Video guide to double stacking neutron star boosts

Feel free to discuss whether this is a clever idea or an exploit and should be nerfed.

[video=youtube;apYNwGjwcB0]http://www.youtube.com/watch?v=apYNwGjwcB0[/video]
 
The mechanism which makes this possible is also responsible for being probably stranded after a disconnect while hyperspace jumping (jump with the last fuel from an unscoopable star > losing connection while jumping > reappear at the unscoopable with not enough fuel to reach anything) because the ship consumes the fuel when initiating a jump (which is realistic, but in RL there is no disconnect). So if they are going to nerf the double stacking, they should do it only by this way: Fuel should be consumed at the arrival. This would make it impossible to doublestack neutron charge but also remove a nasty (but rare and in most cases avoidable) problem.
 
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Tip: If you set a bind to 75% speed you can jump and not go as fast in the jet, increasing your chance of getting it. That's how I've done it and it works well.

In my opinion, I think this should be a feature. It takes too long to setup for big ship in some cases, but it's cool to have.
 
Fuel should be consumed at the arrival.

If scientists have a system which consumes energy after doing work, then they can create a system, which doesn't require any energy to do that work, by blocking energy after system has done work.

Well if Frontier implemented what you said it would violate physics, so they wont change it
 
If scientists have a system which consumes energy after doing work, then they can create a system, which doesn't require any energy to do that work, by blocking energy after system has done work.

Well if Frontier implemented what you said it would violate physics, so they wont change it

You are right, thats why i also wrote:

...because the ship consumes the fuel when initiating a jump (which is realistic, but in RL there is no disconnect). So if they...
 
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