Video Hints at Space Legs Development

This tech demo hints interiors of ships and stations are being worked on for space legs. There's notable similarities with the gritty, futuristic style of Elite Dangerous. It's made an Environment Artist who works at Frontier.

The tech demo uses the Unreal Engine 4. I think the Cobra Engine is capable of similar high quality graphics. If the interiors of ships and stations look this detailed in Elite Dangerous, with such realistic lighting, high quality textures and smooth geometry, I'll be thoroughly impressed.

[video=youtube;wO0EKdy44fE]https://www.youtube.com/watch?v=wO0EKdy44fE[/video]
 
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I wouldn't read too much into this. There's no reason to think this is tied at all to Elite, and it doesn't really share the same aesthetic as ED.
 
I think lots of us would be cursing FD for making our game lag on top end hardware though. I have to say that is this is where the game is headed, then hats off to FD for being able to accomplish this. This could be amazing.
 
This tech demo hints interiors of ships and stations are being worked on for space legs. It has notable similarities with the gritty, futuristic style of Elite Dangerous. It's made an Environment Artist who works at Frontier.

The tech demo uses the Unreal Engine 4. I think the Cobra Engine is capable of similar high quality graphics. If the interiors of ships, stations and surface ports look this detailed in Elite Dangerous, with the realistic lighting and high geometry, I'll be thoroughly impressed.

https://www.youtube.com/watch?v=wO0EKdy44fE

I feel this is an obvious question, but if the Cobra engine is capable, why wouldn't he have used it for the demo, being that he already works within it?

In contrast to your post, I feel this shows more of what a developer can do when not constrained. Almost like saying, 'Hey, look whatcan be done if we use a different engine.'

That said, I don't think this video is connected to Elite at all
 
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This tech demo hints interiors of ships and stations are being worked on for space legs. There's notable similarities with the gritty, futuristic style of Elite Dangerous. It's made an Environment Artist who works at Frontier.

The tech demo uses the Unreal Engine 4. I think the Cobra Engine is capable of similar high quality graphics. If the interiors of ships and stations look this detailed in Elite Dangerous, with such realistic lighting, high quality textures and smooth geometry, I'll be thoroughly impressed.

https://www.youtube.com/watch?v=wO0EKdy44fE

I'm eagerly awaiting Space Legs (or Elite Feet) for Elite: Dangerous ( so I found Sandro's negativity/skepticism pretty heartbreaking). That said, I can't see anything in that video that connects it to Elite: Dangerous. It looks kind of generic 'dystopian' - not at all like the Elite Universe we've seen so far.
 
Cool Cool.
Thematically yes please.

But that's two rooms and a corridor.
Some sort of living sky box.

Elite has always heavily leveraged procedural generation to create an illusion of unique and living content.
Even our surface ports look like they share elements and layouts, but I doubt they sat down and lego blocked the elements together individually for every base.

They could do a few places with level design like this, but then that would have to be multiplied by 19,000 inhabited systems.

I'd be super excited if I saw a street that ran around a ring station with proc gen buildings showing up.
Even if it was the same ten buildings. As long as it wasn't looping and was being assembled on the fly.
That would give me hope of legs soon.
 
why is this even posted ? "hey some guy that works at frontier made something you can walk around in UE4 = Space legs" ...if i could faceplam by text i would

space legs in elite is completely made by hype
and fabricated from what ifs on these forums ...stop
 
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why is this even posted ? "hey some guy that works at frontier made something you can walk around in UE4 = Space legs" ...if i could faceplam by text i would

space legs in elite is completely made by hype
and fabricated from what ifs on these forums ...stop

Nice looking demo but .... yep
 
So the guy posts what is apparently his undergrad studies work on Youtube 13 months ago, joins Frontier 2 months ago, and somehow this "hints interiors of ships and stations are being worked on for space legs"?
 
Its for Frontier's new Blade Runner game, obviously ;)

If he posted that on Youtube 2 months before getting hired, maybe it's his demo reel for his job application.
o7
 
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Pretty sure I recall the developers saying that the ship interiors have been 100% modelled already.

I'm pretty sure what they said was that the interiors have been 'blocked out' which isn't really the same thing. They probably have a rough idea of the internal layout of the ships, but no detailed modelling at all.
 
Pretty sure I recall the developers saying that the ship interiors have been 100% modelled already.

I'm not sure how that can be true (I've heard the same btw) on account of some ships having had their internals changed up and no alterations on the outside:
T7 and DBE come to mind.
 
I'm not sure how that can be true (I've heard the same btw) on account of some ships having had their internals changed up and no alterations on the outside:
T7 and DBE come to mind.

+Anaconda has recently taken on an internal cosmetic revamp. There seems to be a grey area as to why, or when it may be addressed(it looks worse.)

Are they related?
 
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