Velocity Vector indicator

I reckon that the HUD needs 2 additions.

One is an centered view indicator, so you know where you ship is pointing (outside of opening hard-points). This is pretty easy in standard view but seems to get tricky when playing with TrackIR or other head motion trackers.

The second is a velocity vector indicator. This is less of a problem at high speed as the the "Space Dust" does the same thing, but can be a bit tricky at low speeds. Maybe this only pops up when the gear is lowered, but I reckon this would be really useful in helping nubs get through the slot on the stations.

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Whatcha think, Commanders?
 
Center view indicator is a good addition, missed it when docking not knowing
exactly where im heading.
 
Could be useful in some situations I agree. Would be nice to have it as an option though as the HUD is getting crowded already if you multiple weapons, some gimbaled, some not etc etc.
 
Docking is a tricky one, as dependant on where physically the cockpit is located in that particular ship type, the centre of the screen may well be quite far from the centre of the ship.
 
Can sort of have the direction indicator by turning on mouse controll (and just give large deadzone and low sensitivity when you have no intention of using it). That dot on screen is very valuable...
 
Docking is a tricky one, as dependant on where physically the cockpit is located in that particular ship type, the centre of the screen may well be quite far from the centre of the ship.

The hud as it is is good as the basic standard but improvements can be made depending on the ship type that is being flown. For larger, slower ships a speed vector is more important and for ships that has the pilot to one side, a centre indicator could be useful.
These extra aides should have a toggle so that the pilot can choose whether or not they are visible -might come as standard on starter ships but have to buy the addon module for other ships (a bit like parking sensors on cars nowadays ).
 
These extra aides should have a toggle so that the pilot can choose whether or not they are visible -might come as standard on starter ships but have to buy the addon module for other ships (a bit like parking sensors on cars nowadays ).

Ooo, I like that idea!
 
I'm not sure that an indicator from a regular aircraft till suffice, as our ships can have much larger angle of attack than an aircraft.
 
I'm not sure that an indicator from a regular aircraft till suffice, as our ships can have much larger angle of attack than an aircraft.

It doesn't need to be a traditional VVI, but something like it would making docking a lot easier for newcomers.
 
Yes, I'm all for the inclusion of something like this, but it needs to be able to indicate relative movement in any direction.

I like the idea but I agree with Yellonet. Perhaps we can use different colored symbols. ie. blue for an attitude within 180 degrees of the directional vector, and red for an attitude greater than 180 degrees from the directional vector.

I am ok with the space dust as in indication of velocity but not so much as an indicator of direction of travel.

Cheers,
Devidien Pace
 
Can sort of have the direction indicator by turning on mouse controll (and just give large deadzone and low sensitivity when you have no intention of using it). That dot on screen is very valuable...

Awesome suggestion! I'm still losing painwork on my Lakton due to stations doing their Tigger impressions, but at least the human error is reduced. :)
 
How bout just a training program. Who here goes out and gets their drivers license in a semi truck without ever driving any sort of vehicle before? There is a learning curve with these things....I used to creep up to stations scared out of my mi f I would hit the side and blow up my ship. I now fly through at full speed and drop my landing gear a few hundred feet from the landing pad. Learning how to fly through experience is way more valuable than a cheater mechanic that allows the inexperienced to be elite.
 
I reckon that the HUD needs 2 additions.

One is an centered view indicator, so you know where you ship is pointing (outside of opening hard-points). This is pretty easy in standard view but seems to get tricky when playing with TrackIR or other head motion trackers.

The second is a velocity vector indicator. This is less of a problem at high speed as the the "Space Dust" does the same thing, but can be a bit tricky at low speeds. Maybe this only pops up when the gear is lowered, but I reckon this would be really useful in helping nubs get through the slot on the stations.

167qt0o.jpg


Whatcha think, Commanders?

I'm all for this.
 
I'm absolutely in favour of the "centered view indicator". In every ship I've flown so far (Sidewinder, Hauler, Cobra Mk III, Lakon Type-9) one of the first things I do is try to scope out if any of the canopy structure can be used as a 'crosshair'.

Until we get such what I do is use the centre of the scanner for a horizontal alighment indication and depending on the ship something in the canopy for vertical. The Type-9 is excellent for this, the Sidewinder wasn't bad, but I recall the Hauler and Cobra Mk III not so good.

I can't see any reason to object to a "current velocity direction" indicator. I'm sure FA-Off hot jocks would love it.

As others have said, have any such be optional so people can choose their setup.
 
How bout just a training program. Who here goes out and gets their drivers license in a semi truck without ever driving any sort of vehicle before? There is a learning curve with these things....I used to creep up to stations scared out of my mi f I would hit the side and blow up my ship. I now fly through at full speed and drop my landing gear a few hundred feet from the landing pad. Learning how to fly through experience is way more valuable than a cheater mechanic that allows the inexperienced to be elite.

So can I, but it would still be usefull.

And how would a VVI be a cheat mechanic? :S
 
So can I, but it would still be usefull.

And how would a VVI be a cheat mechanic? :S

Cheating may be a strong word.

Not in the general cheat paradigm but in the sense it could allow inexperienced pilots access to ships they are not yet able to successfully pilot. I go back to my drivers test scenario. Who gets their drivers license with a semi truck or other non entry level type vehicle with no prior experience?
If the extra information is useful to you then use it, but I feel there it is something that could cause loss of situational awareness due to information overload.
Aircraft pilots are taught techniques to understand their spacial orientation when accomplishing ground manuevers of large aircraft.
Adding active visual ques to the pilots focus can create uneeded distractions and subsequent loss of situational awareness.
I feel a vvi on the windscreen would be more of a distraction than a help. Pilots would focus on lining up boxes rather than the beauty and detail of whats outside.
 
Cheating may be a strong word.

Not in the general cheat paradigm but in the sense it could allow inexperienced pilots access to ships they are not yet able to successfully pilot. I go back to my drivers test scenario. Who gets their drivers license with a semi truck or other non entry level type vehicle with no prior experience?
If the extra information is useful to you then use it, but I feel there it is something that could cause loss of situational awareness due to information overload.
Aircraft pilots are taught techniques to understand their spacial orientation when accomplishing ground manuevers of large aircraft.
Adding active visual ques to the pilots focus can create uneeded distractions and subsequent loss of situational awareness.
I feel a vvi on the windscreen would be more of a distraction than a help. Pilots would focus on lining up boxes rather than the beauty and detail of whats outside.

Well, it's just a tool. Like a speedometer on your dash. Most experienced drivers know how fast their going most of the time, but it's still useful on occasion.

I agree it would need to be disable-able, but I still think it could help line up maneuvers. I'm not an avid flight sim nut, but when I fly choppers in ARMA, I find the VVI incredibly useful when flying low. When maneuvering close to other objects, I think i would be a real aid.
 
How bout just a training program. Who here goes out and gets their drivers license in a semi truck without ever driving any sort of vehicle before? There is a learning curve with these things....I used to creep up to stations scared out of my mi f I would hit the side and blow up my ship. I now fly through at full speed and drop my landing gear a few hundred feet from the landing pad. Learning how to fly through experience is way more valuable than a cheater mechanic that allows the inexperienced to be elite.

Who goes out and drives a truck without the right tools to make the job safer and easier? I think having a centre indicator is no different to fitting a vehicle with side mirrors. I wouldn't consider looking in mirrors while driving cheating.

In fact, if I'm piloting something as big as the Type-9 I'd half expect some kind of proximity indicator for going through the docking entry. (For that matter, if it was real, I'd expect the docking entry to be circular... The Health and Safety dept. would go nuts as it is now :) )

I do agree that some kind of offline tutorials for basics such as docking would be a good idea.
 
Who goes out and drives a truck without the right tools to make the job safer and easier? I think having a centre indicator is no different to fitting a vehicle with side mirrors. I wouldn't consider looking in mirrors while driving cheating.

In fact, if I'm piloting something as big as the Type-9 I'd half expect some kind of proximity indicator for going through the docking entry. (For that matter, if it was real, I'd expect the docking entry to be circular... The Health and Safety dept. would go nuts as it is now :) )

I do agree that some kind of offline tutorials for basics such as docking would be a good idea.

Well, this will help in future as well.

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