[VIDEO] "And then I took his weapon... both of them": targeting subsystems :D

Guess what guys?
Subsystem targeting is working in alpha 2.2 :D!

HERE IS A VIDEO that shows me playing with subsystem targeting. It's great to start off with taking their guns away, or maybe their shields... drive... point defence (er what?). Another layer to the already fantastic combat
 
I'm not sure that it is overpowered actually, given that other weapons can still destroy your ship in fewer shots, and gimballed weapons are fooled by silent running.

Sure targeting subsystems suits gimbals well, but that is just one of many tactics
 

Minti2

Deadly, But very fluffy...
Nice vid! Am really enjoying watching everyones vids at the moment, sometimes when your in action everything moves so fast its hard to the finer details, I liked watching your choosing a certain part of the subsystem and when you hit it watching the pips on it go down rapidly and if target still active take another subsystem down , enjoyable watch, oh and agree weapons fine as are, they all have pros and cons for any particularly target/mission.
 
Nice vid! Am really enjoying watching everyones vids at the moment, sometimes when your in action everything moves so fast its hard to the finer details, I liked watching your choosing a certain part of the subsystem and when you hit it watching the pips on it go down rapidly and if target still active take another subsystem down , enjoyable watch, oh and agree weapons fine as are, they all have pros and cons for any particularly target/mission.

I don't know how you feel, Illu, but I think there should be a very high chance that when you target specific sub-systems you'll actually miss and hit the hull, or a small percentage of chance you'll hit something else. While rattling around in a ship in combat, it's not realistic to me that you can surgically disable the target ships weapons or life-support (etc.) with such ease. Yes it's the same for everybody but to me it's just too far fetched within the context and parameters of space combat.

I'd suggest that if you target a sub-system specifically, say (for example) the power distribution or life-support, there's a +80% chance you won't hit it (or more) because being able to do that at a distance of 1000m with a gimbal laser, or otherwise, is somewhat absurd. Wouldn't you say? :D

<edit> It should also be different for every ship. For instance, a Sidewinder would have literally no chance of taking out the life-support of an Anaconda, but a Sidewinder taking out the life-support of a Cobra might just be possible if the pilot survives long enough. Different designs of ships have different benefits and drawbacks and I'd imagine the Cobra to be armoured in key places around important areas making it more difficult to hit those sub-systems. So the chance of taking them out is even greater than it would be on another Sidewinder. If you get my drift.
 
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Minti2

Deadly, But very fluffy...
I don't know how you feel, Illu, but I think there should be a very high chance that when you target specific sub-systems you'll actually miss and hit the hull, or a small percentage of chance you'll hit something else. While rattling around in a ship in combat, it's not realistic to me that you can surgically disable the target ships weapons or life-support (etc.) with such ease. Yes it's the same for everybody but to me it's just too far fetched within the context and parameters of space combat.

I'd suggest that if you target a sub-system specifically, say (for example) the power distribution or life-support, there's a +80% chance you won't hit it (or more) because being able to do that at a distance of 1000m with a gimbal laser, or otherwise, is somewhat absurd. Wouldn't you say? :D

To be honest i thought that actually already happens, some have already said that when targeting certain subsystems that hits dont always register straight away(could be a bug mind)
However i reserve the right to be wrong as am just placing this on what ive read, but yeah agree with you there should always be room for error as it often happens in the real world just when something seems to be working perfectly.
80% chance you wont hit only by distance, obviously it goes down dramatically as distance is closed.
 
Its based very much on the location of the part of the ship..

Try taking out the drives by shooting the base of the ship or the front.. doesn't work

The Gimbal removes thinking... try taking out the cargo hatches of the Sidewinders in Ethics when they turn tail on you..

The problem as I see it is that the critical systems are in the bum meaning its difficult to make a run for it without losing shields.. life support (makes me giggle) or power.

Weapons not surprisingly at at the front.

SO I think its fine the way it is... BUT maybe there could be a counter to protect vital systems...
 
I like the idea of a gimballed weapon taking a little longer to aim for a sub-system as opposed to the general hull mass.
 
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I think a good counter to gimballed weapons would be a sticky toffee gun, or something similar. :D
These aiming systems rely on heat so the SR/heat sink seems a good counter. Maybe flying into the light of a sun could also confuse the aiming.
I hate them personally and they make me gulp when an opponent is packing them and so I definitely want them in the game. :)
 
One thing that does seem to favour the gimballed weapons at the moment is that FD seem to have removed the targeting crosses when subsystems are selected (or maybe that's a bug I'm experiencing)
 
Both weapon types have pros and cons.

Gimballed:

Pro:

Easier to shoot,
Better for precision strikes.
Better for PvP

Cons:

Shorter range - 2000k,
Does less damage than fixed weapons
Has issues against stealthed ships.
Limited area for targeting. - The target has to stay in a certain area for the auto targeting to work. Was larger in 2.0.

Fixed:

Pro:

Longer range - 3000k
Does far more damage.
Good against stealthed targets.

Con:

Harder to hit fast moving targets,
Over heats faster.
Fails or Breaks down more often.
 
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What strikes me as odd is that some systems like life support or power distribution or reactor really have no business being on the outside of a ship, so how could you target them except by burning away the hull first and firing from the exact same direction through the hole in the ship?

BTW does anybody have a list of subsystems for ship?
 
What strikes me as odd is that some systems like life support or power distribution or reactor really have no business being on the outside of a ship, so how could you target them except by burning away the hull first and firing from the exact same direction through the hole in the ship?

BTW does anybody have a list of subsystems for ship?

When targetting the reactor, I've pretty much always destroyed the hull before the reactor.

I don't see a problem with hitting the same place multiple times burning a smallish hole in the armour that reveals particular innards though. Remember, these ships have to be lived in, so the workings are likely to be lining the walls.

Life support should probably be better located though!
 
I was trying out targeting the power plant on the NPC's in Impeccable Defense.

Very effective i found. I going carefully and got through the shields then into the power plant and clearly depending on my orientation to the power plant most of the time i was getting the npc into about 50% hull when the PP went to zero - they implode after that instantly and ive noticed theres no bounty for that kind of kill.

I did this about 5 times and tested regularly killing npcs and bounty was working fine.
 
I was trying out targeting the power plant on the NPC's in Impeccable Defense.

Very effective i found. I going carefully and got through the shields then into the power plant and clearly depending on my orientation to the power plant most of the time i was getting the npc into about 50% hull when the PP went to zero - they implode after that instantly and ive noticed theres no bounty for that kind of kill.

I did this about 5 times and tested regularly killing npcs and bounty was working fine.

The one time I managed to get the power plant, I got no bounty too.... Could be a bug, or maybe considered unsporting
 
Ive ticketed the incident in any case though im sure that its not a one off thing. I think that the bounty is probably linked to the hull going to zero.

I still think that the gimbal system is way over powered if i can do this this easily. This is alpha for sure!
 
Awesome vid there ;)

One thing that does seem to favour the gimballed weapons at the moment is that FD seem to have removed the targeting crosses when subsystems are selected (or maybe that's a bug I'm experiencing)

No I don't think this is a bug, I believe it is just a simplification of the HUD.
Really why have two crosshair's, it would make more sense of the main reticle is offset when you pick a sub-system.
 
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