriate for this game. We already travel as fast as we need to. Anything more would be just stupid.
 
I may agree or disagree with Yamiks video but have no further comments on the grounds that I haven't watched it.

:D S
 
It must be said fast travel is not appropriate for this game. We already travel as fast as we need to. Anything more would be just stupid.

This game has a lot of location relevance, so yes, it wouldn't work. The point was simply relating back to the idea that the more time one spent in a game, the better it is. In the end time is a measure largely of design rather than quality. That isn't to say I don't like elite, I just don't think of the time it takes as a reason to like it more even when that time is justified.
 
I would say I agree with Yamiks, but he was altogether too kind.

The BGS does not just need some bugs ironed out. It needs fundamental issues addressed immediately. The BGS is probably the most popular part of this game. Certainly the glacially slow-moving main story arc is not.

Missions you do for your faction actually hurt your faction's influence. Read that as many times as you have to to get it through your skull.
This is not just a mere bug to be ironed out. This is a deal breaker, straight up.

Smart companies build on the successful aspects of their games, not try to tear them down in order to coerce their players into some other particularly uninteresting aspect of grind. The Thargoids are uninteresting, and I can tell you precisely why. They are not a threat. Players get to decide if and when they interact with the Thargoids. No wonder no one cares. Driving players from an aspect of the game they do like is not going to make them start participating in the aspects you want them to. It is going to drive them to other games.

Yamiks? Too kind?!?

I need more meds...
 
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