Vendors refusing to work

I've had an issue since the last patch where vendors refuse to work in certain shops. Sometimes I get that message where a shop has been empty for a long time, so I hire a vendor and plunk them down in front of it and instead of working there they walk off (sometimes in pursuit of a different shop that has a worker). Yes, the shop is powered and connected to a path, and there is a staffroom nearby. I've had cases recently where I create a new shop and the vendor leaves the moment the shop opens. Again, the shop is powered and connected to the path.

Note, I've never used work zones for shops, but that's generally not been an issue. The vendors seem to go to the nearest staffrooms that are open on their breaks, so I simply make sure staffrooms are nearby. Is there a change in the way vendors prioritize their work?
 
I have this happen frequently as well, even before the latest update. I wish you could instantly assign a vendor to a shop, it's really annoying to get the message that a shop has been empty for a long time when I know for a fact I have vendors with green bars just walking around.
 
I have this happen frequently as well, even before the latest update. I wish you could instantly assign a vendor to a shop, it's really annoying to get the message that a shop has been empty for a long time when I know for a fact I have vendors with green bars just walking around.
This, and when a new vendor is hired and dropped in front of an empty shop it seems really random whether they go to work right away, wander off in pursuit of a break room, or head for another shop. They don't always seem to seek out the closest empty break room either but instead wander halfway across the zoo.

There's an interesting glitch with the smaller counters too, where after you plunk it down the staff member always hops over the table and starts to walk off. Sometimes they turn around and return to their post. Not always, though.

I've gotten a certain grim satisfaction from firing them right away when they do this then trying again (I mean, who wouldn't fire an employee who wanders off on an endless break their first day of work or refuses to work where you told them too). Sometimes the new person you hire"sticks" where you wanted them then. Also, sometimes deleting one of those "unstaffed" shops fixes the issue. Not always, though.

Given how food shops, more than the animals or rides, seem to be what attract guests to the further corners of our zoos, it's frustrating when the shops don't hold onto their staff.
 
I think vendors can be assigned to a spesific shop? I seem to recall that back when I was learning the game but I never really care what the vendors (or guests) do so I haven't checked recently.
 
I thought there was a way to do this also, but I haven't been able to figure out how without using work zones for the shop. When I first started playing the game, I created shop work zones, but it didn't seem to help with efficiency.
 
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