No, it's the game. If the game permitted instant travel I'd have played less. If the game didn't require certain location specific things I'd have played less, and if it didn't reward doing them in different places I'd have played less as all these decisions and the actions associated with them take finite time by design. It has jack all to actually do with enjoying in the end and more to do with the fact that I can't apply special effects anywhere so clearly I'm dragging my ship to an engineer when the need arises. Or I'm taking the time to travel to a station that has the mod I need. Or finding a planet with a high concentration of a material. You know, the time fillers built into the design.It's not the game that inflates your playtime, it's you. If you don't find something enjoyable, stop it. The thing that you don't understand about people who measure worth by time is that they actually enjoyed the time they spend.
I'm not willing to call a game better simply because it uses those design elements. Fast travel made a number of open world ARPGs I've played better IMO despite inherently lowering the time I spent in game.
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