Just want to give hats off to Frontier for surprising me over the past year. What was a (great) bare bones space spim is truly filling out, and one of the biggest shockers I've come to realize is just how Frontier excels at video game storytelling. And by video game storytelling, I mean they let the gamers tell the story. They give just the right tools, the right mysteries and they steer the playerbase to it. The community catches on fire, everyone begins to know what's going on and all of sudden Frontier has created an event that people are talking about. They are giving their own accounts, experiences, and I genuinely believe this is what interactive entertainment should be about. There will always be room for games with cutscenes and straightforward plot, but Frontier has taken a different road and it's paid off well in my humble opinion. Hats off to them for a great year of great storytelling.
Going forward, I do have some constructive criticism and encouragement.
1. Continue creating and pushing mysteries, far after the Thargoids are revealed and the content has been implemented. This galaxy is big, and there's an endless amount of secrets to hide.
2. Create newer ways to introduce players who don't follow the forums or reddit to these mysteries. Sometimes text hints, galnet, blog updates are a bit dry. There has to be a better way to nudge the playerbase along.
3. Better ways to tell if a planet or system has something to hide. I've noticed players have literally been counting load times when dropping to a planet to tell if it had a guardian base. Perhaps explorers with the right rank should be able to get scanners that at least give an indication of a system is hot or cold when it comes to secret bases, crashed megaships and forms of alien life.
4. Atmospheric planets! imagine alien bases, crashed ships, life, cave systems, mysteries on planets with real weather, storms, dangers galore. This opens up the ability to put brand new assets into a much more unique setting.
Anyway I'm sure a good chunk of this is being worked on as it is. But those are my two cents and just wanted to tell FD to keep it up. The game has a bright future if they continue capturing gamers imaginations like they have.
Going forward, I do have some constructive criticism and encouragement.
1. Continue creating and pushing mysteries, far after the Thargoids are revealed and the content has been implemented. This galaxy is big, and there's an endless amount of secrets to hide.
2. Create newer ways to introduce players who don't follow the forums or reddit to these mysteries. Sometimes text hints, galnet, blog updates are a bit dry. There has to be a better way to nudge the playerbase along.
3. Better ways to tell if a planet or system has something to hide. I've noticed players have literally been counting load times when dropping to a planet to tell if it had a guardian base. Perhaps explorers with the right rank should be able to get scanners that at least give an indication of a system is hot or cold when it comes to secret bases, crashed megaships and forms of alien life.
4. Atmospheric planets! imagine alien bases, crashed ships, life, cave systems, mysteries on planets with real weather, storms, dangers galore. This opens up the ability to put brand new assets into a much more unique setting.
Anyway I'm sure a good chunk of this is being worked on as it is. But those are my two cents and just wanted to tell FD to keep it up. The game has a bright future if they continue capturing gamers imaginations like they have.
Last edited: