[VIDEO] "And then I took his weapon... both of them": targeting subsystems :D

Bear in mind that I'm not in the alpha phase, but maybe the solution is simply to reduce the accuracy of the gimbaled weapons slightly? That way you can still target the subsystems, but you just don't hit them quite as often. At least for the subsystems on the smaller ships.

General Dodonna: "...The target area is only two meters wide. It's a small thermal exhaust port, right below the main port. The shaft leads directly to the reactor system. A precise hit will start a chain reaction which should destroy the station... Only a precise hit will set up a chain reaction. The shaft is ray-shielded, so you'll have to use proton torpedoes."

Wedge Antilles: "That's impossible, even for a computer!"
 
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I have to say at the moment I'm kind of on the fence about sub systeming.

(Obviously this is subject to testing/balancing it's an alpha etc.)

But at the moment if you are not sub systeming and using gimbals you're dead in the water against someone who is.

It seems to have gone back on the improvement re knowing when your shields are hit and having time to respond to surprise attack.

Now you can have your lasers shot off before you can get your act together - which has shortened combat again and put it in favour of the surprise attacker once more.

Still - early days yet...

Of course these things should be balanced, but there should be SOME advantage to getting the jump on someone; surprise has be a tactic for millennia :)

So what's the difference between selecting 'Silent Running' and reducing energy output of various modules? Do they both separately reduce the visibility of the ship to radar, gimballed wpns etc?

Silent running puts your thermal output to zero, while turning off subsystems makes the thermal profile smaller.

Bear in mind that I'm not in the alpha phase, but maybe the solution is simply to reduce the accuracy of the gimbaled weapons slightly? That way you can still target the subsystems, but you just don't hit them quite as often. At least for the subsystems on the smaller ships.
They already have been made drastically less accurate, but might need a bit more
 
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http://forums.frontier.co.uk/showthread.php?t=7454 From this discussion in the DDA it seems that the full game will feature repair modules that will be able to repair damaged systems during combat. Until we see these (in outfitting in Alpha 3 maybe?), it is difficult to assess whether aiming for subsystems is overpowered. Although I'll admit I was surprised by how easy it seemed in the video.
 
If you go Silent Running as soon as your shield dies, does the gimbal lose it's lock on subs?
It's what I've been doing, and I tend to explode before losing systems.
 
Of course these things should be balanced, but there should be SOME advantage to getting the jump on someone; surprise has be a tactic for millennia :)

Well there always is some advantage - as always though the devil is in the detail as to how much.
 
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