Video Game Story Telling: Frontier's biggest strength.

Just want to give hats off to Frontier for surprising me over the past year. What was a (great) bare bones space spim is truly filling out, and one of the biggest shockers I've come to realize is just how Frontier excels at video game storytelling. And by video game storytelling, I mean they let the gamers tell the story. They give just the right tools, the right mysteries and they steer the playerbase to it. The community catches on fire, everyone begins to know what's going on and all of sudden Frontier has created an event that people are talking about. They are giving their own accounts, experiences, and I genuinely believe this is what interactive entertainment should be about. There will always be room for games with cutscenes and straightforward plot, but Frontier has taken a different road and it's paid off well in my humble opinion. Hats off to them for a great year of great storytelling.

Going forward, I do have some constructive criticism and encouragement.

1. Continue creating and pushing mysteries, far after the Thargoids are revealed and the content has been implemented. This galaxy is big, and there's an endless amount of secrets to hide.

2. Create newer ways to introduce players who don't follow the forums or reddit to these mysteries. Sometimes text hints, galnet, blog updates are a bit dry. There has to be a better way to nudge the playerbase along.

3. Better ways to tell if a planet or system has something to hide. I've noticed players have literally been counting load times when dropping to a planet to tell if it had a guardian base. Perhaps explorers with the right rank should be able to get scanners that at least give an indication of a system is hot or cold when it comes to secret bases, crashed megaships and forms of alien life.

4. Atmospheric planets! imagine alien bases, crashed ships, life, cave systems, mysteries on planets with real weather, storms, dangers galore. This opens up the ability to put brand new assets into a much more unique setting.

Anyway I'm sure a good chunk of this is being worked on as it is. But those are my two cents and just wanted to tell FD to keep it up. The game has a bright future if they continue capturing gamers imaginations like they have.
 
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2. Create newer ways to introduce players who don't follow the forums or reddit to these mysteries. Sometimes text hints, galnet, blog updates are a bit dry. There has to be a better way to nudge the playerbase along.
This is the most severe issue ED faces, closely followed by finding things on eyesight. Searching things on otherwise barren planets is not "playing" in my book.
 
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Story is the one thing in this game for which my interest has reached zero and has been keeping going down really. Unless you're part of the few people who somehow have inordinate amounts of free time to spend on plodding through ARG after ARG and staring at nothingness, reading Galnet and the occasional Twitter spam is really all there is.

Getting to see Thargoids? Apparently the way to do that was to check out the exact path some lucky dude was jumping; derping around the Pleiades sector for hours without luck? Yeah, turns out watching that stuff on Youtube is more fun. Barnacles? *yawn*. The most "gameplay" from the whole Thargoid "storyline" so far was the occasional UA bombing (one of the dumbest mechanisms in this game to date IMAO).

So yeah, I'll stick to running a CG every now and then and maybe get my behind out exploring again, but as long as things keep like this, the story can get stuffed.
 
Yeah, the Galnet articles can be "dry". Also, it's not possible to read Galnet in-game, unless you are at a station.

My suggestion to FD is that they occasionally send an in-game email to all commanders, whenever any "big" story is published on Galnet. That would make it a lot simpler to keep up with the evolving story.
 
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Yeah, the Galnet articles can be "dry". Also, it's not possible to read Galnet in-game, unless you are at a station.

My suggestion to FD is that they occasionally send an in-game email to all commanders, whenever any "big" story is published on Galnet. That would make it a lot simpler to keep up with the evolving story.

You realize you can read Galnet anywhere now right?
 

Deleted member 115407

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2. Create newer ways to introduce players who don't follow the forums or reddit to these mysteries. Sometimes text hints, galnet, blog updates are a bit dry. There has to be a better way to nudge the playerbase along.

I would very much like this, FD. I just feel far too detached from the story right now. I want to play a video game, not read a forum thread. Please guide me to the things worth discovering in this game. Easter eggs are fine here and there, but thus far anything story related has been one giant easter egg.
 
As I've written a few times on these forums, I'd pretty much read coms chatter in SC pertaining to the "mysterious things found in pleiades", and also actually talk to npcs at stations. Hell I don't even need space legs, I'd pretty much welcome a "go to the bar" button right now, and see a prerendered backdrop if need be with people to select via cursor and initiate conversation. But an actual conversation, not an "agree / decline" contract... One can dream or wait for the again delayed Scam Citizen.
 

Deleted member 115407

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I did actually know but let's be honest - if you didn't, you would never stumble across it in a thousand years.

Very much so. Not to mention that the articles on it are generally uncompelling, so it's a complete afterthought. A few things could be done...

[1] Put interesting stuff, like all the info in the Canonn thread on Galnet
[2] Ping CMDRs when something new and exciting is posted up
[3] Ping CMDRs and send them to do something... only to have them discover something else entirely (i.e. make me feel like I am discovering it for the first time).
 
I am in opposite camp. The story telling in elite is worst i have seen in any video game.

Its total mess, their Audio team is good, their assets are mostly good. but the story telling is like they don't even try. Like they have nice idea and then they throw it in game without thinking about it. To loely player who doesn't visit forums there is no story at all. Finding these thing alone is impossible.

Like i have never ever seen listening post in game (like i found it before reading about it on forums), never. So i have had zero change to even find the clues for these stuff without these forums. The game world is way too big for this kind of story telling. There are much better ways they could do it.

To me elite story telling is the cheap and easy way to do it. I would except 60€ full price game published by big developer do much better. Especially when they have been able to do much better story telling in the past.
 
There is the Galnet for this story telling for main events in the game but it's full of rubbish automated system update articles.Shame.
 
There is the Galnet for this story telling for main events in the game but it's full of rubbish automated system update articles.Shame.

No, the story is told via this forum, Reddit and YouTube. Afterwards it gets posted on galnet. This is actually intended, because the goal is to let the players tell and shape the story which would be almost impossible just relying on in game features. At least that's what I believe they are trying to do. It's not your classical "you are the saviour of the universe" story telling.
 
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