Veteran Miner and Bounty hunters opinion on bounty changes

4x more barely covers the time I need to spend more to kill the NPC bulletsponges with my peashooter guns. Bounties never made much money. Well, nothing really did back then. It should rather be 6-10 times. Needs to pay for the hull repairs and earn a profit after I ram them to death.
 
4x more barely covers the time I need to spend more to kill the NPC bulletsponges with my peashooter guns. Bounties never made much money. Well, nothing really did back then. It should rather be 6-10 times. Needs to pay for the hull repairs and earn a profit after I ram them to death.
bounties are now the fastest way for new players to earn a mining ship this is due to you only needing a single shot on a terget to claim that kill in a high res site in a wing or in solo with the AI.. Theres no requirement for the player to do all the damage...
This means you don't need to grind the station factors to allied...
You just shoot a love tap when the AI or wing take the hull to 10% and you now insured to get all those credits…
And your in a High res so there zero risk as you are not attacked until you attack them... as you run zero cargo
 
Oh man the new bounties are AMAZING, easily making almost 20 million per turn around after a few missile synths is just a good time now, also makes multicrewing pay a hell of a lot more out to your crew! A guy that rejoined after a skarlet krait that seems to be todays issue said he made 9m on his own at Competent, while I was Deadly
 
That should never be the goal
Some professions should pay more than another.
100% this.

Mining diamonds, etc. should always pay more than combat because it makes more sense. I'm a former JTF2(Canadian version of the Seals, SAS, etc. for those who don't know what that is) and trust me, there's no "risk vs reward" in real life when you're fighting baddies otherwise I'd be a billionaire. That being said, I know it's just a video game but let's try to keep it somewhat immersive and realistic
 
100% this.

Mining diamonds, etc. should always pay more than combat because it makes more sense. I'm a former JTF2(Canadian version of the Seals, SAS, etc. for those who don't know what that is) and trust me, there's no "risk vs reward" in real life when you're fighting baddies otherwise I'd be a billionaire. That being said, I know it's just a video game but let's try to keep it somewhat immersive and realistic
You want immersive and realistic? Have all the bubble systems revealed from the start so the Material Trader filter in the galaxy map will not be completely useleess...among many other things.

Step away and let me have my combat money.
 
Not

Not what I did, thank you. It was an ordinary pirate interdiction. And it was in a high-sec system, in solo, from the star to a port less than 600 light seconds away.
They might have a railgun or PA, which come stock with effects that trigger COVAS warnings (a minor impulse or thermal shock effect specifically), but random pirates don't have any combat related engineering.
 
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