Engineers Vette shield boosters? Forgot how I was gonna roll its shields and boosters

The only link I have saved for it is from coriolis and it shows outdated or bugged stats like boosters that give +234% shields each (that's not possible is it?)

Any advice on how to engineer a vette's boosters in today's ED? I think I was going to roll some resistance boosters and use a 7A shield with thermal resist. No bi-weaves or prismatics. This is for PvE and I know the advice is usually biweaves but I just don't like them.

Is the recommendation still to get resistances to 50% or only slightly over because of diminishing returns? How about increasing MJs after that? Heavy duty boosters don't seem to add as much as I remember.
 
And I ask because I also need to collect the materials for all the engineering. I didn't write down what my plan was and now months and months later I'm lost :) I logged into a random instance in deep space in some random system and couldn't remember why I was there, and then after scanning some unidentified signal sources to refresh my memory one had imperial shielding and I began to remember a bit why I was there and what my overall plan was.

But the game is also different from then and rebalancing might not make resistance boosters ideal anymore.
 
The only link I have saved for it is from coriolis and it shows outdated or bugged stats like boosters that give +234% shields each (that's not possible is it?)

Any advice on how to engineer a vette's boosters in today's ED? I think I was going to roll some resistance boosters and use a 7A shield with thermal resist. No bi-weaves or prismatics. This is for PvE and I know the advice is usually biweaves but I just don't like them.

Is the recommendation still to get resistances to 50% or only slightly over because of diminishing returns? How about increasing MJs after that? Heavy duty boosters don't seem to add as much as I remember.



You want mostly HD w/super capacitors, plus a couple of resistance augmented w/super capacitors, depending on how much power you have to spare.

If you click on "100%" on your old saved link, under those questionable mods, it will fix the randomized results you are seeing.

For a 7A in PVE, you could go either thermal or reinforced.
You'll have more even resistances with thermal but lower MJs.
For the secondary, I'd go with lo-draw, or maybe fast charge if you can keep enough pips in SYS.
 
The current approaches to shielding AFAIK are the bi-weave + resistance boosters or the A grade reinforced + HD boosters, the first will have significantly lower absolute strength but it will regen this side of Xmas ;)

Here's a resistance build I put together for a wing mate as he usually went back to a station to use station power to regen the shields, both work fine and the SCB's on the resistance build actually regen the shields to a significant degree.

https://coriolis.edcd.io/outfit/fed...=&bn=Federal Corvette resistance shield build

This was an earlier build with 7A reinforced and a bucket load of HD boosters, very strong shields that are great for ramming attacks but the regen times are huge

http://www.edshipyard.com/new/#/L=C...0b6sPc8u00Ev7iOoPcUthX16yG5H025S123u00nE22UI1

This is what I use in HazRES/CZ and pirate activity zones up to threat 7 (so far ;)) essentially it's the first build with less armour and no SCB's

https://coriolis.edcd.io/outfit/fed....EweloBhBmSQUwIYHMA28QgIwV0A=&bn=Vette 4 x 0A
 
Ok ok

But wouldn't A grade reinforced + HD boosters have terrible resistances?

I need to log in again and see what secondaries I gave the two engineered boosters I have. My 7A shield has thermal + fast charge.

I have one kinetic resist booster and one HD, no secondaries. I seriously don't remember where I was going with that. It may have been a placeholder, as three resistance boosters are better than one kinetic one thermal one explosive.

Maybe one kinetic two resistance. My current shield resists with those two boosters are 46.7% kinetic, 36.7% thermal, 47.2% explosive. I think I did that kinetic booster because it was only 19% resist without it.
 
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Ok ok

But wouldn't A grade reinforced + HD boosters have terrible resistances?

I need to log in again and see what secondaries I gave the two engineered boosters I have. My 7A shield has thermal + fast charge.

I have one kinetic resist booster and one HD, no secondaries. I seriously don't remember where I was going with that. It may have been a placeholder, as three resistance boosters are better than one kinetic one thermal one explosive.



Seems you have a pretty good handle on things imo.
Getting the highest MJs possible (eg HD boosters above) is generally counter productive to even resistances, namely thermal.
But if you're facing lots of PAs the higher resistances would be counter-productive to the higher MJs needed, too.

Being that the A class is basically right in between biweaves and prismatics in a sense, seems to me you can go either direction, but you'll obviously never match the nice resistances/recharge rate of a biweave, or the MJs of a prismatic.

Pick your poison?

zzr0aiqj.jpg
 
Certainly Primatics and Bi-Weave shields are the outliers of the shielding range and as Bob says 7A's are middle ground, you could apply thermal + fast charge to the 7A's and a mix of resistance/HD boosters for a hybrid shield package i.e. decent strength and resistances, ye pays yer money.............. TBH there's no right way to set up shields there's just the way you prefer and are comfortable with and that is somewhat dependent on combat style e.g. toe to toe slugging it out or a more tactical evasive approach.

https://coriolis.edcd.io/outfit/fed...deral Corvette resistance hybrid shield build

Image from the Princess Bride isn't it (AKA the Grand Nagus from DS9)
 
Easy answer is 2x Resistance Augment (RA) and rest Heavy Duty (HD).

Complex answer is value of HD boosters goes down the high the value of your SCBs, with RA being the inverse. If you want to rely on stock shields, above is correct. If you want absolute most shield hitpoints once SCBs are factored in, you'll have to do the math based on the number of SCBs you have mounted.
 
Vette is a big ship.Prismatics are always...better...3 Hd, 2- 3 resistance plus 1 thermal booster...If the shields go down ever,use Reboot option and have 50% shields back in a 20 seconds...that beat biwaves double time.
 
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Are you saying I should choose prismatic with HD or biweave with resistance only?

No, just that dying can be a foregone conclusion no matter what you choose.
Didn't mean to muddy the waters.

I settled on prismatics on my Vette that said.
Even after a reboot they have a lot of depth.
I'd also point you towards the higher MJ approach for the 7A on a Vette, unless you're just picking on weak targets, lol.
The Vette is a big target for PAs.

Don't forget the super capacitors experimental for the HD boosters.
 
Pretty sure mine is a grandfathered 7A reinforced with 4 HD boosters and 2 RA boosters with 2 heat sinks for SCB. Went with 7A over prismatic so could have enough power for more SCBs and plasmas without overcharging power plant. If you can make the power work for you, prismatic gives more strength but once SCBs factor in, it's not alot of extra strength.
 
Well right now my decision is to either keep my point defense or swap for another booster. I have 1 kinetic, 2 HD and 2 resist and I really like the missile and torp defense (and always have a warrant and wake scanner). ECM is a bit too power hungry.
 
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