Vertical G-forces calculation seems wrong on X-dimension coaster.

Hello,
I was trying to play a bit with an X-dimension style roller coaster (X2 layout) and it seems the G-forces calculation is wrongly based on track instead of guests orientation.
See below screenshot. High negative vertical G-forces are calculated when the track is inverted despite guests position is "standard" seating upwards.
x-dim.png


This gives a high nausea and fear rating. Anybody encountered the same ?
Thanks
 
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