I've not played ED as yet, but from the many, many YouTube videos I've watched that game is looking very nice indeed.
Except...
The VFX seem a little bit underwhelming - especially the explosion animations.
I saw a Lakon Type 9 just sort of 'crumple' after about 5 mins of intense heart-thumping dog-fighting in one video, and others such as the Anaconda seem to be pretty underwhelming too.
I know this might seem like a minor point, but I think that VFX - and especially explosion animations - provide important psychological 'reward' to players. It's the space equivalent of Mortal Komat's "finishing moves"!
Check this out from 02:00 mins in for a game that really, really does it right... and over a decade old too!
I think FD should aim to be easily topping the VFX of a game released in 2002, but I just don't see it as yet.
Can any of the players who have access to the Alpha/Beta reassure me the in-game VFX are better that you experience on YouTube?
Except...
The VFX seem a little bit underwhelming - especially the explosion animations.
I saw a Lakon Type 9 just sort of 'crumple' after about 5 mins of intense heart-thumping dog-fighting in one video, and others such as the Anaconda seem to be pretty underwhelming too.
I know this might seem like a minor point, but I think that VFX - and especially explosion animations - provide important psychological 'reward' to players. It's the space equivalent of Mortal Komat's "finishing moves"!
Check this out from 02:00 mins in for a game that really, really does it right... and over a decade old too!
I think FD should aim to be easily topping the VFX of a game released in 2002, but I just don't see it as yet.
Can any of the players who have access to the Alpha/Beta reassure me the in-game VFX are better that you experience on YouTube?