Starting to get the notion some content creators are getting to a similar point I reached over a year ago - Three/fours years in, and stil thin disjoined gameplay, yet development time galore to bolt on more dead end questionably thin mechanics.
As ive' said a number of times, Q4 is going to be telling. ie: Can FD with a clean slate and a clear declaration of improving core gameplay (for mining and exploration), actually, well, raise the bar on the depth of the games mechanics (at last)?
Starting to get the notion some content creators are getting to a similar point I reached over a year ago - Three/fours years in, and stil thin disjoined gameplay, yet development time galore to bolt on more dead end questionably thin mechanics.
Extraction is good for cargo haul missions ... not necessarily for mining.Sorry to repost but... My biggest issue in the game right now isn't the C&P, or the engineers it's the utter lack of non wing trade missions and the lack of variety in them. Everybody says go to a Boom Extraction/Refinery system and yee shall find tons and tons of mining missions. Absolute bunk. I stumbled on them in a system that is in Retreat and I rarely find them in a Boom system at all.
If you have a low trade rank, you get the small missions. If you have a high trade rank, you get the big missions (which pay quite a bit more per tonne).For that matter, why is it always get 100-1000 tons of gold, computer parts or what ever. Why wouldn't you put out a source mission that says bring me 10 tons of silver, 5 of gold and 4 palladium? It doesn't make sense, particularly to outposts.
Extraction ... arguably not. They already produce and export a surplus of most mined materials, so why would they pay a significant excess for you to get more?Why on earth (or any other planet in the whole dang galaxy for that matter) would you expect to find a mining mission in a boom refinery/extraction system? Yes, of course, that would be insane.
Starting to get the notion some content creators are getting to a similar point I reached over a year ago - Three/fours years in, and stil thin disjoined gameplay, yet development time galore to bolt on more dead end questionably thin mechanics.
As ive' said a number of times, Q4 is going to be telling. ie: Can FD with a clean slate and a clear declaration of improving core gameplay (for mining and exploration), actually, well, raise the bar on the depth of the games mechanics (at last)?
Only some?![]()
Starting to get the notion some content creators are getting to a similar point I reached over a year ago - Three/fours years in, and we still have thin disjoined gameplay, yet development time galore to bolt on more dead end questionably thin mechanics.
Only some?![]()
But to then argue that you don't like that missions are different on different stations seems ... counterproductive.
Extraction is good for cargo haul missions ... not necessarily for mining.
Again... Why? Makes no sense.Refineries, I find, are mainly good for salvage missions.
If you have a low trade rank, you get the small missions. If you have a high trade rank, you get the big missions (which pay quite a bit more per tonne).
Very irritating if you have a high trade rank but fancy flying around in something smaller than a Python today.
On the other hand, offering 100t missions to new players in Sidewinders, or filling half the board with the low-paid 3t missions for Anaconda pilots, is not a great solution either. At the moment the board doesn't take into account your ship type when generating the missions ... perhaps it should?
When I say refinery/extraction it's because you often can't find a system that is only extraction or refinery. If it was a logical setup for the mining missions you'd get missions to haul to refineries or get mining missions to drop off at refineries. But common sense isn't valued very highly. Realistically, the whole mission generating system needs a balance pass so that it's logical to find certain missions types being generated in certain systems at during the appropriate states. As it is now it is entirely too random and nonsensical. Kill this, scan that, transport data or salvage, no matter what the state. Data mission to relieve the famine... Really? Have you had your recommended daily amount of data today? Be sure to buy organic, non GMO and you'll be healthy in no time!Extraction ... arguably not.
It is impossible not to use RNG in a limited games world, as you can't recreate every situation in every context and program it.
Its more about how you hide it and make it feel like you are not subject to RNG, that is where the skill/immersion/game play argument is won.
The fundamental disconnect is between game play and the background simulation that generates the available missions.
You have players constituting a huge range of assets (ships, credits, experience, skill) and the task list is simply too short (even with factions offering 20 missions each) to accommodate those player capacity differences. The problem is compounded when the BGS RNG skews the types of available missions to one or two inaccessible categories.
Responses such as "you're dumb, look at the system state and find a system that has the right state to get the missions you want" is missing the damn point. (By the way where the hell in the tutorials or through in game dialogue is there a paired list of system states and aligned mission types? - NO WHERE!)
Every system - (like our 2018 cities) has basic operational needs for resources, security, data, and passenger travel irrespective of state. This means (if we truly are simulating planetary systems with large populations), that there should be a HUGE range of things to do at multiple levels of capacity in EVERY DAMN SYSTEM.
I'm suggesting that every system should have a fundamental core of reasonable payout missions for all player capacities, with an added layer of BGS system state missions.
In this way the whims of the BGS will not prevent people from playing the game.
If I'm a newbie, and I fly into a station representing a population of MILLIONS OF PEOPLE, I'd better not just see an exclusive list of fricken massacre missions for me in my "D" rated Adder.
Over-reliance on RNG is a real thing in Elite. It's lazy. It's not fun.