I've had an issue since the last patch where vendors refuse to work in certain shops. Sometimes I get that message where a shop has been empty for a long time, so I hire a vendor and plunk them down in front of it and instead of working there they walk off (sometimes in pursuit of a different shop that has a worker). Yes, the shop is powered and connected to a path, and there is a staffroom nearby. I've had cases recently where I create a new shop and the vendor leaves the moment the shop opens. Again, the shop is powered and connected to the path.
Note, I've never used work zones for shops, but that's generally not been an issue. The vendors seem to go to the nearest staffrooms that are open on their breaks, so I simply make sure staffrooms are nearby. Is there a change in the way vendors prioritize their work?
Note, I've never used work zones for shops, but that's generally not been an issue. The vendors seem to go to the nearest staffrooms that are open on their breaks, so I simply make sure staffrooms are nearby. Is there a change in the way vendors prioritize their work?