[VIDEO] EPIC Asp vs Vulture fight! Z4.MAFIA vs Lucatiel of Mirrah

Everyone criticising SCBs has a point, but it's not this pilots fault for making use of the best choices available to him.

This style of fighting represents the present state of PvP and is, in fact, quite a good example; the pilots were well matched (as evidenced by their relative damage taken) and the fight showcased the kind of skill that one develops only after a while of PvPing. If that's not how you think a good space battle looks, well, that's a problem of the game design (and a valid one; I don't like how PvP looks atm either).

Well fought, both, and thanks for the vid! I always love to see an asp doing well in pvp!
 
Last edited:
Lucatiel of Mirrah lost because he forgot you sometime ram ship in a fight and didn't bother recharging his shield once it was down because his reactive armour was doing its job against your cannons, and then didn't stay out of reach of your cannon/ship given his weapon's range advantage. I'll bet if this fight happen again Lucatiel will win.
 
Nice video

Would be intersting to see the Vulture using cannon too - it'd be able to use pips for engine and shields... probably a lot harder nut to crack, even if its damage output was down.

Your Asp's shields would have been comparable to the Vulture's simply because you're able to put 4 pips almost continuously into SYS (and engines). The Vulture can't - Luthiel probably only has 2-3 pips to play with at most, not 5-6
 
Last edited:

Nonya

Banned
If this was a boxing match, the ref would have called it and the judges would have chosen the Vulture because he was hitting you like you were married to Ike Turner - consistently and repeatedly - and those SCB's saved your hide from an early death.
The only reason you "won" was because of the ram that knocked him down to like 1% hull, period - and that took no skill at all.
Nothing about this was epic at all. Well, maybe your skill at hitting that SCB button.
 
Last edited:
If this was a boxing match, the ref would have called it and the judges would have chosen the Vulture because he was hitting you like you were married to Ike Turner - consistently and repeatedly - and those SCB's saved your hide from an early death.
The only reason you "won" was because of the ram that knocked him down to like 1% hull, period - and that took no skill at all.
Nothing about this was epic at all. Well, maybe your skill at hitting that SCB button.

I beat a ship that's dedicated to combat while flying a ship people use to explore with. You complain about my legitimate use of SCB's, but make no mention of his unlimited ammo and constant chaff. Why complain about something that is a part of the game and open for everyone to use? Don't you realize that the Vulture has a wider firing arc, superior firepower, maneuverability and shielding than my Asp Explorer? His ship had every advantage in this fight, which is why I loved the challenge so much. I was going for a ram multiple times throughout the fight. If this was a boxing match, I would have won by way of knockout. Plain and simple.
 
Last edited:
I beat a ship that's dedicated to combat while flying a ship people use to explore with. You complain about my legitimate use of SCB's, but make no mention of his unlimited ammo and constant chaff. Why complain about something that is a part of the game and open for everyone to use? Don't you realize that the Vulture has a wider firing arc, superior firepower, maneuverability and shielding than my Asp Explorer? His ship had every advantage in this fight, which is why I loved the challenge so much. I was going for a ram multiple times throughout the fight. If this was a boxing match, I would have won by way of knockout. Plain and simple.

There are two things getting mixed up in this discussion: a: your skill (and the Vulture pilot's lack of it) at fighting within the possibilities the game provides and 2: criticism of the way combat has turned out in ED. On the first point I agree that you won the fight by knockout and you skilfully used all the means the game provides, kudos for that and the video. On the second point I share the criticism of the SCB-mechanic that has become overpowering and reinforces very defensive tactics like flying backwards and "turreting". While both parties pop SCBs the fight enters a static phase during which no tactical advantage can be achieved. I would like to remove that phase to make fighting shorter and more dynamic and to make combat manoeuvring more important again.
 
Last edited:
I always enjoy a clean 1v1. They tend to be better than pirates 1v1 due to one person being unwilling and running near the end. Well done both!

Sorry if I repeat someone else.
With that said, 1v1 are no longer mostly skill, its mostly "who has the most SCB". No strategy is needed, you can take as many risks as you like. The time between usage should be shorten and only allow one to be equipped. The first power play weapon will be going for is the one that disrupts shields. based on ships alone, I think the vulture should have won, but because it can hold more SCB.....

SCB are just health potions. To win, just spam health potions.

Sorry if I repeated someone else.
 
Last edited:
Legitimate question for y'all, since I haven't had much opportunity to PvP yet: Can you not overcome the SCB thing with heavy weapons like the Plasma Acc or Rail Guns? You know, knock the shield all the way down before the SCB has time to activate?
 
Legitimate question for y'all, since I haven't had much opportunity to PvP yet: Can you not overcome the SCB thing with heavy weapons like the Plasma Acc or Rail Guns? You know, knock the shield all the way down before the SCB has time to activate?

With a number of good hits, you can take down sheild even if they have SCB. You just have a short time to do so.
 
These are getting really boring now. Sorry, but you seem to equate skill as having more SCBs than the other person. Battles of attrition aren't skillful and are incredibly boring to watch, I really wish they'd limit SCBs to one module per ship. You may as well have just shown the fight after everyone's SCBs had run out because up until that point, everyone watching is fully aware that it's just going to be 10 minutes plus of watching you exhaust cells.

+1. Where's the skill?
 
Ahahaha I watched you get absolutely WRECKED all night by Luca. You are a decent pilot, but only just, who relies so heavily on SCBs that you would lose to just about anyone without them. Why not show the 3 previous fights of you getting your butt handed to you? Or the idiotic fight where you both literally run out of ammo thanks to SCB spam? Thought not.

GG, but not really

EDIT: A note to everyone here, Luca is in Australia, meaning he fights at a significant disadvantage of high ping. Meaning what he sees isn't what is shown hence the ram sending him to 1% didn't actually show on his screen. But that's p2p for you.
 
Last edited:
EDIT: A note to everyone here, Luca is in Australia, meaning he fights at a significant disadvantage of high ping. Meaning what he sees isn't what is shown hence the ram sending him to 1% didn't actually show on his screen. But that's p2p for you.

You do know this works both ways right?
 
You do know this works both ways right?

You mean besides the fact that he is intrinsically further away than US to US or US to EU? Or was this an attempt to say the lag made you lose?

And yes, I know how it works. It's simply a note to those wondering why he didnt evade more at 1%...it's bc he didn't even realize it happened since the ram never occured on his screen.
 
Ahahaha I watched you get absolutely WRECKED all night by Luca. You are a decent pilot, but only just, who relies so heavily on SCBs that you would lose to just about anyone without them. Why not show the 3 previous fights of you getting your butt handed to you? Or the idiotic fight where you both literally run out of ammo thanks to SCB spam? Thought not.

GG, but not really

EDIT: A note to everyone here, Luca is in Australia, meaning he fights at a significant disadvantage of high ping. Meaning what he sees isn't what is shown hence the ram sending him to 1% didn't actually show on his screen. But that's p2p for you.

Why am I not surprised there is no mention of details regarding the previous fights, or the fact that we had a total of 5 fights throughout the night? Our first two fights were Luca's 5 million Vulture vs my 140k Viper. The third fight was an amazing Viper vs Viper duel which was dead even up until the point where we collided and his Vipers superior mass lead to my Viper taking more damage from the impact. It was an awesome fight! Our second to last encounter was his Vulture vs my Asp. The Vulture is a dedicated combat ship with a wider firing arc, superior firepower, maneuverability and shielding than the Asp. It was what made this encounter so much fun for me. Funny how it ended with a collision like our Viper vs Viper fight, except I had the superior mass this time.

Our last encounter was my wing vs his wing where my wing and I sent his wing packing. It was another fantastic battle! However, I find it unfortunate and somewhat hilarious that Luca complained about shield cells during and after every battle. Not once did I complain to him about his unlimited ammo and constant chaff. After every fight, I said things like "...Great Fight Man!..." while all he could do was complain about shield cells and after loosing to my Asp, tell me I need to "...learn how to fly...". He's a great pilot and I have respect for him and his flying skills. Perhaps next time we meet, he won't complain so much which will allow him to have some fun and enjoy the game.
 
Last edited:
Back
Top Bottom