Engineers Very rare planet materials too hard to find?

Also, on the way I collected many other rare and very rare materials, which can be useful later on. So that's the thing to consider - is it too long or maybe just right? I think I may change my mind on this subject.
This is the reason I think many people are over-reacting. Starting from scratch, it is a nightmare to find most things. However, if you have been generally playing for a good while, collecting Planet Mats for Synthesis, Mining a bit, Scanning Things, Killing Things, Investigating USS, you will soon enough have picked up lots of the ultra rare stuff coincidentally. Mission only Components are the exception to this.
 
Finding very rare materials is difficult but there is skill involved. And yes Polonium seems to be ultra rare. Before 2.1 and the raised limit on materials I was throwing Yttrium away but only found 10 Polonium.

Some tips (for if you know the planet has the material):

Concentrate on metallic meteorites. Mesosiderites often have goodies too but I found polonium in a mesosiderite only once.

Location does seem to matter. On the planet where I found most Polonium the low flat plains yielded nothing, I found it all in the highlands above the frost line.

I'm pretty sure some planets are just better than others. I found planets where I was tripping over very rares. Sadly not one that yielded polonium.

The most important skill is in using the scanner. Learn to recognise not just what the signals look like but how they sound. The signals from bronzite chondrites and outcrops will often mask the signals of metallic meteorites and mesosiderites. Listen really carefully for any hint of a good signal. If the scanner is busy with junk signals it's often worth stopping the engines so you can hear better in case there is something good hidden behind the mess. Visuals are useful too: a ragged edged signal is often two different kinds overlaid, a broad signal with varying brightness is usually various overlapping signals. Chase down any hint of a good signal and drop everything for just the chance of a metallic meteorite. I tend to go for straight line prospecting but always zig-zag to improve my scanning arc and coverage - this helps because stuff sometimes spawns in behind and slightly to the side of you as you travel.

Materials prospecting is a surprisingly nuanced art. I quite enjoy it, although I can see how it isn't every bodies cup of tea. But you can improve at it. Now I can look and listen at a jumbled scanner and have a pretty good idea of what stuff is out there and how far away it all is. I reckon I can find what I'm looking for two or three times as fast as I could a couple of months ago. Last time I went looking for Polonium I found two in about forty five minutes together with way more Niobium and Arsenic than I currently need.
The problem is for people like me who have legitimate hearing problems can often times have issues trying to find the right sound.(Being an infantryman will do that to you.) It would be nice if there was a slight color difference between nodes for those of us with hearing issues.
 

Ian Phillips

Volunteer Moderator
Isn't there a visual difference in the scanner signal? I thought I had seen posts/a thread about it, listing both the sound and the visual for each material.

That would help you a bit, wouldn't it?
 
Isn't there a visual difference in the scanner signal? I thought I had seen posts/a thread about it, listing both the sound and the visual for each material.

That would help you a bit, wouldn't it?

Yeah that works if there isn't a whole lot around cluttering up the radar. Some instances though they can be masked. I often use this as reference but as you can see common stuff like the bronzite nodes can cover up the meteorites.

https://forums.frontier.co.uk/showthread.php?t=236381
 
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Yeah that works if there isn't a whole lot around cluttering up the radar. Some instances though they can be masked. I often use this as reference but as you can see common stuff like the bronzite nodes can cover up the meteorites.

https://forums.frontier.co.uk/showthread.php?t=236381

Unless the MM is very much closer than the BC, the BC sound often thoroughly covers the MM sound. If the MM is that much closer you can usually pick it out on the wave scanner visually as well, with the MM lines being brighter. So I don't think you're losing out on as much as you think.

I assume the sound design is this way for the same reason that the wave scanner display is the way it is: the poorer nodes are meant to mask the presence of the better nodes. After all, unless you're looking to refuel or rearm your SRV, you're very unlikely to have good reason to pop the poorer nodes, so why even have them? Because they are a nuisance! Ugh...
 
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