Newcomer / Intro Veteran feels like a noob

o7 everyone!
I´ve been playing this game since the release and was a backer early in the kickstarter compaign as I loved the original game back then on my C64. Still I feel like I´m a beginner because I´m not sure whether the game just does not have a certain feature or I´ve somehow completely missed them. I´m playing basically solo most of the time, so I´m not sure whether I´m living too much in my own bubble (pun intended ;) )

Navigation:
- I often need to fly round-trips between 2 POIs (e.g. carrier and a station). Is there a possibility to set this somehow up so that I do not have to select a new target each time? This feels really stupid when hauling a lot of material.

Transferring items:
- When transferring stock from my carrier to a ship, I always press 4, then "Inventory" and "Transfer", select my items and "a" to move them to the ship which takes so much time. Is there a better way? The button to move everything to the ship is always inactive.

Weekly architect report:
- There is a mail every week about paying the architect. Next to the amount paid, there is a "satisfaction" score. What does that mean and how can I increase that number?

Navigation / Bookmarks:
- Is there a way to set up some automation e.g. for certain material? So basically to create a list stations where to buy certain items and when I want to buy these, that the navigation automatically remembers where I bought these last. It really feels wrong that it is not possible to play ED without any 3rd party services like inara but maybe I´m missing out on something here.

Improvement note:
Involving others and NPCs:
- On a carrier, there is the option to buy/sell items at a higher/lower price. For colonization, I do not see this option anywhere. I would love to be able to set up a price at a certain threshold in order to reward support, e.g. "add 20% on average price" so that people (or even NPCs) who support me benefit from it. This would be a great way to improve collaboration and also allow players to ask for support and others making some money with their time spent. I mean, this is (also) a trading game, so this should be at the core of the game?
Imagine you build your first port and then offer missions to help building up your colony to people visiting your station rewarding them with money/items (even engineering items could be an idea like in regular missions, all from the players´ own stock). This would be really amazing. And also in the spirit of the game.

Thank you already in advance for reading that far, appreciate any input.

Kind regards,
Fuip
 
o7 everyone!
I´ve been playing this game since the release and was a backer early in the kickstarter compaign as I loved the original game back then on my C64. Still I feel like I´m a beginner because I´m not sure whether the game just does not have a certain feature or I´ve somehow completely missed them. I´m playing basically solo most of the time, so I´m not sure whether I´m living too much in my own bubble (pun intended ;) )
07
Navigation:
- I often need to fly round-trips between 2 POIs (e.g. carrier and a station). Is there a possibility to set this somehow up so that I do not have to select a new target each time? This feels really stupid when hauling a lot of material.
Favourite bookmarks with names starting with 0 or AAA so that they are at the top of the list.
Transferring items:
- When transferring stock from my carrier to a ship, I always press 4, then "Inventory" and "Transfer", select my items and "a" to move them to the ship which takes so much time. Is there a better way?
This annoyingly slow behaviour is much complained about, bu and sell has better acceleration.
The button to move everything to the ship is always inactive.
It might work if everything in the FC’s hold is less than the storage in your ship.
Weekly architect report:
- There is a mail every week about paying the architect. Next to the amount paid, there is a "satisfaction" score. What does that mean and how can I increase that number?
Apart from it being a score modifier I am unclear about it I believe it is difficult to move either way. @Ian Doncaster might be able to explain it.
Navigation / Bookmarks:
- Is there a way to set up some automation e.g. for certain material? So basically to create a list stations where to buy certain items and when I want to buy these, that the navigation automatically remembers where I bought these last. It really feels wrong that it is not possible to play ED without any 3rd party services like inara but maybe I´m missing out on something here.
Not really, the Devs want us to be hands on so there is little to no automation.
Improvement note:
Involving others and NPCs:
- On a carrier, there is the option to buy/sell items at a higher/lower price. For colonization, I do not see this option anywhere. I would love to be able to set up a price at a certain threshold in order to reward support, e.g. "add 20% on average price" so that people (or even NPCs) who support me benefit from it. This would be a great way to improve collaboration and also allow players to ask for support and others making some money with their time spent. I mean, this is (also) a trading game, so this should be at the core of the game?
Imagine you build your first port and then offer missions to help building up your colony to people visiting your station rewarding them with money/items (even engineering items could be an idea like in regular missions, all from the players´ own stock). This would be really amazing. And also in the spirit of the game.
The construction sites and ships pay above average for the construction materials needed.
Once a facility is completed pricing and everything else it does is down to the faction in charge of it, our remit as Architects is just to build things for our clients.

Thank you already in advance for reading that far, appreciate any input.

Kind regards,
Fuip
 
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